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Yujin being the only one with a ridiculous amount of max HP, they made her page powerful enough to be unique as it should be for being the rarest key page of the book.
And honeslty, Yujin alone is not a problem with HP, you can even look at Nemo with Oscar's passive and you basically have an undying Librarian.
Frankly, I disagree. If you read my original discussion, I explained how Project Moon had to repeatedly nerf and/or apply max values to healing passives and Abnormality Pages, mostly because the Shi Pages could recover ridiculous amounts of HP. This has made most healing passives very weak on other Key Pages. If Yujin's Page remains the way it is now, Project Moon will continuously have to constantly balance any new healing stuff around this single Key Page. However, simply halving its max HP and starting it out at 50% should fix this.
If Cecil passives seems to be healing too well, I would argue that with the healing plus starting health, Yujin may seemed like gaining a huge health reserve. But in truth is SotC pages getting over-healed way too much in practice, so Yujin doesn't bypass any current pages in term of health, and will remain a position of health reserve.
On the other hand, 5% on corpse cleanup while seemingly not much at first glance, it's really really sweet when you come to late game receptions, where battles doesn't really take too long due to mass attack spamming, and for pages like R corp where passive slot are limited, corpse cleanup ironically became the best healing passive.
TL;DR first glace Shi seemed to be effecting healing balance, that doesn't seemed to be the case after putting some thought into they haven't tuned it down after so much attempts tweaking healing (EX: corpse cleanup ). The real deal effecting it was something not yet implemented but no one knows about so now Shi is taking the blame.
With game breaking stuff like Red mist rounding up each act within two scenes and Nothing there providing you ways to double the power of EGOs, I would say Shi is the least of PM’s concern.
2. Force kizuna to make their hp 50% of their max hp.
3. Change all the shi pages that require 25% or lower hp to simply require the Kizuna passive.
4. Make kizuna cost 3 or 4.
Shi characters now all equally viable. %Health stacking no longer ridiculous. I've been awake for about 15 hours so Ima just leave this here and forget about it until tomorrow.
If you could have multiple of Yujin's page, a nerf would be needed... but it isn't. One page able to rack up a high HP buffer isn't that big in the game, especially when it has a built in vulnerability to mass attacks and focus mechanics.
Does make them a little strong, but nothing outrageous. Ah well, seems fine by me.
And Yujin's page being the only one with a insane HP cap seems fine, purely because it's a single page. May as well make atleast one of them special. It's still one hell of a go-to page for Netzach's floor, especially if you throw on some of Cecil's healing and Corpse Cleanup.
So yeah, short version...
-Yujin's page is an object d'art page, so being extra strong is not a issue since you only get one.
-Tenma/Valentin's pages got a lot stronger, almost Star of the City-tier, but that's not a bad thing. They seem fine as-is.
Hm... One thing PM could always do is give the Shi Association enemies their typical 200HP or so, but apply the -75% HP debuff to them all. That way, they can still use their special 25% or less HP effects.
Since it's not the first nor last time they've altered enemy passives or stats like the Sweepers retaining 20% healing, or most Star of the City missions giving enemies additional synergizing passives (and more HP/etc).
Pretty similar to what my original proposal was, though I suggested buffing the Shi Combat Pages to require 50% hp instead (so they're more usable without Kizuna to back them up). I'll also add an extra piece to this proposal that I mentioned in this discussion:
5: Keep the Shi Fixer's Page as it is right now (75% HP) so Kizuna can potentially be used in other Key Pages without drastic health loss, though with a higher point cost.
Here's something that I don't blame the user for not knowing about:
This was only mentioned once or twice so far in this discussion, but back in October we brought up the point that the Shi's Combat Pages (To Overcome Crisis, etc.) should probably get a buff (such as triggering their effects at 50% instead of 25%) to be more usable with the revamped Shi Pages. Honestly, this probably needs to be done even if the current state of the Key Pages doesn't change, since it's significantly harder to use them.
These are two minor things I noticed, but there's a bigger running theme in the replies that I'm going to address in the next post. Just posting first to get it out of the way.
First, note that the only reason Yujin's Page doesn't surpass SotC HP is the healing cap.
If you recall, Instant Cooking and Corpse Cleanup have a max healing limit of 12 HP. But did you realize that Yujin's Page is currently the only Key Page in the entire game that actually reaches this limit? This also applies to the other pre-patch Shi Pages. My point is, the healing limit only needed to be coded in because of the Shi Page's ridiculous max HP. This is not the only example of how the Shi's Max HP has created issues for balancing.
I HIGHLY recommend you read my original discussion from October (found here). There I go into great detail about the Shi Page's history of creating exploits and messing with the game's balance. Even if Tenma's and Valentin's Pages are no longer an issue in terms of balancing, as long as Yujin's Page remains the way it is, the concerns raised in my October discussion are not truly resolved, and there is no guarantee that new crazy issues won't appear.
TL;DR: from the perspective of having to do more coding and balancing, the fact that it's only ONE Key Page with the issue now doesn't really make a difference. It will be much easier for the devs to address this now rather than deal with more problems as they come up.
I'm sorry if I sound harsh in this reply, but I'm trying to explain why the current solution doesn't really solve the original problem(s) I brought up back in October. Do I make sense?
Closing thoughts, for this writing session at least:
I do think it's funny, how since I began talking about this in October we've had a bunch of other crazy new Key/Combat Pages that have totally made the discussion about the Shi seem trivial. Currently all the buzz is about Counter Dice. But I do seriously believe that Yujin's Page will continue to be an annoyance if it keeps being ignored, and it's quite simple to fix.
Yujin caps out at 3 usable Speed Dice at EL4 or above while we're getting pages that reach that at EL3, and gain a 4th at EL4, letting them push out far more attacks than the rest and make full use of their decks.
Yujin I found also suffered super badly now thanks to that broken dice, Mass Attacks absolutely love to target it which leave Yujin eating full damage no matter what and thanks to her pretty average SP she won't take much even at full SP before a stagger especially with something like Mind Crush.
Yujin now has a niche with a tri-Clone and tri-Rapid Gashes deck thanks to Overbreathing, but she has no Mass Attacks of her own, and her exclusive is soft-replaced with Castigation and now even Nikolai's exclusive. Sure Yujin can get great single target damage via Rapid Gashes, but it can't beat Ground Smash, Vert Horizontal Slash or even Mind Crush.
With the game turning into a rocket tag of Mass Attack use and generally killing the enemy before they can use their own (see: R Corp), a character that while strong normally but is often helpless against Mass Attacks suffers super hard. Compare this to characters we have now (turn 2 Mass Attacks with Lowell and Red Mist, practically permanent partywide +1 with Nikolai, insane damage of Maxim, rapid stagger damage of Rudolf) and I'd say that Yujin is outdated. Why have single target dps when I can get a full team stagger on turn 2 or 3 guaranteed? This heal cap is also being met by new pages and will continue to do so, 250 hp drains much faster than you expect when a stagger kicks in.
What I AM saying is Yujin's Page (along with the other Shi Pages, previously) has been very annoying to balance since its max HP is much higher than anything else we will be able to obtain. It required a whole ordeal that involved putting limits nearly every passive and Abnormality Page that included %healing. If any more healing stuff is introduced, it will probably have to go through the same stuff simply because Yujin's Page exists.
I'm trying to show that it doesn't have to be this way. It would be easier for the devs to just cut Yujin's max HP in half and have her start with 50%. That should put her max HP about on par with end-game pages, meaning they will no longer need to balance any healing around Yujin. Plus, provided the Shi Combat Pages get buffs (which they probably should), she shouldn't be any less useful, with the possible exception of Faint Memories.
I suppose PM where trying to make a point "ooh, look how strong they are, they're practically almost Colours, good thing they're severely weakened huh?", and having to resort to a damage/HP cap on anything percentage-based is rather sloppy, but oh well. Things are what they are now.
The problem of Shi pages being too good at healing/damage has been solved, and the only issue is Yujin overhealing rather easily. Though at this rate it seems a intentional choice, given the low 54ish starting HP if memory serves me, which pretty much begs for the use of Cecil's passive, or Corpse Cleanup, Instant Cooking, Health Hauler, or other powerful healing effects.
So yeah... Is it sloppy as all hell? Yeah. But does it work? Yep.
Not like i want to ruin a good thing anyway, Yujin makes for a good Netzach floor page with the Clone setup. In an age of Binah and Red Mist, there's nothing wrong with a little extra power from well-placed passive mixes.
---
Though... One thing i WOULD change is the healing cap, and add one to Yujin's page.
-Yujin's page: Additional passive: Any percentage-based healing is capped at 12HP maximum.
Edit: Ideally without consuming yet another passive slot. Rather, it could be attached to an existing Yujin-exclusive passive. Perhaps the 75% health reduction.
-Corpse Cleanup: Heal 20% HP (to a maximum of 12HP).
-Instant Cooking: Heal 20% HP (also to a maximum of 12HP.)
-Firm as a Great Mountain: Heal uh... 25% HP? (Up to a maximum of 20HP.)
Or something along those lines anyway. Bigger % ranges to allow for better healing on lower-HP pages, but still a fairly strict cap. This lets healing work as intended again for other pages while Yujin's page is no longer forcing the percentage healing system to be less effecient.
(There's very little reason to go for Corpse Cleanup if it litterally heals like 6HP, when you could heal 2HP per hit from Health Hauler.)
Either way, I'm glad that you've realized my point on how the current solution is "sloppy."
Though as a lore note, they are NOT ANYWHERE NEAR the Colors in terms of power. This is Section 2 we're dealing with, they would probably be about on par with the Liu Fixers (such as Lowell) at their full strength, not even close to the 200+ HP they used to have.
Suppose one could also compare Yujin to Xiao in terms of strenght. And the latter could certainly clash with said blue boi and be somewhat of a threat. Close enough for me anyway. And not all Colours where prime combatants like the Red Mist, so who knows. But i guess we'll need to see more of the other Colours first to be for sure.
Oh well, PM would do well to make some changes like the ones i mentioned. Healing's a tad underpowered, with only Firm as a Great Mountain and Health Hauler being any good for units besides Yujin, due to the punishingly low global healing cap these passives carry.
Wonder if we'll even get a update this year though... Hm...
As for an update, I'm actually expecting one tomorrow, even if it's Christmas. They haven't announced any plans for a break on their Twitter, though I won't be mad if there is one. I don't think this update will address anything with the Shi, naturally; I doubt they've seen this.