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I kinda disliked the.. Discrepency between the three types of angels. Hearing effectively denying the ability to clash felt WAAAAY more dangerous than Seeing's passive that just.... Did nothing? I mean it hides added effects on pages, but it doesn't hide what page is being used or its rolls, which are what matters the most.
Speaking's immobilization sounded kinda unfair at first but since you come with such a massive die advantage it doesn't really mean much.
So I got through all the split phases pretty easily by just focusing down Hearing to stagger them, thus regaining my ability to clash and avoid damage
The combined form didn't really have a gimmick worth talking about. Just having some big attacks is all. Fine, just not very exciting.
Is it just me who feels like it's a little lackluster for all the build up and everything it has?
Unless they change it to any of the die in the combat page, it would be fine but it still wouldnt matter that much compared to Hearing
Atleast the fight was interesting, and absurdly long, but atleast not too insanely difficult (i'd imagine it will be a hurdle for a player on a regular playthrough once the game's complete, as they're less likely to be as decked-out/optimized as we are).
I got lucky with the page drop, but i'd imagine it's a low drop rate and a lot of people had to fight it 2-3 more times (that or savescum their books back) for the drop. If that is the case they should probably increase the page droprate since that is a LONG fight, and you can only use it once, anyway.
Page is pretty neat too, yet to try it but that's going straight into Malkuth's burn-floor, gonna have to take a break first (looooong fight). It even has that high-power attack Phillip uses in a earlier fight as exclusive, aparrantly.
Wolf was fun too, worked pretty well all-around, ironically a bit easier then the RRHM fight preceding it, or so it felt.
Well it make sense to me. The wolf of her nightmare is a distorted ruthless version of "will be bad wolf" always in phase 2. Will be bad wolf let you take down around 70%~ of it's hp before going back to what it was in Red hood fight
Plus we all know the wolf doesn't want to be bad but he has to
It inflicts burn innately so I opted to just use page draw, light restore, and index pages. You end up getting a reasonably high offense dice boost on burning targets that way. I imagine once we get even better pages, Philip's page will be one of the most reliable ways to get a +1 boost to offense die.
One way I could see is if they changed the passive to +1 on all cards when clashing with a burning target. That might make the page too OP though.
Story related, I'm really interested in Pluto and his abilities/magic now that he's been fully revealed as Yesterday's Promise.
Yeah, is weaker than the others, but that is it's function.
Beat the Angels second try (First try My computer shut off right after a succesful BoD, I was salty. But second I went with the same team with no changes and only lost 1 nugget)
Wolf Fight was easy on my end. I had the team pretty well built, and Prey and Crimson Scar made it easier.
He didnt even get to eat any of the nuggets (he rolled a 4 due to weaken and paralisis)
About his cards tho, I can see Instincs and Claw being useful, but Role is not (for now at least)