Library Of Ruina

Library Of Ruina

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Arekisu Jul 6, 2020 @ 6:06am
Light Regen Mechanics (1.0.1.0)
So... If I'm just insane, please tell me so and say the Light system is still like what it's still what it is used to be and we're good

However, is it me or the Light expenditure has moved into the start of the Next Scene?

So that if you are capped out at 4 Light, even though you are supposed to use up Ink Over and To Overcome Crisis (On a Yujin so no, the Light Regen will 100% trigger), you will end up 3 Light instead of 4 (Not 1 because Overbreathing)

You know what, I need a different example...

3 Light

You play Wait Up! and Daring Decision, assuming you don't level up your Emotions, you are going to end up at 1 and not 2 Light because of the way Light Regen works now

Generally it doesn't bother me that much, since I can figure out ways to play the game (not all of my featured decks are Light Regen heavy so yeah) though is it generally a bother to you guys? I wanna know that as well

Thanks for checking out!
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Showing 1-2 of 2 comments
CarThief Jul 6, 2020 @ 7:28am 
If i'm not mistaken... You regain 1 light on the start of every scene, no? So if you use a 1-cost card, you end up with the same light you started the turn with, next turn, provided nothing else has given you light regen.

So if i use a 3-cost card + Loosen Up (to gain 1 light), when at 3 light, my next turn has me at 2 light.
Or when using Collission, just raw as-is, and it wins both clashes, it gives me back 2 light plus the 1 light you get every turn, putting me back at 3 again next turn.
(Sometimes Collission fails one out of two clashes, but with Loosen Up following it i still get a total of +2 light regen on top of the one every turn, putting me back at 3.)

There's also there cases of...
-Causing a enemy to stagger gives the unit who staggered it 1 light.
-Upon reaching a higher emotion level, the unit recovers all light, and increases their max light pool by 1.

Either way, the light system seems fine to me, though it kind of encourages abuse of high-level cards in conjunction with Loosen Up or Clean Up for light regen to continue spamming 2 and 3-cost cards, and going all-out when you're about to gain an emotion level since your light is recuperated anyway.
FlavorTown Jul 6, 2020 @ 11:18am 
Light expenditure of a card happens when that card is used. This means if you're at 3 light doing Wait Up! and then Daring Decision, you will first regen the light(wait up costs 0, you have 3 light, 1 light regenerated get banished into shadow realm as it goes over cap), then Daring Decision consumes 3 light, sending you to 0 light. At the start of next turn you have only 1 light
If you're doing first Daring Decision(consume 3 light set you on 0), then Wait Up! (regen 1 light, set you to 1) you will end the turn with 1 light before start of turn light regen kicks in
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Date Posted: Jul 6, 2020 @ 6:06am
Posts: 2