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I happened to be playing the Keter realization before this week's update, and went to bed before completing the Remorse phase. When I got up yesterday, I found that there were a few changes to the last phase that made it slightly easier to deal with/build around:
There might have been more changes, but these are the ones I noticed having played the old version of the phase the day prior. Honestly, these aren't very big changes in terms of the overall difficulty, but they definitely make it easier to do without very specific builds.
I don't know for sure, but I've heard they also made the Aspiration phase just a little more bearable, apparently by adding ways to reduce "Hankering." Honestly, I was able to beat Aspiration with only a little bit of cheesing (no "Learn" strats or anything), and Remorse was the only phase I had a lot of trouble with, but I know a lot of people would appreciate this.
I guess I should give my opinion on this as well. Personally, I think the Keter realization should be hard, since you have to beat ALL of the floor realizations to unlock it. It's the final challenge, and it deserves a difficulty worthy of that. So I think the difficulty is mostly fine where it stands now (you can disagree if you want, of course).
However, I've noticed a pattern with Aspiration and Remorse in that people have a lot of difficulty doing these phases the intended way and would rather just cheese them since it's much easier that way. That's a sign that they might have made a few mistakes here and there, and in this case, I think it's OK to make these fights a little bit more reasonable so players are encouraged to do them in the way they were supposed to be done.
At least its not a gauntlet through each abnormality like the other realizations.
isn't that dangerous? or is the light contract bug got fixed recently?
well, the burning power build is actually an optimal strategy for 3 out of 5 fight (Heart, Pinocchio, and SG) so it is quite easy to do the realization using that way if other people want to.
I lost my first fight with silent girl at the very end poetically because I wanted to see the attack at the end of the 9 card draw.
She drives a stake into angela's heart lol. Brutally.
Even when it was first introduced, I think a lot of people felt the Black Silence was harder.
Black Silence deserves to be the hardest fight in the game I think. Right now Silent Girl is. I agree though, I enjoyed the Distorted Ensemble fight being easy. I would be okay with Keter Realization being hard if it was at least an interesting fight or cool. It's just a slog to get through Silent Girl's first phase, and the best way to do it is just by ignoring the mechanic. The problem with the Keter Realization fights being so difficult is they far overstay their welcome.
Honestly, I found Silent Girl's first phase to be fairly easy, but I agree that it's often best to just ignore the mechanic at times. It's only the second phase that I found pretty difficult.
Silent Girl's mechanics during the first phase feel really irrelevant, it's just a race to outdie the nail and hammer. For the second phase I nearly didn't interact with the Guilt cost management, but using the debuffs to cancel the +10 power was an interesting trick. However the tentacles at the back really needed a warning about their attack pattern, there's 0 warning about it and after 5 turns it comes as a punch in the gut.
Fun Realization overall with a bunch of tricks left and right (except Marionette who ended up being rather straightforward) with some nice narrative closure and setups, but damn does it bloat an endgame that already felt stretched out.
I STILL don't get what the deal is with the back tentacles. 90% of the time they do nothing, and the other 10% of the time they come out with extremely powerful attacks with no warning. Even a description of their behavior as a passive would be helpful. I swear I even had a time where one back tentacle was attacking, while the other still did nothing...