Library Of Ruina

Library Of Ruina

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Dima green Nov 6, 2020 @ 1:14pm
Buff to Netzach's floor
First of all I'd like to point out that I love this game and I invested 600 hours in it and all of the arguments here are made not to mock PMs balancing but out of genuine concern for the balance of the game

Well, here we go... It's finally his time to shine and look, he even got the first Aleph in the game... It couldn't go wrong, could it?

Well, it's no surprise that while Yesod is running around overpowering his targets with insane blunt(and not only) rolls while being plugged into the infinite light producing battery called charge, Hod bleeds everyone before they can reach her precious face and then blocks it anyway Netzach is getting a ridiculous stagger/health heal and... some unnoticeable on pierce debuffs...

Let's take some of his rather lacking pages one by one and see what's wrong with them



Echoes from Beyond:
Deal 5-10 stagger damage to all enemies. All allies recover 5-10 stagger resist

You can say that this is an early game page and it doesn't have to be good but that won't be exactly true, in the 9/11 patch as much hate as it got PM did a giant work on abnormality pages which made a bunch of them not only good but actually scale. Example being matchlight and ashes, before the update both of them were admittedly terrible but afterwards one got an effect that would be usable at any moment in the game(on hit burn) and the other got literally infinite scale(+1 power per use) which is obviously good for long late game battles which this game seems to be going for.

Echoes lacks that scale or an ability that would make it good at this moment in the game. Stagger regen is nice however it's once per invitation which is the opposite of applying to late game battles, eating up enemy stagger is a good thing however 5-10 is like a drop in the ocean when it <20%-10% of the enemy's stagger pool. My solution would be to give it a percentage chip like regret has at at least 30% of the MAX stagger bar..? and a min damage cap so it wouldn't suck in early game



Tentacles:
On a successful pierce attack, reduce the max stagger resist of target by 5%(max 50%)

"Well, this one has percentage scaling, what is wrong with it?" you say, well... A bunch of things, first and foremost 5% is really REALLY low, be it early game or not. There is just not enough pierce in this world to make viable ob it's own, however it also has the problem of most of Netzach cards which is that it takes a long time to get a use out of it's effect and even when you are supposed to, it's already too late

-5% to max stagger resist means that it won't deplete stagger itself but that it will lower the gauge which means that to get a use out of it you need to stagger a target first and leave it alive until it regens it back up to full which big surprise doesn't happen because staggered target 90% of the time = dead target and as I've stated before -5% is too low to make a difference. Another solution from me would be to make it deplete max stagger resist along WITH the current stagger(thorns already depletes stagger but we will get to that one later) and maybe, just maybe increase the percentage a tad bit..?



Incomprehensible:
Upon taking a hit inflict 1 feeble and disarm at 40% chance, the likelihood increases by 10% for each successful attack

This is a weird one and in general it makes it look like Netzach was designed for fat dumm P button AI that can't handle any amount of thinking and it's weird because PM actually nerfed it since before it worked on hit even though it had terrible chances... getting hit, huh

Getting hit is not something you are going to aim for nor do in this game for two main(from my point of view) reasons. Ever since Urban Legend and up to Star of the City the player ALWAYS has superior speed dice numbers compared to the enemies which while it doesn't make you invincible allows for much more ways to completely negate attacks by kiting/redirecting the enemy and the bonus reason is that simply put, if you aim for getting hit you pick Hod cause it's her that provides for actual tanky stuffs with block dice. In my opinion this card should be changed back to on hitting the opponent(with current chances per enemy) there's nothing bad about allowing to let Netzach debuff people to receive less damage but at least make it in a way that the player can actually properly control and make use of



Teardrop:
on death: all characters take 25% max HP as damage(max 30)

Please don't make me explain why this is a terrible idea to waste a floor on a kamikadze...

HOWEVER I have a solution yet again, make it another laughing powder, turn that DMG to everyone into heal for allies, it's that kid's whole gimmick after all!... Or at least make it damage only enemies, idk



Thorns:
On a successful pierce attack inflict 1 thrill to the target. Against the targets with 5 or more thrill, deal 2-7 more damage and stagger damage and remove all stacks of thrill

PIERCE IS NOT A COMMON ATTACK TYPE, IT IS NOT BLUNT

Same problem as with tentacles, it takes too long to activate and gives too little of a benefit, yes you get it around wedge but after that you won't stumble upon pierce often enough to make a deck out of that although yes, you totally can. I think thrill should be allowed to build up on it's own which could be sped up by attacking with pierce since it takes waaaaaaay to long to get it to work even once(personal solution: decrease the needed stacks to 4 and let it build up by 1 every scene. Maybe also increase the damage if it exceeds 4)

Flower Petals:
every time the librarian sustains 10% of their max hp, all allies recover 3-9 stagger resist

In it's core it is a good idea however the numbers are just too low. Firstly it definitely needs thorns recent treatment of upping min recovery a bit and secondly... who the heck geats beaten up that much?

On it's own it is a mediocre/nice page and I wouldn't say anything about it but looking at everything else it is just sad ig(good combo with ToF ig)



Autumn's passing:
Upon a successful pierce attack inflict one Aroma(burn for stagger)

If you look at it, Aroma > burn(additional stagger is more important) and pierce restriction makes sense so that the player couldn't mass stack them as with burn/bleed however... It's just so damn low, you will have a terribly hard time stacking more than 6 aroma at BEST and 6 stagger damage is while more than you could ever dream of with echoes from beyond is far from enough to be as noticeable as MOST abno pages from other floors(excluding Gebura obv)

Allow the amount of Aroma stacks to depend on the dice roll(one stack per 3 if you want it to remain pierce exclusive or 7 if you allow it on all attack types)



Spring's Genesis:
Each scene a Petal attaches to a random character, after character with the petal takes 4 hits in a single scene all characters take 3-7 stagger damage and the character becomes untargetable for the next scene

As always, the output is low, the condition is difficult and on top of that... the payout outright doesn't make sense

First of all it's random so you don't get to choose, why not, let's shrug it off for now, secondly you have to intentionally get hit four times to get the bonus(if anyone tries to argue that you are not forced to do it then no, abnormalities exist to get bonuses from them, if I wanted to use useless stuff I'd pick Gebura) thridly when getting hit your reward is not being able to get hit afterwards which doesn't make sense because you are either at high hp and can afford to get hit four times and there's no need to become untargetable you are at low hp and can't afford to get hit 4 FREAKING TIMES and now you say "but what if you don't have a lot of hp but also don't have too much of it?" then yes, you can get a use out of that HOWEVER because you can't choose 2/3rds of the time this abno page will be useless for you

Let it be random, it's not that bad. However if you are making the player intentionally get hit then make it so that the benefits go not to the librarian who got hit but to their allies who may or may not actually need it(something like protection + protection from stagger for a scene, might as well tie it to the amount of hits, it's tier 3 after all, you can go all out with it)



Fervent adoration:
All enemies target random characters including their own allies for 2 scenes, enemies deal 2-4 damage with attacks while this effect lasts

This time the problem is that it is tier 3 and not because it's weak, it's actually pretty good and fun! It's just given to you at the wrong time

Tier 3 is a very late battle abno, at that point usually already a lot of enemies are dead while because you are playing on the floor that does everything to keep your librarians alive so in the end you get it and it doesn't do much because there are more librarians than enemies they will keep targeting you anyway.

Let it be tier 1-2 OR have this stupid idea:

"I am not particularly sure what to do about it but one way is to make them MUCH more likely to target their own allies while giving them 6-10 bind so that your librarians almost have to redirect those attacks anyway and negate the effect if they want to intervene that much"


Phew, that was a lot however I am not done wasting your time yet, it's time for E.G.O!



Fragments from somewhere:
Start of Clash: reduce the power of all target's dice by 4
4-7 pierce deal 10 On Hit: stagger damage to target
4-7 pierce deal 10 On Hit: stagger damage to target
4-7 pierce deal 10 On Hit: stagger damage to target

This is uh... Regret. However they stripped it of the cool scaling, gave pierce that gets much less buffs from key pages. Lowered the rolls because it costs one less light..?

It is such a bootleg version of regret that I honestly don't know what to say

I know mass attacks are tricky to code and design(although Angela version already has one) so I think it will be totally fine if Netzach gets a floor full of mass attacks, they are really powerful and if he doesn't good abnormality pages(not to confuse with ego) overall then maybe he could at least get formidable ego?



Pleasure:
5-15 blunt gain power equal to target's emotion level
2-5 pierce this dice is rolled 3 times On Hit: inflict 3 bleed

5-15 for a 4 cost ego even with Target's emotion level(which let's be honest, rarely goes above 3-4 at best) is an awkwardly low ceiling and then it's followed by a small yet not rng dependant(like wingbeat or harmony) amount of weak dice rolls?(no, 9 bleed is not a lot, this is not something to consider much at all when using it)

It is straight up weak but since it is porcubus why not put these three dices in the front and make them increase target's emotion coins? It's pretty obvious that Netz is made for that sort of key page farming where you or autobattle can make as much mistakes as you want with the heal so the ego will allow you to grind the battle faster and give it a unique and interesting feature



Da capo:
I am too tired to list it's details, sorry

This is bias as may be a fair bit of this discussion but this is an upgraded of black swan and honestly? It's sad to see aleph ego to be treated like that, maybe it could've costed 7 light and have 4 dices to represent it's 4 acts instead of what we got... Sorry, this part is very unconstructive but I am honestly starting to get tired



Overall while none of the Netzach's pages are unusable(exceptions included, looking at you teardrop) a heavy amount of them is rather weak which makes him a really weak floor overall especially when middle floors are getting on the ride soon, I think he needs a buff to all of the pages/ego I wrote above, feel free to argue, agree or disagree in the comments. It's always interesting to hear other's opinions

This post was made by Netzach simp gang, with love <3
Last edited by Dima green; Nov 7, 2020 @ 11:20pm
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Showing 1-12 of 12 comments
Lovise Nov 6, 2020 @ 2:29pm 
details for Da capo:

a pain in my ballz. And then I was caught with my pants down on the next stage after =_=
Лёша11 Nov 7, 2020 @ 6:37am 
I think Netzach is somewhat weak compared to other floors too but at least he can you 3 mass attacks at a time
I think incomprehensible is mistranslated because it seemed to be activating on successful hits rather than being hit.
Turahk Nov 7, 2020 @ 8:24am 
I can't comment on Orchestra yet but I agree, Netzach's abno pages kinda suck and If I don't get A Token or Echoes I kinda regret picking his floor...
Lyonyai Nov 7, 2020 @ 8:43am 
Полностью согласен с вашим мнением, поддерживаю вас во всех ваших начинаниях, желаю всего самого лучшего и удачи в жизни.
Dima green Nov 7, 2020 @ 8:05pm 
Originally posted by Armstrong Houston:
I think incomprehensible is mistranslated because it seemed to be activating on successful hits rather than being hit.

I asked ENG translators and it's sadly not, also it's like that in the Korean and Chinese versions
Last edited by Dima green; Nov 7, 2020 @ 8:06pm
none Nov 7, 2020 @ 8:51pm 
Originally posted by Armstrong Houston:
I think incomprehensible is mistranslated because it seemed to be activating on successful hits rather than being hit.

maybe it's because you're clashing with the enemy. idk if i'm correct about this but isn't clashing also count as hit?
Originally posted by Dima green:
I asked ENG translators and it's sadly not, also it's like that in the Korean and Chinese versions
Then they were given the wrong information to translate, because after testing some more it's procing on one sided attacks as well.
Dima green Nov 8, 2020 @ 2:36am 
Originally posted by Armstrong Houston:
Originally posted by Dima green:
I asked ENG translators and it's sadly not, also it's like that in the Korean and Chinese versions
Then they were given the wrong information to translate, because after testing some more it's procing on one sided attacks as well.

I am fairly certain it's a bug that they didn't get to patch because no one reported it/they were busy pumping out more content
Courageii Nov 8, 2020 @ 6:23am 
Honestly I agree with all the abno cards completely. A pierce focused floor I think wouldn't be that bad but the number of pierce cards past wedge builds and some liu are pretty low, and the bonuses for running a pierce deck don't pay out. I think Da Capo should be a synchronize EGO just like Der Freischutz, it just sounds ♥♥♥♥♥♥ awesome, or maybe a wind up move like forming storm, or you play the card and it auto plays special cards for the next few turns? As an aleph it deserves some special treatment I think, the EGO cards always need some number tuning, things like fourth match flame are just disasters, but mistakes can easily be fixed so lets do our best to give feedback
Ekimmak Nov 8, 2020 @ 2:40pm 
Pierce die definitely got a nerf this patch, with one of my favourite pierce pages being turned into a slash die (Extreme Edge).

But it's not like they're non-existant, they just don't have the focus builds/passives that Blunt has. If you do look for pierce die, they're easier to find, they just lack the synergy that you can make with Blunt.
AritheReaper Nov 8, 2020 @ 3:34pm 
Yeah, I'll admit that with the way Netzach's floor is set up at the moment, a number of its abnormality cards are meant to be used with specific types of decks. But, to be honest, the floors before it have several cards that are best used with certain decks, too, and the Floor of Art is still in competition for my best floor at the moment. Though I don't have too many issues with the new cards - Fervent Adoration I'm a little surprised to see on here, too, seeing as enemies can also target their own speed dice, not just their enemy's. Definitely meant for more difficult fights, what with its timing.

I do think it's worth mentioning that, while not entirely pierce die, ranged cards also tend to use pierce die. Throwing Oscar and Kalo onto the floor of Art can let you make better usage of its pierce die related abnormality cards. That being said, Pierce die aren't really that rare, but decks that rely on them are pretty useful, from my experience.
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Date Posted: Nov 6, 2020 @ 1:14pm
Posts: 12