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So why can I have two cubes in one time dimension until I pick one up? Surely if the problem is having two in one dimension it will be a problem whether I'm carrying it or not, unless I'm some kind of time-warping thing that shifts things into other dimensions just by touching them. And if that's the case, I don't need portals.
- There are two timelines, present and future, and you can freely move between these two timelines.
- Altering things that are originally in the present will change the future.
- Altering the future does not affect the present.
That's the basic gist of it. While I can kinda agree that the game explain it somewhat poorly, the rules should be clear after a couple of experiments.I mean, it's just a fanmade mod made by 1 person. I don't think they try to be aligned with the actual time travel theory. (I'll even argue that time travel will never be done right in any game, but that's a separate matter)
This game is just not for you.
Exactly. Thank you!
Sounds like fun being able to manipulate the tests by spawning infinite cubes, and removing them all with one poke of the original.
-present. you are in a room with 1 cube.
-portal to future. you are in future room with 1 cube.
-pick up cube. bring back to present.
-you are in a room in the present with 2 cubes.
-you create a new portal to the future.
-this future following basic causality would lead to a new divergent timeline with 2 cubes.
-instead you come back to a timeline future which cannot exist. 2 cubes in the present are vanished in the future. the room is empty even when in the past there were 2 cubes that have not been altered.
-this implies both the present and future exist at the same time and not following causality which breaks physics even physics that allows backwards timetravel.
the moment you take a cube from the future to the present, a new future for the present is created and a new time line emerges. from this moment on creating a new portal to the future would stem from the situation in the present, i.e. there being 2 cubes in the present means there will be 2 cubes in the future. take those two back to the present and you have 4 cubes. make a new portal to the future and there will be 4 cubes there.
the core concept of this mod is built around altering the past, as you travel between the future and the past, and you can bring the cube and yourself from the future back to the present (which is considered the past from the future point of reference.)
the only way backwards timetravel would be possible is, after altering the past, a new timeline emerges and splits off.
the moment you alter the present after going to the future (bringing back the box), that 'old' future could not exist without a paradox, hence a new timeline would have to emerge to account for the 'new' future from the altered present.
if backwards timetravel is possible; there are two possibilities.
1) when you go back in time and kill your parents, a paradox is created and the universe hardcrashes / you blink out of existence
2) when you go back in time and kill your parents, a duplicate timeline emerges with a new, altered future, future B if you will. in universe B, a you-B will never be born. the you that exists in future B is you-A. you-A disappears from universe A the moment you traveled back in time from future A. future A and B exist simultaneously but as completely seperate slices of reality.
Now what this game does is mix both together. the moment a portal is created to the future, in this game, the boxes from present and future exist simultaneously, not in a causality plausible form, as no divergent timeline is created nor a paradox is created.
videogame logic, really
I stumbled my way through a few levels, but just lucking out mostly.
I've all but given up, or at least I've put it on the shelf for now...too frustrating for me.
"If something stumps you, examine your assumptions."
-someone famous said recently-
That's part of the confusing/actually potentially paradox causing time travel setup of the game.