Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
So the easiest way is to do Act I on Malkuth's floor, and receiving minimal damage (You see Pommel, clash it, you see Ram, go nuke someone else)
Act II, you go greet the boss on Neztach's floor, make sure you knock the blobs to minimum HP as possible (Though don't kill them or bad things gonna happen). Child of Galaxy's Pages helps you here a lot because the nuking the whole floor on death page doesn't actually kill things, they hit them down to 1HP at max. So once you got that out of the way, deal as much damage as possible to the Boss before you run back to Malkuth or Hod-Which by now you also have a Light advantage against the boss
Happy Hunting! Faint Memories and Wrath of Torment are pretty nasty cards if you find the place for them
https://www.youtube.com/watch?v=QjwO6ya5omI&feature=youtu.be
good luck!
https://www.youtube.com/watch?v=htUuVJwJtdw
Those people are insane
Edit - I think I can get behind "More rewards for less floors" it provides a sense of difficulty spike
if you endure correctly, you win.
not 3 Scenes!
https://www.youtube.com/watch?v=dFhoSS9XdHE
Aesthetics of the fight were excellent too, I disagree with people saying it's too gory or disturbing. It's a wonderful combination of unsettling, tragic, and disgusting. It shows how messed up the world is without going over the top. It's like something out of The Twilight Zone or Franken Fran. I hope the other major fights in the game are as exciting as Lovetown. It left an impression on me and that is exactly what a good boss fight does.
I think its is this and also under utilizing the tools that you have. Some forgot you can have 4 people on a floor lol and jumped right in underprepared. But this doesn't speak for a lot of people tho, and it might only apply to a small %. I think the difficulty is fine for its position on the Urban Plague bookshelf.
I hope they create more fights this aesthetically made.
Hahahaha, yeah, someone else in my team refined your build as well. Now they can always fire it off scene 4. No savescumming as well. I learned my lesson of never underestimate the power of extra Strength added with multiple attack dices.
Also never underestimate what in the world can JP players make (ironically the person refined your build was also from JP)
Speaking of which... a word of wisdom from an EN translator
How Tomerry really shimmers:
At the start of the Act, the game checks Tomerry's HP to decide whether to run the behavior for phase 1 or 2. Standard stuff. The game will then check Tomerry's health and run the appropriate pattern at the end of each Scene. A variable named "_patternCount", which starts at 0, plays a key role in how the passive works in order.
In phase 1, if _patternCount is 2 or lower, Tomerry will either get "Let's Play!" or "Ruckus" in their hand after their whole hand and deck are exhausted. If there's at least one other Love Town resident alive and _patternCount is 1 or lower, "Love Town Welcomes All" becomes a possible candidate as well. Either one of these pages will be added to Tomerry's hand, and _patternCount goes up by 1.
If _patternCount is at 3, all of Tomerry's friends will take 50 stagger damage, and Tomerry's stagger resistances against all types will be set as "Fatal" as Tomerry's hand and deck are exhausted and "Woulda Square Look Nice?" is added to Tomerry's hand. And _patternCount goes up by 1.
If _patternCount is at any other value, it'll be reset to 0, and after Tomerry's hand and deck are exhausted, two copies of "Triangle Sounds Better!" will be added to Tomerry's hand if Tomerry isn't staggered.
In phase 2, Tomerry gets "Whip of Love" after their hand and deck go poof. In addition, if Tomerry's current HP is above 25%, they'll also grab "Wrath of Torment", and if Tomerry's HP is at 25% or below, they'll get "Faint Memories" instead.