Library Of Ruina

Library Of Ruina

View Stats:
two very simple Questions about 2 key pages *spoilers*
so the pages i mean are red mist and binah's pages.

and tbh the first one is prolly very obvious due to how special the pages are to gebura and binah. but i just wanne ask it for the sake of bing sure
so question one : will the pages eventualy be outclassed and will i have to replace em?

second is a more obvious one that i could just get via a guide. but i tought might as well ask it here : how should i build red mist and binah? (just so you know witch pages and stuff i have available to me rn. im at star of the city and i did all the below receptions and the red mist's reception)

agian ik both these questions are prolly very obvious and the second one i can just google. but idk. just tought i'd ask.
Last edited by Karmic Pigeon; Dec 22, 2021 @ 7:32am
Originally posted by Zilloy:
both binah and gebura will remain viable for the rest of the game.

you can't change binah's deck but here's some good passive to boost die power:
•"swordplay of the homeland" +2 slash (most binah's good pages are slash)
•"empowerd first shot" +1 power on first die if page is ranged (binah is entirely ranged)
•"in times like this" +1 str if less than 4 pages in hand ("in times like this" will trigger before "incomeplete arbiter")

generaly a good deck for gebura is 1 onrush and 2 of each other exclusive red mist pages.
and for passives:
•"myo's prowess" haha, +5 power go brrr
•"battle ready" +2 pages at the start of the act (with this you will always start with atleast 1 page draw attack)
< >
Showing 1-8 of 8 comments
The author of this thread has indicated that this post answers the original topic.
Zilloy Dec 22, 2021 @ 9:31am 
both binah and gebura will remain viable for the rest of the game.

you can't change binah's deck but here's some good passive to boost die power:
•"swordplay of the homeland" +2 slash (most binah's good pages are slash)
•"empowerd first shot" +1 power on first die if page is ranged (binah is entirely ranged)
•"in times like this" +1 str if less than 4 pages in hand ("in times like this" will trigger before "incomeplete arbiter")

generaly a good deck for gebura is 1 onrush and 2 of each other exclusive red mist pages.
and for passives:
•"myo's prowess" haha, +5 power go brrr
•"battle ready" +2 pages at the start of the act (with this you will always start with atleast 1 page draw attack)
Originally posted by Zilloy:
generaly a good deck for gebura is 1 onrush and 2 of each other exclusive red mist pages;

I would say to choose for your page draw between one of the two and get 3 of them to lower the cost faster.
Last edited by The Knowledgeseeker's; Dec 22, 2021 @ 12:54pm
Hack_n_Slash Dec 24, 2021 @ 6:47am 
Since my game LOVES to give me Fear of Water and since I've just gotten used to using the Abno a lot, I tend to run 3x Upstanding and Level Slash, 2x Pierce, and 1x Focus Spirit. As for passives, Myo's Prowess, Health/Mind Hauler, and Keeping in Stride.

This build is built on getting Vampirism followed by Fear of Water and then turning Geburah even more hyper-aggressive than normal since you need to hit a lot more times to make use of Fear of Water.

As for Binah, it'll depend on who you're willing to cannibalize. If Yujin is free, then Eye of Death is good. Emma's Acrobatics works since a lot Binah's clash-centric cards are 3 costs. Another, as mentioned above, is Katriel's Empowered First shot. If none of these are available then Liu's Fervor is always a good catch-all passive.
SmallGespenst Dec 25, 2021 @ 1:57am 
both of those pages are stellar. TRM in particular is one of the strongest in the game (if you're abusing a certain Rabbit's passive then it's 100% the strongest) it hasn't been mentioned yet, but if you don't have anything better, then "solidarity" is an extremely good passive for everything that isn't going super hard into defence. I found that TRM with haulers became all but unstoppable, aside from that the Full Stop passives can help her get going 'cause she benefits strongly from momentum. also an honourable mention for the "bleed on clash win" passive from the Kurokumo clan to work with the "regeneration for hits on bleeding targets" abno page. I'll also second the "2 of each +1 onrush" for combat pages, you've got each damage type and a decent mix of draw, light gain and strength. you only need one onrush since it's pretty situational.
Binah you can just do pretty much whatever with~ I genuinely forgot to give her any passives at all until after multiple attempts at her Realisation (I don't have much advice 'cause I used endgame stuff, but "empowered first shot" is a great match.)
Terratrox Dec 27, 2021 @ 2:40am 
Originally posted by SmallGespenst:
both of those pages are stellar. TRM in particular is one of the strongest in the game (if you're abusing a certain Rabbit's passive then it's 100% the strongest) it hasn't been mentioned yet, but if you don't have anything better, then "solidarity" is an extremely good passive for everything that isn't going super hard into defence. I found that TRM with haulers became all but unstoppable, aside from that the Full Stop passives can help her get going 'cause she benefits strongly from momentum. also an honourable mention for the "bleed on clash win" passive from the Kurokumo clan to work with the "regeneration for hits on bleeding targets" abno page. I'll also second the "2 of each +1 onrush" for combat pages, you've got each damage type and a decent mix of draw, light gain and strength. you only need one onrush since it's pretty situational.
Binah you can just do pretty much whatever with~ I genuinely forgot to give her any passives at all until after multiple attempts at her Realisation (I don't have much advice 'cause I used endgame stuff, but "empowered first shot" is a great match.)
Hell I never even ran Onrush. Not even at the end. I either ran 3 ofs of her exclusive pages for infinite gas, or I ran a copy or 3 of Focus Energy, depending on if I needed even higher strength gain, just in case.

Keep in mind that once you get your cards reduced to 0, all that light gain just goes into your Greater Splits. That is, it's not nearly as necessary. So Level Slash is the one to replace if you're replacing anything.
SmallGespenst Dec 27, 2021 @ 1:59pm 
Originally posted by Terratrox:
Hell I never even ran Onrush. Not even at the end. I either ran 3 ofs of her exclusive pages for infinite gas, or I ran a copy or 3 of Focus Energy, depending on if I needed even higher strength gain, just in case.

Keep in mind that once you get your cards reduced to 0, all that light gain just goes into your Greater Splits. That is, it's not nearly as necessary. So Level Slash is the one to replace if you're replacing anything.
Not running Onrush is pretty fair, it's very fun and great at what it does (confirming kills and staggers before the enemies can act with the infinity dice), but it's far from needed and can end up clogging your hand a little when it's not useful.
it's important to remember that the dropping costs does not apply to Onrush and Focus Energy. so Level Slash is really important to actually getting to use stuff, and Focus Energy is really useful for keeping momentum (and losing momentum is how Gerbura gets killed)
Terratrox Dec 27, 2021 @ 2:04pm 
Originally posted by SmallGespenst:
Originally posted by Terratrox:
Hell I never even ran Onrush. Not even at the end. I either ran 3 ofs of her exclusive pages for infinite gas, or I ran a copy or 3 of Focus Energy, depending on if I needed even higher strength gain, just in case.

Keep in mind that once you get your cards reduced to 0, all that light gain just goes into your Greater Splits. That is, it's not nearly as necessary. So Level Slash is the one to replace if you're replacing anything.
Not running Onrush is pretty fair, it's very fun and great at what it does (confirming kills and staggers before the enemies can act with the infinity dice), but it's far from needed and can end up clogging your hand a little when it's not useful.
it's important to remember that the dropping costs does not apply to Onrush and Focus Energy. so Level Slash is really important to actually getting to use stuff, and Focus Energy is really useful for keeping momentum (and losing momentum is how Gerbura gets killed)
This is true, assuming you actually need the +3 strength for most circumstances. I rarely needed it. I was able to clash against slower dice and get the +X from Myongest. Focus Energy was there in case I had to fight a Mass Attack or something that doesn't get the Myongest benefit.

But the idea behind not running level slashes is to just cycle and hold the nongas cards in your hand for when you need them. You don't have to play them every single turn if you can win your clashes without them, and thus the 1 light per turn was usually enough. It meant every other turn you could drop a Focus Energy in there and still be light neutral.
Last edited by Terratrox; Dec 27, 2021 @ 2:05pm
SmallGespenst Dec 27, 2021 @ 4:00pm 
Originally posted by Terratrox:
This is true, assuming you actually need the +3 strength for most circumstances. I rarely needed it. I was able to clash against slower dice and get the +X from Myongest. Focus Energy was there in case I had to fight a Mass Attack or something that doesn't get the Myongest benefit.

But the idea behind not running level slashes is to just cycle and hold the nongas cards in your hand for when you need them. You don't have to play them every single turn if you can win your clashes without them, and thus the 1 light per turn was usually enough. It meant every other turn you could drop a Focus Energy in there and still be light neutral.
well if you've got the +5 from myo's then yeah, you don't really need anything else, but I was discounting that 'cause it's such an overwhelming advantage that deckbuilding choices are kinda irrelevant. the +3 strength is quite potent for getting an edge in terms of winning clashes when you're not getting an automatic +5
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Dec 22, 2021 @ 7:29am
Posts: 8