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Also woodsman cards are really good, heart doesn't seem to have a limit and Lumber seems pretty good for yujin.
Warm heart might be the best though, use it with an index + slash buff, I ended rolling 18 on the first dice of ink over.
Also index is pretty easy to manage light, so that's another plus too.
About cleanup, they pretty much work like something I had in mind, like an overpower office or something, having huge rolls and weakening themselves either after using it or losing in clashes.
They're pretty hard too, but paralyzing them after using overcharge might be the key.
Kind of a nice update overall.
Huge complaint though: Too much noise!! The heartbeat is tolerable but the constant loud, what is it, gear-grinding from the Woodsman? That is what is really, really, REALLY annoying.
Or i think that was it, can't replay it to be sure. Something was really obnoxious sound-wise though. Probably best to just make it a sound rather then a constant ambience.
Hm, well... Suppose its nice having Chesed's floor theme expanded a bit with a second version.
No (other) complaints with the new battles either. Tough as usual but once you get the gimmick it becomes pretty doable (if a bit luck-based, unfortunately).
But a deck full of 3-cost cards with high clash-winning rolls cut him down easy enough (and his trees), leaving him (almost) defenceless after his heart's gone.
I don't see overly much reason to use the Charge pages though, yet (especially with the Charge-based exclusive card being exclusive to W-corp's guys). But Rose's page is nice. Probably will get more mileage out of the ol Singleton cards + 3-cost's + 0-cost-regen's.
Definitely helped me overpower the new encounter by taking out the rookies/mooks (wanted the character key pages to drop) and then the rest.
Overcharge seems nice, but i'm not sure why one would take it except to overpower the Woodsman, as Wrath of Torment is almost the same thing but without losing a turn. Hesitant to throw it on Rose's page, frankly.
Is it even physically possible?
The only time I could see that happening is if your librarian had less than 5 stagger resist left and the card you were using was one of the one hit 0 cost cards.
Even then there are still a whole bunch of factors that could make you win no matter what you did.
Woodsmen battle is... boring. To me it was just another "attack it until it die" battle without any real gimmick i needed to care about
His abnormality pages are awesome in my opinion
The fight with W corp is ♥♥♥♥♥♥ up, it's just an rng fest. In one turn they can either kill everyone or do "normal" damage, thanks god they used overcharge or i wouldn't win but it's the only fight that i truly felt was "out of hands" compared to others
as i said my "feelings/opinion" may be out of date already. But i wouldn't know for the woodsman and hope they are for the W corp
But the WARP Fight was sick. Big fan of the Charge Mechanic. Yeah they had some peaks with their damage and ♥♥♥♥ being insane, but with Index and Shi and Puppet cards its managable. They have a flow to them, and its great to see a new mechanic show up.
But they suck on practice. Still, I Might find them pretty usefull.
But tbh even Sweepers were more interesting.
My exact feelings. I restarted most of the time on turn 2. And then if I ever got staggered I most of the time had to restart. I only won cause of perfect first hands and a ton of good rolls to keep my Yujin just barely alive.
My decking strategy was pretty much filling it up with 3-cost cards (since he boosts your light to full every turn if he has a 1 or more heart stacks), specifically throw in stuff like Transpierce or Crack of Dawn, basically, focus on cards that can roll really high in the first and second dice area.
And try some cards like Wrath of Torment or perhaps Overcharge to overpower his third dice. WoT is also handy against the card where he strikes 4 times. (And i felt like throwing in the draw-3 Prescript card too, handy for drawing more cards to counter his heart-rolls.)
Then it was:
1) Kill a tree on scene 1, should die if you focus all DPS on it. Woodsman will kill a second tree.
2) Try to stop Woodsman's heart-gain rolls and try win clashes that'll make him lose his heart-stacks. Keep his heart stacks low or he'll overpower you.
3) While busy with #2, kill the last tree with spare DPS, as all you need to do is focus on the Woodsman's 4-strike card and managing his heart-stacks. Infact, DPS is ill-adviced on him, just focus 100% on heart-stack removal.
4) Once his heart stacks are depleted, be cautious to not use any dice that would fail against his block rolls to avoid getting staggered. Skip a turn if you must, its safe to do.
And if at some point he staggers a librarian (and it doesn't die), obviously do NOT let him attack that librarian and divert his attention with higher speed attacks.
I did end up with one stagger, but the woodsman either needs to A: hit someone who's staggered to trigger the instakill, or B: use his blocking move somehow to instakill a staggered unit. So its not always guaranteed death.
There's a lotta RNG involved though with this guy, so it may take some tries.
The trees tell you that he will cull them if he falls to 0 hearts.
That by itself tells you to keep him at 1 heart, plus woodsman light regen to everyone lets you do paralyze + forceful gesture pretty much every scene.
Also helps that forceful gestures draws a card too.
about time warp crew they can delete librarians if they put their hearts into it but it also feels like the strenght of this battle is that they are 5 not that their cards are actually good all of them feel either lacking or not really synergetic betwen them with their worst sin being that they have no card draw wich petty much makes you play simpleton but at that point you are jut playing worst proselyte i think their cards need some reworks or a 2 episode that adds more charge cards