Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, yeah, this change was in the reverted update and it felt fine to me so there's that.
Or maybe just raise it a little bit for FM if its too easy for everyone else to abuse it.
It seems that a lot of people are thinking that this change to the Shi could come with adjustments to a few of the related cards/passives, though we are debating on how exactly they should be changed. But I think we can all agree that making this work is totally possible. Thanks everyone!
But now that we have our passive transfer system, imo that combo might be overshadowed by other stuff.
Having three dice even if one is broken is an amazing ability. If they nerfed it like they did before, people would be mad, but it wouldn't make the Key Pages unusable. I think that this change was the one that led to the most death threats being sent to PM, because "you ruined MY Yujin" was the mindset of most cucks.
Thankfully it seems like those people aren't on the forums right now so I'm probably safe. I like all these suggestions, but trying all of these ideas at once might create a bunch of backlash like before. I think Project Moon should probably implement just my health proposal first, and then they can introduce more changes (like the ones suggested here) as needed. No need to rush.
Shi Corp have the most drastic effect on game balance, to the point that it's weird they haven't simply changed the group, rather than nerfing every HP% restoration ability.
There is a story reason to it, though. The idea is that these people are master assassins, but they're also on the ropes from being forced to deal with urban nightmares consistently over the last month, and incredibly exhausted.
So, you can tell that they'd normally all be boss-level enemies, but are incredibly exhausted, and so have much lower hp.
https://steamcommunity.com/sharedfiles/filedetails/?id=2268992962
Here is the link to that post I used to get this image:
https://steamcommunity.com/app/1256670/discussions/0/4307086417517596651/
Anyway, if you can't tell from the image, eye of death and enervation had a rework (Nerf) to their effects. Instead of giving 4 power and -3 power, it instead increases damage by +2 and with a 30% an extra +1 Power while Enervation decrease damage by -2.
1st Roland said when Phillip first unlocked his ego that it was on par if not better them some of the best gear fixers can buy, Stat wise both Yujin and Phillip are similar in some ways showing that Yujin could go toe to toe with Egos.
2nd point is how different the mindsets of Yujin and the Liu association are showing that grade one fixers very greatly in power. When the Liu encountered the Blue reverberation they asked to leave and said that the Hana association would not allow what he was doing and send someone to hunt him. Completely opposite of what Tenma and Valentine said what Yujin would do which was first Kill the manager of shi asso, then the entire hana asso and then the blue reverberation, And Yujin did Not deny it it. It has also been said before that Grade 1 fixers very quite differently in level.
The 3rd in final point of why I beleive we will be getting pages that not only have the same hp values but actually even more, is from the Musicians cut scene and the latest one. We know that the body count of Distortian phillip was far lower then that of the Pianist showing that the Pianist was far more dangerous. To which a color, the Black Silence killed in a matter of seconds after arriving one the scene. Judging from that we can see that the colors including the blue reverb potetionally have the ability to kill a Max hp Yujin or a Ego Phillip in 1-3 scenes.
In ending I do believe that the Shi asso pages need nerfed however it makes sense story wise why they are like this. I would like to add a way I believe they could be nerfed and that is to add another wound to the Kizuna passive, so on addition to lowering the max hp by 25% all healing on them is also reduced to heal no more then 10hp or some other small number like that.
As much of a leap it is from our current 90+ hp to a possible 200+ hp, this is an interesting take. It would take all these health regen nerfs with a different perspective, because if this were to be true, we'd have pages that would have similar problems as the Shi pages. i.e. a large health pool.
The relevant nerfs we have now would start to make sense. It'll explain why Project Moon had avoided changing the way health is managed with the Shi pages despite it being at the center of the problem.