Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sweepers canonically, explicitly never enter homes - they sweep the streets and kill homeless people or those locked out of their homes, but even with an open window the Sweepers will pass you by if your indoors.
Cannibalism is only prevalent in the Backstreets of District 23, 1/50th of the City. Roland says that eating humans is illegal, but its so rampant in D23 that W-Corp cant really enforce otherwise so they just said "♥♥♥♥ it" - even then Roland says its an open secret, like drug dealing, that nobody draws attention to lest Wing law enforcement or a Claw actually decide its a big enough deal to take care of
90% of the game's cast are armed killers, but that's only because the Library Invitation only cares about places where emotions and the Light are particularly intense, like people who immerse themselves in life-or-death fights.
The Backstreets suck and have awful life expectancy, and a lot of major corporations within the nests use unethical means and sacrifice their employees, but like..... somebody's gotta live long enough to run McDonalds, yeah? Things like the Pianist or the Musicians of Bremen are exceptional events worth focusing on in the game, not general day-to-day affairs.
In the Smiling Faces story, we see that the (some of? all?)Backstreets have very tall buildings that look like they're skyscrapers. I'm guessing that's an amartment complex- Corps sit in their Nests after all - but it's still huge. With no law except "Don't make robots with AI" this honestly looks like something out of Judge Dredd where cities are so big, people dropping like flies doesn't faze anyone as that doesn't even put a dent in the population.
We know there are other real world equivalents, literally stuff like insurance fraud or credit card scamming that also exists
Lots of people in the backstreets work a job and pay syndicates for protection, or they'd steal or whatever shady job they want to work in order to pay to stay safe
There are also lots of food shops, apparently HamHamPangPang is a new sandwich shop that showed up all over the city recently and it's really brightened the lives of people in the backstreets apparently because it's good food that isn't made with questionable materials
There are also workshops for producing weapons or armor or other gear, too. We're biased in the game to see usually just exclusively powerful combatants or fighters because we need to gather the light, it wouldn't be interesting if we summoned some equivalent of a car salesman who can't fight and effortlessly turned him into a book and it just gave a story about how ♥♥♥♥♥♥ the backstreets are and he's just doing what he has to do to survive or something
And the sequel could probably be about improving the lives of the citizens or making things better by switching or replacing those intrinsically harmful systems mentioned before
there're 2 sequel game
Branch is slated for 2021-2022 so you're probably not wrong about it being the next game, though.
People would be destroyed by them. They would be consumed by them from within, as it would be a very invasive and overwhelming process turning them likely into mindless Distortions/Abnormalities rather then granting them full E.G.O, and considering the blue boi band, it wouldn't be pretty for the world (and they still had their minds intact!).
(Would they even be themselves? Or would they just be overtaken by what is within? Is it really freedom if done Adam's/Carmen's way?)
What the plan by A/Angela is meant to be was to release the abnormalities (chaotic, but fair to them - and in a world of E.G.O they'd think twice about causing trouble), and give all people E.G.O so they could stand up for themselves, even against The Head.
Free to pursue whatever they seek in life, though i'd imagine it'd go poorly if their pursuit interfered with other E.G.O users, so it generally prompts people to go their own ways without messing with one another - a kind of freedom, peace and way of living the city never saw before.
And like the other guy said, yeah it's quite possible it just makes things worse. Perhaps that was her reasoning for doing it her way rather then Carmen's way? That's the best i could think of, the ending is still a bit hard to interpret at times. And the details can be sketchy at times too. But hurrying the process like Carmen intended would likely backfire from what A planned.
Perhaps all the grief broke her judgement, or made her desperate, or she plain turned evil? Hard to say... For all the saintly praise she was given in the story, it's a odd twist.
Well, i'm curious how the other games will turn out. A city management/simulation seems a smidge dull, but they probably got some tricks.
And that dungeon crawler game they had ideas for seems like it'd be good fun, especially if a bit roguelike/roguelite-esque (kinda like Lobotomy Corp), where one can fail, learn, and try again.
Edit: Hm... Weird thought... Wonder if this "paradise" being spoken of by WN would be what A sought to achieve? Freedom from all constraints to do whatever you want? Would the abnormality be based on A in some manner? Much like how they say One Sin is quite related to his methods, one grave sin (the eons of suffering in Lobotomy Corp - especially towards Angela), for a thousand good deeds (utter freedom via E.G.O)?
Ah, unrelated, but couldn't help having my mind wander there.
Both are weirdly charismatic individuals that one way or another managed to gather twelve individuals that are deeply devoted to them. Also Angela wore WN's EGO and Angela in a way is deeply related to Carmen.
I think One Sin represents Ayin then anyone else like you said one big sin to deliver thousands of good deeds and One sin saves Hokma at the end of the Religion realization and that is cause of Hokma's undying faith(that's why he comes back if he dies before WN shows up).Also both One Sin and Ayin are silent watchers while WN and Carmen never shut up.(Carmen is the voice of distortion after all.)
With those 10 people of course being : Malkuth (Elijah), Yesod (Gabriel), Hod (Michelle), Netzach (Giovanni), Tiphereth A and B (Lisa and Enoch), Gebura (Kali), Chesed (Daniel), Hokma (Benjamin) and Ayin.