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you can't change binah's deck but here's some good passive to boost die power:
•"swordplay of the homeland" +2 slash (most binah's good pages are slash)
•"empowerd first shot" +1 power on first die if page is ranged (binah is entirely ranged)
•"in times like this" +1 str if less than 4 pages in hand ("in times like this" will trigger before "incomeplete arbiter")
generaly a good deck for gebura is 1 onrush and 2 of each other exclusive red mist pages.
and for passives:
•"myo's prowess" haha, +5 power go brrr
•"battle ready" +2 pages at the start of the act (with this you will always start with atleast 1 page draw attack)
I would say to choose for your page draw between one of the two and get 3 of them to lower the cost faster.
This build is built on getting Vampirism followed by Fear of Water and then turning Geburah even more hyper-aggressive than normal since you need to hit a lot more times to make use of Fear of Water.
As for Binah, it'll depend on who you're willing to cannibalize. If Yujin is free, then Eye of Death is good. Emma's Acrobatics works since a lot Binah's clash-centric cards are 3 costs. Another, as mentioned above, is Katriel's Empowered First shot. If none of these are available then Liu's Fervor is always a good catch-all passive.
Binah you can just do pretty much whatever with~ I genuinely forgot to give her any passives at all until after multiple attempts at her Realisation (I don't have much advice 'cause I used endgame stuff, but "empowered first shot" is a great match.)
Keep in mind that once you get your cards reduced to 0, all that light gain just goes into your Greater Splits. That is, it's not nearly as necessary. So Level Slash is the one to replace if you're replacing anything.
it's important to remember that the dropping costs does not apply to Onrush and Focus Energy. so Level Slash is really important to actually getting to use stuff, and Focus Energy is really useful for keeping momentum (and losing momentum is how Gerbura gets killed)
But the idea behind not running level slashes is to just cycle and hold the nongas cards in your hand for when you need them. You don't have to play them every single turn if you can win your clashes without them, and thus the 1 light per turn was usually enough. It meant every other turn you could drop a Focus Energy in there and still be light neutral.