Library Of Ruina

Library Of Ruina

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Grim Xzag Aug 21, 2020 @ 6:22am
New Invitation thoughts [1.0.1.7]
As for usual, stick to discussing about the invitations (WARP Cleanup Crew and Warm-hearted Woodsman). Thank you!
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Showing 1-15 of 34 comments
Mastema Aug 21, 2020 @ 6:27am 
The Woodsman cards seem amazing for Yujin and new Rose page, the upcoming bosses will be more than likely demolished by variety of synergies if one decides to face them on Cheseds floor. The woodsman itself wasnt really a hard fight, just a punching bag. Other than that fun patch in terms of cards imo.
Last edited by Mastema; Aug 21, 2020 @ 6:28am
Yhune Aug 21, 2020 @ 6:54am 
Rose proc twice with one card made my tenma cry.
Also woodsman cards are really good, heart doesn't seem to have a limit and Lumber seems pretty good for yujin.
Warm heart might be the best though, use it with an index + slash buff, I ended rolling 18 on the first dice of ink over.
Also index is pretty easy to manage light, so that's another plus too.

About cleanup, they pretty much work like something I had in mind, like an overpower office or something, having huge rolls and weakening themselves either after using it or losing in clashes.
They're pretty hard too, but paralyzing them after using overcharge might be the key.
Kind of a nice update overall.
CarThief Aug 21, 2020 @ 7:20am 
Cue Woodsman cards nerf (can't heal more then 20-30HP, or blablabla). :P

Huge complaint though: Too much noise!! The heartbeat is tolerable but the constant loud, what is it, gear-grinding from the Woodsman? That is what is really, really, REALLY annoying.
Or i think that was it, can't replay it to be sure. Something was really obnoxious sound-wise though. Probably best to just make it a sound rather then a constant ambience.

Hm, well... Suppose its nice having Chesed's floor theme expanded a bit with a second version.
No (other) complaints with the new battles either. Tough as usual but once you get the gimmick it becomes pretty doable (if a bit luck-based, unfortunately).
But a deck full of 3-cost cards with high clash-winning rolls cut him down easy enough (and his trees), leaving him (almost) defenceless after his heart's gone.

I don't see overly much reason to use the Charge pages though, yet (especially with the Charge-based exclusive card being exclusive to W-corp's guys). But Rose's page is nice. Probably will get more mileage out of the ol Singleton cards + 3-cost's + 0-cost-regen's.
Definitely helped me overpower the new encounter by taking out the rookies/mooks (wanted the character key pages to drop) and then the rest.

Overcharge seems nice, but i'm not sure why one would take it except to overpower the Woodsman, as Wrath of Torment is almost the same thing but without losing a turn. Hesitant to throw it on Rose's page, frankly.
Last edited by CarThief; Aug 21, 2020 @ 7:23am
algondir Aug 21, 2020 @ 9:22am 
Just curious: did anybody get killed by his defend ability?
Raviel Aug 21, 2020 @ 10:40am 
Originally posted by algondir:
Just curious: did anybody get killed by his defend ability?

Is it even physically possible?

The only time I could see that happening is if your librarian had less than 5 stagger resist left and the card you were using was one of the one hit 0 cost cards.

Even then there are still a whole bunch of factors that could make you win no matter what you did.
Han Aug 21, 2020 @ 11:16am 
My thoughs : well i first tried both fight before any hotfix so they may not be up to date but..

Woodsmen battle is... boring. To me it was just another "attack it until it die" battle without any real gimmick i needed to care about

His abnormality pages are awesome in my opinion

The fight with W corp is ♥♥♥♥♥♥ up, it's just an rng fest. In one turn they can either kill everyone or do "normal" damage, thanks god they used overcharge or i wouldn't win but it's the only fight that i truly felt was "out of hands" compared to others

as i said my "feelings/opinion" may be out of date already. But i wouldn't know for the woodsman and hope they are for the W corp
Olivia, L.F.H. Aug 21, 2020 @ 12:08pm 
I hated the Woodsman Fight, I just never felt like I could get ahead at all and just had to keep restarting cause oops someone got staggered which means I instantly lose. When you figure out it helps to cut down the trees pre-emptively it helps but that doesn't aid the fact that you still need to be going up against insane boosts. I just hated it, Queen of Hatred was great cause you were managing the way things were going. Woodsman just feels like how he was in Lobotomy Corporation. Absolutely terrible.


But the WARP Fight was sick. Big fan of the Charge Mechanic. Yeah they had some peaks with their damage and ♥♥♥♥ being insane, but with Index and Shi and Puppet cards its managable. They have a flow to them, and its great to see a new mechanic show up.
Poussey Aug 21, 2020 @ 12:18pm 
New guests have pretty interesting mechanics and concept.
But they suck on practice. Still, I Might find them pretty usefull.
But tbh even Sweepers were more interesting.
Kidd Aug 21, 2020 @ 12:31pm 
I don't understand how you're supposed to defeat the woodsman. You have to play literally perfectly as far as I can tell. If you don't cut one tree down turn one, restart because you're already dead. Did someone die because the Woodsman hits like a truck? Restart, no way you're going to win now. This sucks. Even Knight of Despair wasn't this bad.
Olivia, L.F.H. Aug 21, 2020 @ 12:58pm 
Originally posted by Kidd:
I don't understand how you're supposed to defeat the woodsman. You have to play literally perfectly as far as I can tell. If you don't cut one tree down turn one, restart because you're already dead. Did someone die because the Woodsman hits like a truck? Restart, no way you're going to win now. This sucks. Even Knight of Despair wasn't this bad.


My exact feelings. I restarted most of the time on turn 2. And then if I ever got staggered I most of the time had to restart. I only won cause of perfect first hands and a ton of good rolls to keep my Yujin just barely alive.
CarThief Aug 21, 2020 @ 1:03pm 
The Woodsman didn't seem too bad to figure out on my end, he's not easy, but not as cryptic BS as KoD was, thankfully.

My decking strategy was pretty much filling it up with 3-cost cards (since he boosts your light to full every turn if he has a 1 or more heart stacks), specifically throw in stuff like Transpierce or Crack of Dawn, basically, focus on cards that can roll really high in the first and second dice area.
And try some cards like Wrath of Torment or perhaps Overcharge to overpower his third dice. WoT is also handy against the card where he strikes 4 times. (And i felt like throwing in the draw-3 Prescript card too, handy for drawing more cards to counter his heart-rolls.)

Then it was:
1) Kill a tree on scene 1, should die if you focus all DPS on it. Woodsman will kill a second tree.
2) Try to stop Woodsman's heart-gain rolls and try win clashes that'll make him lose his heart-stacks. Keep his heart stacks low or he'll overpower you.
3) While busy with #2, kill the last tree with spare DPS, as all you need to do is focus on the Woodsman's 4-strike card and managing his heart-stacks. Infact, DPS is ill-adviced on him, just focus 100% on heart-stack removal.
4) Once his heart stacks are depleted, be cautious to not use any dice that would fail against his block rolls to avoid getting staggered. Skip a turn if you must, its safe to do.
And if at some point he staggers a librarian (and it doesn't die), obviously do NOT let him attack that librarian and divert his attention with higher speed attacks.

I did end up with one stagger, but the woodsman either needs to A: hit someone who's staggered to trigger the instakill, or B: use his blocking move somehow to instakill a staggered unit. So its not always guaranteed death.
There's a lotta RNG involved though with this guy, so it may take some tries.
Last edited by CarThief; Aug 21, 2020 @ 1:04pm
Yhune Aug 21, 2020 @ 1:05pm 
Woodsman is literally ignore the trees and bring paralyze, forceful gesture though.
The trees tell you that he will cull them if he falls to 0 hearts.
That by itself tells you to keep him at 1 heart, plus woodsman light regen to everyone lets you do paralyze + forceful gesture pretty much every scene.
Also helps that forceful gestures draws a card too.
nitro Aug 21, 2020 @ 1:19pm 
the woodsman is a fine battle of wits betwen managing his heart meter and cuting trees i can see how it can it easily get out of hand if you just try to force your way through it feels weird that cutting all the trees and his meter hitting 0 is petty much a win do the trees grow back?

about time warp crew they can delete librarians if they put their hearts into it but it also feels like the strenght of this battle is that they are 5 not that their cards are actually good all of them feel either lacking or not really synergetic betwen them with their worst sin being that they have no card draw wich petty much makes you play simpleton but at that point you are jut playing worst proselyte i think their cards need some reworks or a 2 episode that adds more charge cards
Grim Xzag Aug 21, 2020 @ 1:29pm 
Originally posted by nitro:
do the trees grow back?
The Trees don't grow back (as of current patch).
Leviathan Aug 21, 2020 @ 3:10pm 
Originally posted by Yhune:
That by itself tells you to keep him at 1 heart
No, it told me to kill 1 tree first turn and kill the other while clashing him with WARP and similar cards till he's at 0 hearts and we get 2 free turns of stagger to maul him lol
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Date Posted: Aug 21, 2020 @ 6:22am
Posts: 34