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Why I don't take it: I don't really use Tiphereth in hard fights. But I think the drawback here isn't so much the card, as the description not fully communicating how this page works.
How to fix it: I feel like it needs to properly communicate that it's for DAMAGE resistance, not stagger. I tried putting this on a Sweeper because I figured I could control it, that it would always go to Pierce. But it didn't, it put it on blunt instead.
So... page is fine, just change the text.
Why I don't take it: The problem is rather simple. There's no enemy that lasts long enough for this to be a viable pick. No boss that lasts long enough to fight properly is a single act fight. The only boss available from act 1 is Crying Children, and those are a multiphase fight, so the buff is lost quickly.
How to fix it: When we get a boss in the first act that doesn't have multiple "kill me, and fight me in a new form" phases, then it'll be worth it.
Why I don't take it: Let's go back to our max HP number, 90.
We're getting a level 1 breakdown card, so we lost most rolls last turn. Being generous, and saying that was because we lost rolls against purely defensive pages, this means that we bank, at best, 18 strength in total.
It's basically a less potent Loyalty page. I shouldn't be comparing a level 3 page with a level 1, but it just feels like the times you get enough damage taken to get a really nice buff from this aren't in your control, and entirely possible to be while the character is staggered. I'm more interested in Claws of Savagery, due to granting the glass die, but that never comes up. And I probably have one Shi Corp page to give Crimson Scar to.
How to fix it: I'm not sure. I feel like there's just two awakening pages I pick every time from this floor, and one breakdown. There's just three that are superior picks.
Why I don't take it: It never appears. Nothing personal against it, I just never see it appear.
How to fix it: Honestly, it almost feels like an awakening page than a breakdown. It's in response to high damage, yes, but it's purely beneficial unless you want that librarian to take over attacks to protect their friends.
Why I don't take it: Uh... I like having my pages, thanks.You'd have to build a deck specifically for gaining as many pages as this page costs you, and as a level 1 breakdown competing against 4 awakenings, you aren't going to see it too often.
How to fix it: I'm kind of stumped. I guess it pairs well with Rake, but I like having my deck filled with pages. Maybe it's just a case of me not having a properly built character to exploit this, but this would just end up with the same problem Obsession has: too unlikely to appear.
Why I don't take it: It's competing with three other very interesting awakening pages, and this just feels underwhelming. It also shows up a bit too early: the first and second emotion levels show up in the first two turns, and I can't identify who might need stagger resist the most.
How to fix it: I actually think it'd do better as a level 2 awakening page. By this point, the fight should be far enough in that you can pick out who needs this, same as Gluttony.
Why I don't take it: A breakdown page competing against 4 awakening pages, for a start. But I think part of the problem is that I'm slightly unclear on how that bonus works. Does this mean I need to have 3 light at the start of the scene? Or does it mean I can't spend too much light, as I only get the benefit if I have at least 3 light after deducting my light costs?
How to fix it: Just a cleanup of the text description would be nice.
I feel like this floor is somewhat well balanced. All abnormality pages have niche uses. When we get a third level 1 abnormality page, it's going to shoot the "Boss Level Roland" build in the foot, because we can't guarantee pulling Lies and Curiosity, but oh well.
Why I don't take it: Aspiration and Learning are more useful cards to take. But presuming you don't pick them... I feel like "Make them tankier but easier to stagger" is a bit of a contradiction. I guess with the addition of Cane Office, this could actually be a viable page to play, but we don't see this floor played in strong content due to realised floors having EGO advantage. Unless you're going for Boss Roland.
How to fix it: Ooh, this is tricky. It might be more used when that 5th librarian joins Keter, and I can have a Scars/Blood tank combo on someone from Cane Office. Just... not now.
Why I don't use it: This is probably the nastiest sort of breakdown page one could ever get. This page will destroy you if you go for tanky builds, or if you get staggered, or if the page draws are just unlucky... 1-2 strength to all allies just is not worth the punishment. Also lethal to any Shi Corp pages, even with a cap of 30. That's half their HP in one strike!
How to fix it: The punishment is way too severe for the benefit it provides. Either amp up the amount of strength you get, or reduce the damage taken, because there's a lot of cases that make it hurt more than it helps.
Loyalty - currently applies every scene, is quite powerful if you can redirect attacks/know a charactor is going to take lots of hits
Chained Wrath/Musical Addiction - powerful on a heavy-hitter and can be useful to go last so that you can apply debuffs like smoke before hitting
Rhythm - can easily snowball fights with large Strength stacks since every stack of rhythm on anyone has that 25% to spread & I don't think they go away each scene on allies
Lament - great at staggering bosses, pairs well with Chained Wrath
Dark Flame - disadvantage card, would probably be useful on a ally death setup/Rhythm
Funny Prank - good emotion coin generation and great for Boundary of Death
Loving Family - a bit weak, but likely pairs with Glitter pretty well
Pebble - Great healing especially on Shi & the penalty isn't too bad once you've got decent health / decent damage to trigger on ally death passives
Vengance - great on a glass cannon build(or Shi), especially if you can heal them alot
Torn Off Wisdom - The new Thumb bullets are triggered on discard making this quite useful for them
Pulsation - 25% is a bit harsh, but 1-2 strength to every ally every scene as long as you keep attacking is quite powerful
Knowing Loyalty applies every scene makes it better, it just needs to say every scene, and not leave it vague like it is now.
I really can't be convinced that going last is a benefit. I'm sorry. I see the Thumb reception, and them absolutely mauling when they play a bunch of ranged cards on the same turn their battle die all roll sixes, and... no. I already have enough trouble maintaining clashes, I don't need to intentionally nerf my ability to control where the enemy aims.
I didn't think about Funny Prank combined with Boundary of Death. Might try that at some point. And I haven't gotten enough of the Thumb cards to really test them out.
The catch with Pulsation is just that. If you keep attacking. Staggers happen. As does the target dying before you get to hit them. It just feels a bit too double-edged for a 1-2 strength each turn.
On the topic ; Worker bee works even with just 1 damage taken. So you can control who is marked as its on most damage taken.
Loyalty was mega strong before Shi had to sneeze in and take every heal in the game for themselves which prompted a nerf to the heals and not to them.
So loyalty goes that way : take as much aggro as possible on a sweeper and get beatdown. Now you've stored 60 damage and convert it into a -strenght- buff for allies. And by the next turn, well, i doubt enemies resist staggering or dying for long, which will then heal back up the sweeper.
The card last forever, the buff a turn, so you need to get pounded to pound back again. And even then, a occasional 1-2 strenght every turn or so is always neat.
I agree on many of stuff you say. Lots of stuff that are too soon or too late to even matter at all.
Prey needs to re-apply on someone else when the target dies. Villain and worker bee both constantly re-apply to suit needs.
Surprisingly a chunk of stagger resist things are.. too specific to matter ? Like yesod just, by the time the target is in the 25% range its already staggered, which means it didn't matter.
Or having to be under the target's stagger which again, doesn't happen frequently.
One sad part are emotion V pages that just never see uses as its so long to get there and its slowed down by anyone who's one level behind.
So by the time you have them, the combat is over since you already have 2 ego pages to wreck havoc with.
I'd prefer going back to full rng as i got to see more than just 7 pages. Because when leveling all you get is 2 good 1 bad or 3 good. And they're preset so even the 1 bad is always the same you need to fail so MUCH so you can see bad 3. By that time the problem would be surviving at all.
It's the level 2 breakdowns that are the problem, because that's the point where you're hitting your stride and intelligently overpowering the opponent, or getting unlucky and outsped, meaning you have to fight back intelligently anyway.
Fairies Care is the one that I actively think needs a change. Everything else is "Eh, not for me, but it might have niche uses", but Fairies Care is actively in the wrong bracket to ever see any use.
I'd test to see if that actually works.
But the HP sacrifice skills are very bad at earning negative emotion coins. (Insult to injury, I got a full bar of red coins to get to emotion level 3 when trying to test this out).
I wish there was an easier way to earn those red coins. Maybe a 1-cost or 0-cost version of Stigmatize?
Emphasis on patience...
Combined with the block abnormalities, it takes "turtling" to a whole new level.
Same for Friend. 2-4 power for the affected page is honestly just busted. Why NOT use it? It could turn my puny 0-cost light regen page into something I can consider clashing with.
Building around it even escalates its advantages—even I have to admit, building a deck without any three-costs feels so strange, but it works. Just spam my cards like there's no tomorrow, and I won't have to worry about taking the penalties.
Of course, not to say that's the only way. The Thumb's new discard and ammunition mechanics could easily let you circumvent the penalty if you don't plan on using it short term—or if your entire hand is saturated with those clingy things. It's not like it'll disappear from the deck later on. In fact, I think discarding it will let you get Friends on the pages that you do want compared to when you don't do anything with the card at all.
Gotta keep making Friends, y'know?
This would be more OP if Observe and Opportunity Spotted does not start with a defensive dice (since that will drop to 1).
Assuming average of 2 power from chained wrath + 2 from Musical and and + 1 from puppet and + 1 from liu, you basically have + 6 str for blunt... add another + 3 from observe when you land those. Now your Opportunity spotted, Undertake prescript will wreck anyone...
But yea i agree with your other choices, those are not ones that i would pick if i can avoid them. Of course you have to keep in mind that all of this is relative and not absolute. It is more meaningful to compare these bad pages with other good pages and look at the interactions that way versus just listing out these "bad" pages. Given a hand of all these "bad" pages, you will still have to pick one.
A deck that is more of a self-sustain than "fill the hand" can benefit from that.
Of course it won't help if you get staggered, but that's the risk you take with breakdown cards.
also, it became a strong choice of abno page now since counter mechanic is changed to repetitively be used as long as the dice win clashes.
Also, yeah, "Pulsation" is a TERRIBLE on Shi Pages, to the point that I'm surprised it doesn't have a max value. I didn't think of it at the time, but that's potentially another reason to go through with Shi Page HP adjustments I've proposed a few weeks ago. Just me thinking to myself here.
On Yesod's floor, I have a Librarian who uses the Daring Decision esque strategy [which I might also slot Focus Fire into soon enough], who works exceptionally well with the Offensive Scaling of Addiction and Rhythm. Chained Wrath, meanwhile, is generally great despite the Speed locking, because the power is just too tantalizing.
Torn Off Wisdom is a more curious case. I enjoy building decks with perhaps a little too much Draw power, and it's proven quite effective for me - though, of course, the amount I use Chesed's floor as of yet is... lacking.
Friend has been touched on in this thread already enough.
Also I've had success with Dark Flame as well but low testing blah blah blah. When I do end up in a bind it *has* helped me before but that's not often.
By the way, why exactly is Blood a strictly worse Social Distancing, again? Yeah, yeah, 1-2 *Defensive* Die, not just Block, which means better Evade dice... but there's also the fact that not only are the Power Buffs worse overall, but there's also the Secondary detriment of the Stagger DMG you take, whereas Social Distancing is purely positive...
I don't like that the drawback is forced 1 rolls (either defensive die or speed die). Chained Wrath counters all the benefits of All-Around Helper, and Musical Addiction makes them a lot more vulnerable.
Also, the Helper card that gives extra power can be good and is blocked by Chained Wrath, true - however, it's perfectly possible to slot it onto another Librarian. It may not be strictly optimal, but it works well enough.