Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
edit: i read it wrong, it's not every stagger restore but more like surviving each stagger situation on char
Another setup was yujin with 3 Clones, 3 Rapid Gashes, 3 Graze the Grass, and Happy Memories. Assuming you have at least 1 clone and 1 rapid gashes at the start of the fight, use every clone you have, select Happy Memories when available, and just start throwing out rapid gashes as much as you can since the cost can't go back up because of happy memories, and yujin regenerates 2 light every time it's used because of overbreathing ( restores 2 light every time you use a page whose original cost is 4 or higher), by the end of it, Rapid Gashes will cost 0 and regenerate 2 light while being spammable since you have a 50% chance of drawing one because clone gets removed from the deck upon usage. You could also replace Graze the Grass with Unlock to always be able to use rapid gashes, but the 3 scene setup for Unlock III could be annoying early on when you're trying to use clone.
https://steamcommunity.com/sharedfiles/filedetails/?id=2318850842
wow....