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I use Walter, Sayo, Meow, and Olga with bunches of Red Notes, and it's easy to keep all of them alive with enough HP. Maybe you should avoid too many actions during the first 2 scenes of Philip?
For most librarians, the deck was focused on Collission x3, with some 0-cost light gaining cards, and also Wedge Office's 2-cost card that lets you draw one more. The librarian with the Olga page had x3 Dangerous Decision instead as the main gimmick, and also 0-cost light regen, and the Sayo page librarian focused a lot on bleed-based effects such as Full Stop's melee cards and Sayo's x2 bleed slices, along with x2 Collission and x3 Clean Up.
For most it was basically a "use Collission or use 2-cost card followed by 0-cost regen" type deck, focused on strong strikes and keeping light at 3.
Tactics-wise, the goal was to try to utilize Collission to win as many clashes as it could, focusing on any attack that it could negate with high propability, and for safety's sake throwing in a 0-cost light regen afterwards as one-sided attack. I always ignored the opponent's use of Collission to intentionally drain them of light (not like you're likely to win vs their Collission anyway).
Beyond that, it kinda varies but it helps to finish off a staggered enemy who will take increased damage.
As for Phillip, i bumrushed him, disregarding his burn effects. I minimized how often units will clash with his shield rolls and focused on high damage. With enough damage output he'll be dead before he ever goes into 5-slot mode.
Should he get into attack-mode with 3-slots, consider countering his regular attacks with Collission, ignore or defend his 10 slice, and keep on piling up the damage otherwise.
Considering he has 3 to 5 actions, bleed effects definitely do a number on him every time he does an attack. And with Hod's floor, you can get him to bleed a LOT.