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I might be wrong, but to get the true end in this game you have to click two choice boxes. In Lobotomy you had to fill out the entire manual. There's no "normal path" and "true path" in this game, there's just one path.
There have been nerfs put in place that make it a lot more tolerable since I've made the post. I specifically had an issue with HoA and Silent Girl, both of which have been changed. I'll tentatively say that it's okay now.
Huh. I didn't know that. I don't see why anyone wouldn't do the realizations though.
It's not like the game really stops you from skipping most of the realizations, either. You actually don't need to complete any of them to reach the final chapter and the maximum number of floors the game gives you for a reception before the Distorted Ensemble is 3. This seems to be an intentional design choice by Project Moon, taking bad endings into account.
The first phase is frustrating, as her gimmick tends to be hard to deal with, until you get rolling/increase your emotions a bit, but managing Angela early on helps.
Aspiration requires a very delicate balance of which lung is targeted, and which one dies first/second/third/fourth.
Pinnochio is a breather battle.
Ice Queen is tricky, but manageable by patience and balancing light recovery and Mass Attack use.
The hammer and nails seemed tricky, as did the final phase after the hammer and nails, but both phases seem designed to almost encourage cheesing them by spending hit points, stagger, and some of the staff to focus on the central boss.
The greatest benefit to ALL the phases?
Using Angela's Mass Attacks/E.G.O. cards to nullify the worst of the attacks that get thrown at you.
The mass attacks/E.G.O. cards were also how I broke the various librarians out during the Ice Queen phase, and some of the worst attacks can be removed.
Which explains Xiao's usefulness in the Realization, considering her mass attacks once she gets rolling.
It's fitting (and ironic) that the final realization of someone who's trying to pull Angela back into her prior mindset has battles that are easiest when you ignore the gimmicks and just go ham on them.
And I'm not going to lie, it's FUN realizing that you can just punch the the last set of problems in the face.
>.> Also yeah, sometimes when you're dealing with bad ♥♥♥♥ emotionally and mentally, you really do just need to metaphorically tell your anxiety/inner demons to shut up.
So having that type of effort in a game is rather cathartic.
It doesn't help that you can't back out to do anything else to break it up - no going back to farm achievements or leftover cards; And to be fair, you were warned of it, but it doesn't help the absolute monotony if you do end up running up against a wall in any of those phases.
At least most problematic phases are highly cheesable if people are truly struggling
I beat it in my second day of playing the game, what's the problem with it?
As for the others, Heart of Aspiration was difficult but doable, and the others were mostly straight-forward IMO. I'm actually surprised I made it through Heart first try, but I actually managed to first-try everything but Snow Queen, where I died four times before finally breaking the librarians out.