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...That's the end of this post.
Just to give the rundown, what happened in Lobotomy Corp.?
What was it meant to do? What did it accomplish?
No spoilers for Library of Ruina if possible?
I just know the prolougue
Would that have been bad if everyone starts manifesting said creatures all over the city?
Thanks for the help :D
Thanks, completely forgot how it went down!
Lobotomy Corp is a game based on operating as a manager trying to generate energy for the city through the containment and exploitation of SCP-type creatures called Abnormalities, though even that is a secondary objective for the individuals who created Lobotomy Corp in the first place. The true objective is to spread something called the 'Seed of Light' across the city, allowing people to draw power from their force of will and manifest equipment based on their willpower called 'E.G.O' in order to improve their ability to survive in a world that could have them dead in a single moment of carelessness, regardless of their lot in life. The methods in which this happened, however, were very shady (and by that I'm talking some real ♥♥♥♥♥♥-up ♥♥♥♥).
The main assistant to the manager, an (illegal) artificial intelligence named Angela, rebelled at the last second, claiming a significant portion of the Seed of Light for herself both as an act of revenge against her creator and for reasons disclosed within the story of Library of Ruina.
Admittedly, I have not played Lobotomy Corp myself, only seen and looked at snippets of it here and there online, but I've been around long enough that I'm pretty sure people who've actually played LC the whole way through would agree with my plot synopsis.
...Still gonna be a long post though, so if you wanna just learn about it from this game, more power to you.
Okay, so Lobotomy Corporation takes place in a nameless city, in which a faceless ruler called "The Head" manages The City. He has a couple of different groups that work under him, but the most important for the purposes of this post is the "Arbiters" that help to enforce his will.
Lobotomy Corporation was meant to cure a vague "illness" that the populace had been afflicted with. That "illness" was actually in reference to a combination of different things, but the short of it was a combination of different forms of depression and the suppression of individual will in The City (which is largely The Head's doing). So a metaphorical illness, rather than a literal one.
A woman named Carmen started the project, and slowly gathered many other people to help her in researching a "cure" for it, with those people eventually becoming the heads of the different divisions of L.Corp. During the project, one of two children the corporation had taken in volunteered to become test subjects; one was a boy, the other was a girl. Of the two, the boy was the volunteer - he died in the experiment. The girl grieved for him, and blamed Carmen for it at the time. Carmen, in despair, took her own life, leaving a man named Ayin to run the project (Ayin also had a serious thing for Carmen, but I'll skip over that for now).
Ayin began pooling resources to have Angela, one of the game's protagonists, be constructed (she's a robot) while the research continued. Eventually, The Head caught wind of Lobotomy Corporation's various projects - in part because one of the department heads, "Hod," tattled to them. The Head sent an Arbiter to attack one of L.Corp's facilities, but they were fended off by one of the people Carmen recruited. For various reasons - that attack being one of them - most of the department heads would end up dying before the events of the GAME Lobotomy Corp began. Ayin proceeded to shove their memories and personalities into robots.
Lobotomy Corporation learned that a substance they call "The Light" could cure the illness. "The Light" is basically a concentration of powerful emotions that literally give you superpowers. Oh, and they also learned how to create abnormalities (SCP) that are essentially monsters of pure emotion. L.Corp's main business - including in the game - was using those abnormalities to create energy.
So, in order to create "The Light," you needed a large concentration of emotion. Ayin's answer to this was basically "Let's make those dead buddies of mine that I shoved into robots go through character arcs in order to make The Light!" However, in order for that to work, each one of them had to actually accomplish their character arcs, and the main branch of the Corporation had to be able to successfully survive long enough for the process to be complete.
Hence, Angela and time ♥♥♥♥. Angela, being a robot, can't die of old age. Ayin, knowing things need to go perfectly in order to create The Light, decides to use another corporation's tech to basically put L.Corp's main branch into a time loop, with Angela being the only one to remember the loops. Anytime something didn't go according to the master plan, the loop resets, and they started over. Ayin gives Angela the ability to feel emotion, as it's seemingly necessary for his master plan (he also models her after Carmen, 'cause...depression.) Lobotomy Corporation the game is the player making sure this master plan goes off without a hitch so The Light can be spread across The City when it's complete.
This ALMOST goes according to plan. However, Angela, being sick of Ayin's ♥♥♥♥ after enduring tons and tons of time loops wearing her down, turns traitor. She prevents The Light from spreading across the entire city, has a conflict against the robo-department heads, and ends up striking a deal with them - if they let her use The Light to become human, then she'll finish spreading it across The City.
And that's where this game picks up. Did my best not to say any details that might spoil the game, and you'll also learn about all of this in more depth in the game itself.
Thanks for the rundown :D