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If we get more high-power exhaust gun pages like with Full Stop, where the pages themselves are incredible for their level albeit exhaust on use, then I can see this passive having more usefulness, but currently it's as you said; it's basically a waste of a slot compared to what other stuff you could use with Myo.
Project Moon does have a tendency to pleasantly surprise us, and I imagine that we will be eating our words about the exhaust-prevent passive once the next wave of firearm support arrives, but until then I will admit to being disappointed on how poorly-placed this particular passive is.
You can even find "upgraded" ones there despite the level.
A page shouldn't be immediately relegated to 'attribution fodder' if it's an Object d'art, or even an Exclusive. I do agree though that we could have used more pages like Flashing Strike for the Rabbits, to really take advantage of how fast they can get.
Besides, we got 3 other objet d'art that I am definitely using and not attributing. You're all asking for way too much.
If Myo were a purple, I'd wholeheartedly agree, though oranges are clearly meant to be used as Key Pages, at least for a while. After all, pages like Oscar and Mars are incredible for their tier, and I used them well until they finally got powercrept. Rudolph, Maxim, and Nikolai all follow this path, and Myo was so close to being in the same boat, but just missed it. Ironic, considering her strength supposedly comes from her speed.
I think the big issue here with Myo is that there isn't enough synergy between these abilities to warrant her having only the one open passive slot. If the gunfire pages had more powerful charge bonuses and worked off of haste in some form, then I doubt there'd be any backlash at all. But as it is, the firearms cards for Myo and the Rabbits are... incredibly weak for a page coming out right before we enter Scourge of the City (or whatever this next tier after SotC is called).
Like I said, I don't doubt that later on we'll have those two firearm pages adjusted, or a new wave will come out for firearms that makes these discussions obsolete, but the timing for this particular passive when looking at the strength of the firearm pages in question is just awkward, especially when she's supposed to be on the same tier of combat ability as Rudolph and Maxim.
If a enemy is stagger she will do plus 5 to them automatically, that's pretty insane if you pair her with Rudolph use he's mass attack
then use her is basically a insta kill on what ever floor your fighting
Yea her gun passive is ok and tbh I probably just use one of the full stop office cards instead of the charge using ones. They still pretty solid their main down side was the exhaust and myo nulls that
It also really goes to show how poor the new firearm pages are if firearm pages from Full Stop are still more useful.
While her passive is strong the problem is that she has no real benefit to being used as a base page as not only are there very little ways to leverage Myo or even Rudolf's passives that others can't do way better Rudolf at least is only charge based and has 2 slots while Myo tries to be a haste, ranged, and charge while just having one slot. It just fills like they did my girl dirty being reduced for attribution as an objet d'art on her release
Give the ranged pages something like
"If you have 10 or less charge, loose [number] power and gain [number] charge.
If you have 11 or more charge, use [number] charge to gain [number] power."
This could simulate something like reloading(?maybe?, i know its a stretch) which we can see them do in LOB.
This way its a more involved bridge between charge and ranged. But still no haste tho.
I also have no idea which numbers would make this balanced, any suggestions?
Though I guess its worth noting that ranged pages actually have some anti-synergy with haste since the fact they're guaranteed to attack first makes them good at staggering characters in a one-sided attack. I feel like you're really supposed to set up two different builds with them anyways, one around the Haste using cards and passives that benefit from speed and the other as a support build with guns.