Library Of Ruina

Library Of Ruina

Mass attacks interactions
I found out that if you use eject vs an individual mass attack, it absolutely destroys the first two dice by reducing 1 power from it, so if you use 5 ejects you might reduce 5 power of the first two dice rolls.
Also seems like on use cards, get their effect twice vs mass attacks.

That's all I found, have you guys found any other interesting mass attack interactions?
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16/6 megjegyzés mutatása
If you use Observe against a mass attack, you can trigger the effect twice resulting in 6 strength next turn. This goes for other "on use" attacks as well.
The (Impractical) Hero eredeti hozzászólása:
If you use Observe against a mass attack, you can trigger the effect twice resulting in 6 strength next turn. This goes for other "on use" attacks as well.
That explains why I suddenly got 6 strength once... Fervent Beats Keter is gonna have a field day with this someday.
Hm, so what, On Hit effects activate vs mass attacks, or just effects that apply regardless such as Eject's dice-lower? Having On Use effects activate twice could be very useful though (might also explain why i sometimes had very full hands from drawing 6 cards with Prescript).

Suppose when i used Repressed Flesh as a counter for the mass attack it seemed to use the counter dice as a regular attack afterwards, thus having 1 block and 3 strikes. Or something weird happened anyway, giving me more attacks then the card normally grants.

All in all, sounds like a lot of buggy/unintended behaviour, but mass attacks are some of the buggier things anyway in this game.
On-hit effects do not activate against Mass Attacks at all, because you don't get to retaliate against them (otherwise Mass Attacks would be useless as using one would just get you pummeled by 6 guys for free). Its only on-use effects, or on-clash effects against Individual mass attacks, that activate multiple times. This can actually be a bad thing for some of the more recent cards that have costs.
Oh and I've noticed that weird Counter Die interaction too that we should probably mention in Bug Report. But the counter die always rolls a 0 for me so they just kinda stand there awkwardly for a second before the game fixes itself.
Not a mass attack, but I did have the hilarity of using "Collision" against a multi-shot ranged attack, by Oscar with the Vines page.
So he absolutely outrolled it, and then proceeded to max out light. If we ever get a page that says "On Clash Win, grant +X", it's going to absolutely demolish ranged cards if it rolls high enough.
Yeah I've noticed as well and it's for the worse in certain interactions. Since I've had my Rose just up and kill herself cause Rip Space with 6 charges decided to fail on the mass attack, and then she killed herself when she walked up and used it again.
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16/6 megjegyzés mutatása
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Közzétéve: 2020. szept. 8., 6:26
Hozzászólások: 6