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Also, what's the core 4-5 cards of a singleton deck? From my perspective, the only singleton cards worth running are Will of the Prescript and Multislash but I might be missing something.
singleton deck are powerful because there's a bunch of pages that get some pretty scary rolls as long as you've got singleton, especially if you're running the random damage type +2 power.
Rapid gashes is super gimmicky and you're basically running trash for the early turns. rapid Gashes Yujin is considered to be pretty potent, but outside of that it's pretty ignored.
More scary than 3 Duels every turn?
Duel has:
8-17 Blunt
5-9 Block
4-8 Block
3-7 Blunt Counter
And each roll reduces the power of opponent's next roll by 2 on clash win, so effectively it can win almost any clash. It destroys something like Somber Procuration multiple times over.
That's just 3 rolls wasted on clones. Serious battles tend to be long, so wasting 3 dice in the grand scheme of things is fine considering the payoff.
I find no use of Yujin because she doesn't have the extra speed die at emotion level 3, and her light regen by using Rapid Gashes is completely pointless when Rapid Gashes cost at most 1 light with that much draw power.
Worse, you would already have top-tier keypages to gear up 1 or 2 floors that use more viable decks (A few less if you exclude RM, Binah and BS), so I wouldn't say the meta is all about Rapid Gashes but more-so featuring those keypages and the more creative decks you would pair it with.
At least it's kinda good enough to fill in during Ensemble since you initially need 20 keypages where 5 per floor get locked out if you complete a floor battle
But to answer your question, yeah, there are decks you can do without using Brace Up or Ominous Power. On a side note, Rapid Gashes is a special case since it stacks with itself, so you're turning into a one-trick (provided, it's a hard hitting one-trick).
One example is to take advantage of the Jeong's Bottom Deal passive w/ Mika's Best Choice and using them alongside the Thumb ranged pages. Discarding ammo can proc the effect of the passives, giving pretty good consistency and health upkeep. The ranged pages can be useful in sniping counter dice you don't want to deal with to allow your other teammates to land one-sided attacks much more easily.
The Singleton Economy Engine of Unlock, Multislash, Will of the City, and Will of the Prescripts pretty much guarantees your deck will always be able draw and keep itself healthy for light. You can easily sprinkle in another flavor for whatever purpose you need. It's an all-purpose economy engine if you're not sure what else to run or an answer to any light hungry decks you'd want.
The Night Awls can also be a good foundation keypage since there are a lot of pierce based cards that can you can use that give you both and light draw -w/o relying on Brace Up though it is very good to run with it- while being clash capable.
Even my most recent deck of using Bayard (w/ Yae's Madness, Rudolph's Survivor and Reindeer Treatment) was capable and it didn't need Brace Up or Ominous Power. It could easily stack up to 10 strength with just a little pinch of luck. Part of its funny charm though was that RNG could just bend you over and give you 8 Fragile.
There are even rogue builds like Turbo Burn (using the Violent Flame card alongside Chun's Furious Fire Rending the Skies passive) that can drop anywhere between 20-30 burn on a single card.
But I guess at the end of the day, it all boils down to personal preferences. You can opt to use em or not. They can be overpowered with the right setup but then again the game likes to throw overpowered stuff at you regardless. Ruina is a single player game, you're not exactly beholden to playstyle or choice.
also busted Builds are everywhere by endgame. Purple Tear anything, Strongest/Prowess, Pierce stacking Allen. Mirinae with strength stacking...
Oh, so that's what Aidan meant by core 4.
Would the following be a nice Kalo build?
Added Passives:
Bottom Deal
Stacking the Deck
Four Trigrams
Best Choice
Mind Hauler
Deck:
x1 Reload
x1 Suppressing Shot
x1 Class and Respect
x1 Multislash
x1 Bayonet Combat
x1 Shock Round
x1 The Will of the City
x1 Will of the Prescript
x1 Focus Fire
Tips and advice are welcome!
You're right, I stand corrected. Should've replaced the words "every turn" with "up to." I was bullshitting there because I forgot that I have extra occasional draw power from Four Trigrams, The Messenger, alongside other possible variables to recover from those heavy turns which I forgot to bring into the equation. I dunno about it being a meme build though because I've been cheesing content just fine with it but to be fair I don't really know the criteria of a build being considered "meme."
You don't have to use Duel though. You can use any 3-cost cards to your liking with Ominous Power. I personally love Duel, so I'm using x3 Duel and x1 Emotional Turbulence.
And in defense of Duel, the one offensive dice of Duel competes with cards like Vapour, Violet Blade, and Celestial Spear so it isn't a massive deal for the block dice to be wasted. Speaking of which, it's a very rare occasion for that to happen. If there are no enemies at all using 2+ dice cards, the block dice can be retained to defend against extra one-sided attacks. I clash against enemies targeting other characters, and ignore those targeting the Duel character. If even that isn't applicable, I use Emotional Turbulence.
I use Ominous Power + Augury Kick for Mirinae. Ominous Power + Laceration for Pierce Purple Tear. Ominous Power + Overcharge for Maximum Crash Guard Purple Tear. Rapid Gashes for Slash Purple Tear. Ominous Power + Duel for Blunt Purple Tear. You get the idea. xD
I'm not going to say that's a lot of Yan grinding but... you're going to get really familiar with those hands huh~
It's more basic, tbh. I just rely on 3xOminous Power, 3xBrace up, 2xClone/1xClone & 1xField Mods, 1xDiscipline. It's along the lines of "I'm either drawing all the Ominous Power I need to spam two Discipline or it's one Discipline and two Brace ups for the turn."
The build is also surprisingly tanky. Running Twelve Fixers -as that's the only way to boost Discipline- and the haulers allow the build to deal damage while regaining between 6 to 16 hp & stagger a turn. You can even add Concussion to make it deal more stagger damage.
When I normally run Kalo Discard, I don't use the Singleton Cards outside of Unlock/Will of the City -as they're not exactly Singleton-. Small Gespenst already pointed out the reason. By generating more than one copy of a specific type of ammo card, you shutdown singleton right away.
For the Deck, I tend to run:
1x Overcome Crisis
1x Unlock
1x Graze the Grass/Forward March
2x Reload
1x Suppressing Fire
1x Bayonet Combat
1x Shock Round
1x Focus Fire
The 0 costs are there to help support the economy though you want to run Reload/Bayonet Combat when you can to generate ammo. Your main clash cards are the ranged cards, occasionally Bayonet Combat as well.
For Passives I run almost the same as what you listed; though what's different is that instead of the Trigrams, I run Katriel's Empowered First Shot and Denis' Additional Supplies. My version tends to flood with Ammo cards so I use that to help snipe the counter dice.
"Meme" builds are those kind of builds that seems so stupid/crazy they have no right to work but they end up being stupidly good/consistent despite the first impressions.
As a side note; try not to use combat pages like Clone, Unlock, or any combat page/abno that gives special pages with Purple Tear. Every time you switch stances, it resets your deck so Unlock -for example- gets reset back to its first level. It also means that single-use cards like Field Mods and 333 can be returned as well.
But yeah, avoiding Unlock, Clone, and other such pages is generally a good idea.
Regarding Cloned Gashes, honestly the build works with even a tiny bit of light gain and some decent draw power. Without a considerable amount of other resources piled towards it, the deck's start up can always just give you a very rough start, but proper management makes it a very consistent deck to use at diverting strong attacks towards that character if they have the speed to redirect or taunt. I build mine with just Unlock, Brace Up & Overcome Crisis and that alone's enough to handle it. It's probably also popular due to the ease of build it has to deck building for a lot of players not able to handle some of the game's end game content.