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I'll try getting it a second time later today, just to see if I can.
If you don't want to wait for an official fix, you can temporarily fix it yourself. Go into steamapps/common/Library of Ruina/LibraryOfRuina_Data/Managed and open Assembly-CSharp.dll (you'll need a dll editor, such as dnSpy). Navigate to -/BattleUnitModel and edit method CheckGiftOnKill. Replace this with target in the line that mentions PassiveAbility_240008, recompile the method, save the dll.
Thanks so much for the detailed response, I’ve been getting it by reverting to an old build where it wasn’t broken but this is obviously a much cleaner approach for anyone who stumbles on this.