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Hidden fights that require specific book combos that would work off hints in the lore bits could be cool yeah
Axe gang's key page is absolutely nothing special and just as every pre nightmare general invitation can(and will) be skipped without the player missing out on absolutely anything gameplay wise(and don't even get me started on the useless exposition in them). The game only starts at the beginning of plague anyway unless you managed to make a worse version of the default deck and lose to Molar(and even then you are much better off farming Walter). Axes have pretty much as much value as the urban class syndicate
In short, when the only thing telling you about general receptions what so ever is a small plank after canard(in which you find enemies whose key/combat pages already drop from pierre/hook) even if axes were jusr another general invite it wouldn't change the overall irrelevancy of general invitation in this game as a whole for someone who didn't start to randomly put books in the invitations menu for some reason
Saying "but it's not THAT good" doesn't really refute my argument, either. If it's good enough to be usable, then it shouldn't be hidden from the player for absolutely no reason.
If they do add more "secret" General Invitations, this would be a very useful feature to help us keep track of them all! Though if they don't, this feature won't really be necessary (since there will be only 6 General Invites for SoTC, and 3 for every other chapter that has them).
i've done, intuitively, all the general receptions immediately as they became available to me. There's a tutorial screen for them and I wasnt going to miss out on anything. I've also farmed all the invites to unlock all the copies of all the pages i can get... I have no idea how I was supposed to magically know about these 2 hidden invites...