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Don't expect her to become a monster powerhouse like Red Mist and Purple Tear as she's clearly designed to fight against a single enemy(aside from the mass attack), though we'll likely turn her passive into "Complete Arbiter" someday.
Also, fairy rocks.
cuz binah's ♥♥♥♥ now,fairy looks good compared to bleed cuz no one play around bleed anymore.
Lock's situational, but when you know you're liable to get Mass Attacked (e.x. during Purple Tear after the jump, final R. Corp fight's last phase, Kali's Red Mist phase, etc) it's a nice card to have.
And even if you ignore it entirely, you've got so many cards in your hand every turn that you can usually lock at least a speed die, if not two, and still use fairy to get light back. Her three cost card has good dice roll ranges, and since her first die prevents dice from being recycled, if your opponent's playing a single large dice roll card, you can just shut it down entirely without having to worry about RNG.
Plus the fact that you could realistically mass attack on turn two is a nice bonus, especially with the three protection it gives.
She's definitely a more team oriented fighter, and rewards you for primarily focusing one target down at a time, but she's far from in need of a buff.
you ignore what i say and say im kiding you and i ignore what i just said is just hilarious
Edit: Her mass attack is cheap and effective, just give her that one Judgement Bird page that gives her a ♥♥♥♥♥♥♥ of strength and the Punishing Bird page that gives her bonus damage based on the amount of turns she hasnt been hit, and her mass attack essentially cancels out an entire combat page for all of your opponents. Lock is great when one of your opponents is a bigger threat than another. Since most, if not all the fights so far, have had a "boss" with mroe threatening combat pages, you should focus on giving them one less dice. I guess Lock would be useless in fights like Index 2, and RR 2, but hey, everything has it's uses somewhere.
Degraded Pillar is one of the most useful cards in the entire game, esp with Eternally Lit Lamp, and lets Binah completely nullify huge, single die nukes like Great Split, Violet Blade, etc
Picking a single enemy and hitting them with 2 Chains at once basically forces them to skip a turn unless they're at max emotion
And her mass attack feels less for damage and more for mitigating a turn where you expect a lot of hits on your nuggets, that you need to prevent.
Lastly, if you manage to stack lots of Fairy on a single target, she can melt a target harder than pre-nerf Bleed
I disagree that Binah's weaker than the SotC gold pages we've been getting, but she's very weird and needs a much different playstyle than most other characters - it took me a while to figure out how to properly use her but once I did she feels like the strongest in the game
Also, she is the ONLY key page we have that has a 75% resistance to a damage type, and that's not nothing
I'm sorry it feels like a lot of other people here aren't listening to you
Personally I dont think we're getting a playable 'complete arbiter' because Binah doesn't really need it, and if we did it would completely eclipse the Red Mist and everyone else
...Putting aside the fact you didn't address literally anything I just said, other than stagger being better than lock (which is sort of defeated by the fact that you ALWAYS want to stagger opponents...), let alone how buffing any of it would remain balanced, I refer to the two posts above this as well.
Like Sieg, Philosophy's probably one of my best floors, her Mass Attack is surprisingly good, fairy's great when combined with her tanking. I personally expect a Complete Arbiter buff in the future, though it's possible we won't get it, as her unique playstyle is very effective.
yeah you definitely is the type of person that buff the dice damage instead of power
that why she stay like that no need to buff her in her incomplete state afterall its already powerful and with fairy a combat page that stop recycle dice (best used aggainst massive dmg power dice like purple tear single attack slice or disposal of R corps 2 or gebura charge and etc
a combat page that make high cost u should know that if u use her on r corp 2 u can lock a single person on not able to used there special attack early
a shockway that give every prot to all (this a real game change like on r corps 2 and if u let them or no choice that they get 20 charge and they use there special attack it reduce there dmg massively also with gebura and purple tear mass attacks)
also u know how broken fairy is and if u have a problem with getting stagger just get mind hauler and also health hauler is the best for her since she cant dodge u just need to focus on blunt and pierce use your Broken no recycle dice(before it has 2 no recycle dice but it too overpower so they bring it to 1)
oh if also u want dice power just give her empower shot and fevor work wonder with her