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Did you often end up not enough light / cards to play?
Are the pages you are using have low resistance on damages?
Find the problem and try to correct it.
But on the brighter side, there's always tips on how to improve, and once unlocked, editing key page's passives can let you build some stupidly strong stuff.
---
Maybe some general hints help?
-Try other invitations/paths if the current one is too hard. And if you did beat one, try doing it again to get all the key pages that drop from it (if you still lack any). Some have good combat cards worth gathering, too.
(Hovering over a book when picking it for burning/invitations tells you how many more things can be dropped with a ?/? indicator. If it's say, at 1/3 key pages, you can get one more key page. Once the pool's empty, it resets, except for key pages, you can only have a set amount of those. Up to 5 copies of a green one, 4 of blue, 3 of purple and 1 of orange/gold.)
-At some point, perhaps now/soon, you'll need to build a more offensive deck. One with attacks that can beat other attacks in a clash. A defensive deck just doesn't work as well mid to late-game.
-Do you have key pages with 2 speed yet? If so, start decking to accomodate for their speed increase. Personally, for them i find a balance of x3 light-regenerating cards (with 0 or 1 cost), x3 2-cost cards, and x3 3-cost cards to work very well for them.
Then you can basically use a 2 or 3-light card, and on your second, less-faster speed dice use a light-regeneration card, essentially cutting down the cost by 1 light. It basically lets you play 2-light cards for free.
Just be aware you ussually need to play these light-regen cards after the slots that spend light, or you'll just say, potentially add +1 to your already maxed-out lightpool. But if your lightpool is low, this is not a issue.
-Did you know staggering an enemy gives 1 light?
-Or that staggered enemies take x2 damage from attacks? (Finish off your staggered enemies, protect your staggered librarians!)
-Or how levelling up refills your lightpool? (Go crazy and all-out if you think you'll level from it!)
-Or how you just about only get Emotion Coins (which let you level up) from attacks involving any kind of clash between your dice and theirs? One-sided attacks with no dice from the other unit ussually don't give you Emotion Coins.
So, you could royally abuse this by say, using a 3-dice page with 3-cost vs their weakly 1-cost page, and royally win that clash, do some good damage, and refill your light as you level up.
-On that note, if you can't beat an attack (in a clash), don't clash with it! Or better, use block dice to minimize the damage taken.
-Be cautious about engaging with an enemy's strong defence rolls. You could also ignore it by not clashing with it.
-Edit: Though the above only works if the enemy hasn't already "retained" their defensive dice for the remainder of the turn. To explain that, if someone uses an DEF>ATK>ATK card on an enemy, and it's one-sided, after they attacked, the unused DEF dice is "retained" and will activate if after that, an enemy attacks that unit. So, any unused defence/evasion dice remain active for the turn.
-Did you know evasion dice reroll if they dodge an attack?
-Keep an eye on the enemy's resistances, too. You may need to change your deck if they resist all your attacks.
-Oh, and ranged attacks have one fatal flaw. If a melee strike wins from it in a clash, it can reroll itself, so one strong high-rolling melee strike can take out several ranged attacks in a row.
-In mid/late game, the most effecient method tends to be "index targetting". (A reference to a certain enemy.) Which is, to have all/enough units target one enemy so that that enemy will die very fast, ideally in the same turn. A dead enemy can't hurt you, after all!
Very useful if you're given only one team and have to endure a large amount of enemies (like, 1 floor vs 2 waves of 4+ enemies each).
-This may be early for you but once you fully complete a floor, try to use that floor mainly. The benefits can be significant with what you unlock upon completing it. As for how to complete floors? Keep on doing abnormality battles! (Speaking of... don't neglect them! See if you can do them as they appear. They have wildly varying but powerful effects.)
Well, uh, this is a bit of a mish-mash of text, but hopefully it helps...? Suppose there's a lot to learn in this game, in order to actually make progress.
I don't know what I'm doing wrong and me constantly changing builds endlessly isn't doing anything
I come bearing gifts of cheese! BEWARE that an optimized method like this may reduce fun or lessen the experience depending on how you enjoy games.
Farm all of the Full Stop key pages and plenty of their combat pages, AND get Salvador's or Mars' Key Page and 3 copies of Walter's Key Page.
Get 4 Librarians, give them Tamaki's Key Page, and transfer Stephan's Blind Fire and the other's Speed passives onto them
If those 4 Librarians each use Indiscriminate Shots and the 1-cost, 3-shot full stop page at the same time, you can stagger or kill every enemy from where you are right now until the end of the game. This won't work in certain fights (i'm pretty sure it can't beat Wedge Office) and I dont know exactly how the Passive Transfer system was changed recently, but worst case scenario and you can't transfer skills at all, then you only need to farm Full Stop and you can enjoy being able to nuke half a fight and then doing it normally from there.
Removing a skill or two should probably still be fine in Urban Plague tier.
You dont need to win the bremen fight if it's hard. Just do target attack on meow then suicide (well, you could try to clear it if you feel like you could).
Having a fully stocked Olga, Mars and Walter/Gyeong-Mi will generally give you a hefty dice advantage in Urban Plague.
Something you can do is farm Full Stop for Tamaki and Liwei (+4 attack power scene 1 of an act) which lets you get that critical scene 1 down and lets you push out insane damage to the point you can potentially get turn 1 staggers. It's incredibly handy particularly in the Bremen fight right after it and I still find a lot of use out of those passives even now.
What you seriously need for the realization is sustain, Health/Mind Hauler are both a godsend. On Yujin you can use Corpse Cleanup instead of Health Hauler, and if you use Olga use the passives from the other members of Molar Office.