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There are two ways you can reduce Hankering I remember of : if the enemy that increases Hankering on hit doesn't manage to do any damage during the turn, it lowers Hankering by 2. There's also a combat page that increases Hankering on Hit. If it doesnt manage to do so at least once, however, it decreases Hankering by 1. iirc it's not affected by power changes but I'm not sure. That combat page doesn't seem to be restricted to one specific enemy however so multiple enemies can use it during one scene.
I'm not sure myself, and it only happened to me once I started ignoring the back tentacles to focus on Remorse after getting rid of the ones at the front. That would fit with what @CarThief said :
Can't confirm for sure though. A warning on it would be really needed, it killed one of my nuggets out of nowhere and would have obliterated a second if she didn't have a revival effect.
No, my complaint right now is that it's harder than Black Silence. I decided that wasn't an issue when you mentioned that it was an intentional move to make Distorted Ensemble easy.
They're passive, only using counter dice for a few scenes (I think 3) and then they start using actual combat pages. They have a different passive than the front tentacles which gives them increased dice power based on the guilt cost in hand.
This was almost impossible to achieve when I made this post (minimum was essentially 12 back then), so it's possible they've nerfed HoA since. Has anyone else fought HoA / Silent Girl on this patch? What were your experiences?
EDIT: Just read the previous posts. Yes, it looks like HoA was nerfed. The fight seems a lot more doable from the looks of it.
Again, even BEFORE the nerf, the MOST Hankering it got on my successful attempt (which was only like the 2nd or 3rd try) was 8. This was with minimal amounts of cheesing, and I didn't even change the passives on my Key Pages (only the decks were switched slightly).
Read the edit.
No offense, but it's a little difficult for me to believe you when your opinions appear turn on a dime like that. You gotta be careful with stuff like this or others won't take you seriously.
There's not an argument here. You were right, the fight was meant to be easy, so I changed my opinion. I don't understand what's wrong with that.
This is probably a bug with counter dice, I made a post concerning it when I kept encountering this with Punishing Bird, everyone kept telling me "don't hit the bird" and I wasn't, this is the same bug.
It probably happens a lot more than anyone realizes but due to the nature of the fights when there is a lot going on its hard to realize it as it can be brushed off as just a regular attack roll.
During fights like this, it hits hard and without prompt that's why we realize it. Same with PB.
AFAIK the back tentacles do not have any other cards other than counter dice ones.
You can read about it here.
https://steamcommunity.com/app/1256670/discussions/0/3001052925611271247/
This has nothing to do with counter dices. The dices the tentacles used when they decided to finally make a move weren't yellow but red, meaning they're regular attack dices.
By the way, do you happen to remember what the cards were specifically ? When I did the Remorse fight I hadn't even checked their cards during the round they switched to offense, assuming they were still the counter ones (leading to "unfortunate" results). I'd be curious to know how massive the damage actually was.
Hmm, oversight on my part then, I was told they only have counter dice cards and should never use offensive cards.
Angela's realization and Distorted Ensemble are fought only if you unlock True End and step onto it's path. Keter Realization is our "day 47-49" the fandom's been praying for for the entire Early Access period, just as Keter Suppression was in LobCorp
A bonus boss to get the True Ending deserves to be harder than the boss that lets you get an ending at all, I think.