Library Of Ruina

Library Of Ruina

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Misslemike Dec 4, 2021 @ 7:23pm
Lifelong Companion Battle Symbol
Is this battle symbol still bugged? I can't seem to get it to drop despite killing the two together, or killing them in any combination it seems.
Originally posted by Cyaminthe:
It's still not fixed, but I've found the root cause. The function that's supposed to look for Emma's passive on the killed target is instead looking for it on the killer (and naturally failing).

If you don't want to wait for an official fix, you can temporarily fix it yourself. Go into steamapps/common/Library of Ruina/LibraryOfRuina_Data/Managed and open Assembly-CSharp.dll (you'll need a dll editor, such as dnSpy). Navigate to -/BattleUnitModel and edit method CheckGiftOnKill. Replace this with target in the line that mentions PassiveAbility_240008, recompile the method, save the dll.
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AritheReaper Dec 6, 2021 @ 7:04am 
Honestly, not entirely sure. I'm in the middle of a second playthrough atm, and decided to try to test this myself for ***** and giggles. It dropped for me on the first run, so at the time I'd just assumed it was fixed, but I guess not.

I'll try getting it a second time later today, just to see if I can.
Last edited by AritheReaper; Dec 7, 2021 @ 6:33pm
AritheReaper Dec 6, 2021 @ 11:03am 
Yep, seemingly still bugged. Can't get it to drop.
Misslemike Dec 6, 2021 @ 4:17pm 
That's a shame, they must have broken it in a patch.
The author of this thread has indicated that this post answers the original topic.
Cyaminthe Dec 24, 2021 @ 2:14pm 
It's still not fixed, but I've found the root cause. The function that's supposed to look for Emma's passive on the killed target is instead looking for it on the killer (and naturally failing).

If you don't want to wait for an official fix, you can temporarily fix it yourself. Go into steamapps/common/Library of Ruina/LibraryOfRuina_Data/Managed and open Assembly-CSharp.dll (you'll need a dll editor, such as dnSpy). Navigate to -/BattleUnitModel and edit method CheckGiftOnKill. Replace this with target in the line that mentions PassiveAbility_240008, recompile the method, save the dll.
Misslemike Dec 24, 2021 @ 3:01pm 
Originally posted by Cyaminthe:
It's still not fixed, but I've found the root cause. The function that's supposed to look for Emma's passive on the killed target is instead looking for it on the killer (and naturally failing).

If you don't want to wait for an official fix, you can temporarily fix it yourself. Go into steamapps/common/Library of Ruina/LibraryOfRuina_Data/Managed and open Assembly-CSharp.dll (you'll need a dll editor, such as dnSpy). Navigate to -/BattleUnitModel and edit method CheckGiftOnKill. Replace this with target in the line that mentions PassiveAbility_240008, recompile the method, save the dll.

Thanks so much for the detailed response, I’ve been getting it by reverting to an old build where it wasn’t broken but this is obviously a much cleaner approach for anyone who stumbles on this.
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Date Posted: Dec 4, 2021 @ 7:23pm
Posts: 5