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Rushed down the Mountain while occasionally blocking attacks with Valentin, and occasionally killing minions for health, then let the Mountain attack the bodies after it shrank down for a bit so I could kill them for health. After there were about two left I killed the Mountain, and from there killing the minions was just a matter of letting Yujin one/two shot them (at that point, the two minions that survived were below half health anyway).
All in all, aside from needing to be extra careful with which characters I let attack the minions - and when was the best time to do that - it was kind of a push over fight. It took me three tries, and even then I only failed the second time 'cause I misunderstood how one of Big Bad Wolf's abno cards worked (the one where you become unclashable). Had I understood that, I'd have nailed it on my second try.
Pretty neat, however having a void for information without showing it has another ability, for example tomerry having an ??? as an ability.
If mountain respawns or the corpses respawn, they need to be shown as an ability either by being ??? or simply being in the description.
About the fight itself, it was fun, got him to his third phase, I wanted to hear his scream once again and got him into second phase again.
saw that went nowhere and changed plans along with decks and focused mountain and sometimes blocked the bodies attacks and intercepted some of mountain devours, got him into the first phase and killed him.
cleared the left bodies in 1 scene and finished him.
It was pretty easy if im being honest and I like the fact that it makes you change plans by abusing his weakness and makes you change decks.
However his weakness was exploitable by an already strong strategy, that being blunt spam with full stop.
And clearly this isn't a case of wrong passive attribution(as when TRH had Scaredy's passive it WAS immune to all damage).
So its either that they just forgot to add it to the passive list but its still in effect, or it might be an ALEPH gimmick to have certain gimmicks hidden from the player and you're expected to know them from dealing with them back in LobCorp.
For this particular case I think its the former as MoSB never really split and reformed like that in LC.
It might also be a bug with how it changes phases after dying, since I don't think his passives were updated from phase 2 to phase 1 when I fought him
Instead of stating the passives on the Abnormality's Key Page, they instead attached them onto the Mountain.
Lowell's Key Page for reference, since most people have no idea what I am talking about
As for the Passive Melted Corpses, I have no idea.
I didn't even know this boss had a respawn mechanic. In the last turn it was just 2 or 3 adds and I killed the boss the turn before. They were all already low, and I only lost a character because of the thorns effect on the adds that I forgot about.
All in all, this fight is definitely manageable. I personally do hope they keep some passives hidden. It subtly reminds me of trying to discover and memorize new abnormality behaviors in lobotomy corp.
The only reason MoSB was even slightly a threat was because it started with 2 dangos.