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Like Yujin's 4 cost card can only be used by him.
I think Brawl need a limiter too. I'm think in an effect like "drains all remaining light upon use" Yeah, as a 3 cost is fine early game, but after emotions is too spamable.
Alternatively, up to 3 Brawl cards per team.
I only ever use it on his page anyway because he synergizes with it quite nicely, but i suppose there's other pages that can do that too and be even more broken about it.
Besides all that, i kinda like the Brawl tactic, and giving us some powerful tactics should be fine.
I mean, we're already seeing stuff like units with 100+HP if you synergize the new office's pages with % healing like Fairies or Child of the Galaxy. There will always be cheese, and since it's a singleplayer game, why not keep some of it in? Lord knows we'll need it against some future insane fights... :P
"More like I want more fun in the future, not to be limited by one fun card."
Yeah I don't think the op dislikes fun, but rather there seems to be a distinct focus on making sure Brawl doesn't just be the win all solution by stealing every card. The issue isn't that Brawl is good please nerf, but Brawl's effect might be curving the design and card effects of every future card. Thus making all the other card's weirdly designed like avoiding the Elephant in the Room.
I started a discussion a while ago that talked about how Brawl was going to be the strongest card as we get higher and higher costing cards. And my belief still stands. If we get two good 4 cost cards I won't hesitate but change all my teams to Brawl boiling down team picking to which floor music/background art style I like more.
Consider a harder Tomerry fight where each enemy or even the boss is weak to only one type of damage. You cant really focus enemies with brawl because you cant guarantee what damage type you get, you cant build up power via observe.
Doesnt feel like it's worth using Brawl for any of the new Shi association pages.
I'm not even sure if Brawl is the best deck right now because it just isnt consistent.
Gyeong-mi works well with Brawl stats because of his passive but even the his resistances are not optimal.
They can still adjust Brawl after we find a way to break it, which i havent seen happen yet.
Then means you are not using a good Brawl deck.
Just as an example. My Geong Mi deck is:
-2 Wait up
-2 Feast
-2 Taloring
-3 Brawl
And If I wanted to control the deck even more I would replace the feast for 1 Wait up and 1 Tailoring.
Brawl only has a 50% chance to take the card I want, and even that is a lie, because I usually keep my hand controlled.
Anyways the theme is not Brawl is OP, is not. But that Brawl limits the creative freedom of 4+ cost card in the future.
That pretty much ensures you'll be pulling either 4 attacks from another Brawl, a 4-8 combo repeated 3 times from Daring Decision (without that nasty discard), or a hefty 5-9 combo from Scratch That, ideally followed by Loosen Up for some light regen.
All those 3-cost cards besides Brawl have very high rolls, so they will be able to counter most things the enemy throws at you. And otherwise, using it as a one-sided attack is also still considerable DPS and can pretty much wreck a staggered enemy who's at 25 or less HP.
Still, its a singleplayer game, and i don't want to see the Brawl tactic become useless... So the worst i would've done to it is make it exclusive to Geon Mi's page, and allow up to 3 copies in the combat bookshelf.
Perhaps i should look into using Brawl on other pages too, but i'm having too much fun abusing Collission+Loosen Up for attacks that do high DPS, reliably win clashes, and regenerates all its spent light back.
I disagree just load a brawl deck up with a bunch of pierce high cost cards or blunt high cost cards, and you don't really need to worry about random because you built the deck to ignore that effect. If Brawl can only choose between Transpierce/Tailoring/Collision well it's gonna do pierce damage right?
I also agree Brawl isn't the best deck right now, and I also agree that strength stacking is way more overpowered, and a much more consistent strategy. Observe into Wrath of Torment/Opportunity Spotted and Stacking The Red Notes/Unforgotten Melodies are much more powerful combos.
I never get anything worthwhile with it, no matter how I build my deck, unless I forgo light regen entirely-which means dead turns.
My luck is amazing. :V