Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If i go in the future and bring the cube to the present shouldnt there be 2 cubes now in the NEW future, cause in the present are 2 cubes the one from the present and the other one from the OLD future, shouldnt that be infinte cubes??
Theoretically there could've been multiple versions of the cube, but only if the game featured a multiverse with many different timelines. However the game narrator clearly states at one point (I don't really remember where exactly he said that) that they've managed to establish the stable link only between two timelines (the present one and the one which happens in exactly twenty years).
The obvious question is however: what determines which physical objects don't need to exist in the past to be able to exist in the future? For example why can the test subject carry her jump boots through the time portal but not the cube?
The simple answer could've been the portal gun itself. It's construction could've somehow saved it's wielder and other contacting objects from the time traveling paradoxes. The problem with that theory is that the test subject jumps through time portals before she gets the portal gun.
This leaves us with another possible answer... The infinite multiverse where the test subject is in such a timeline where the timeline itself dictates (in a deterministic way) whether the test subject can or cannot travel through time portals. I personally absolutely hate all those infinite multiverse theories and find them extremely dull, not to mention how they don't really answer/solve anything, and contradict a lot of laws of physics.
A somewhat better explanation could've been some quantum physics related theories where the fact that being an observer or not changes the laws of physics (just like in case with light interference experiments where the light acts as a particle or as a wave depending on whether it's being observed or not). The problem with that theory is that... Quantum physics isn't much better than infinite multiverse theories.
An "infinite multiverse" antagonistic theory, but with the same outcome: the universe is fully deterministic and the ability of the test subject to travel to the future through time portals is the only possible way for the universe to exist.
And the last theory - the time portal is a lie.
When you open the green portal, you can clearly see what's on the other side of the wormhole (both in the future and in the past). The picture is not pitch black nor distorted meaning that the light can travel freely between the past and the future. And lasers and light bridges are just that - a light.
Edit: Actually, moving the present cube would change the time line of where I picked up the future cube to fizzle it, thus meaning it never got fizzled. But if I pressed the cube deployer button, which the position of the cube has no effect on, wouldn't that still mean that the new cube has no correlation to the old one?
Your character is sort of a 3rd timeline but the future and past are only moving forward and if observed by a 3rd party the second cube would exist from the time you brought it back. Just prior to you collecting the cube from the future both cubes could exits, but once you move the original old cube, the now second old old cube in the future would cease to exist and when you bring it back to the past, the result is no cubes in the future.
Hence, the 3rd cube is a paradoxical phantom cube that you never get to interact with, because for it to exist in your timeline you would have had to destroy it first. As such, infinite cubes is halted before we ever get to 3.
I might be wrong here but aren't those cubes you get from dispensers made from the same cube molecules they disintegrate in the process of calling a new cube, so it's always the same cube in the end (when you need to reset your cube Aperture disintegrates the current cube and recreates it in another place)? I thought that's how it worked in portal/portal 2.