Myst
Speedy Achievement
I don't care if it's POSSIBLE to get this achievement, trying to grind for it is infuriating. I don't think there's a good way to put into words just how quickly trying to get this achievement ruined my good time. The time threshhold is just TOO LOW. Two minutes flat is pushing it into World Record levels of play optimization; this needs to be more forgiving!

Considering Speedy is the ONLY "Atrus early" achievement, I don't think it's unreasonable to ask for a time to beat of 2:30 or 3:00. With only two minutes, you can have a run ruined by misclicking a single button, or lose enough time to VR hardware problems that the run's over no matter what.

This is to say nothing about players who might be playing using a gamepad, or on a display setup that introduces extra input latency; an achievement like this becomes LITERALLY impossible for those players if the margins are that slim.
Messaggio originale di Hannah:
I recommend folks check out the latest patch. It includes some stability updates from the Steamworks SDK to make sure that achievements can be achieved more reliably. :) (the patch came out today!)
< >
Visualizzazione di 271-273 commenti su 273
Playing this for the first time in 2025 and 2 minutes is really not that hard. I think the timer stops when you arrive in D'ni. You don't have to do everything I suggest, but these little things add up to make it much easier.

Use a keyboard and mouse, increase your interaction sensitivity to as high as you can handle and find a comfortable but fast look sensitivity. Turn Smart Cursor Visibility off. These control settings are the most important step to take.

Make a save after arriving on Myst so you can do some test runs. According to others, save and load invalidates the run, so on an official run you'll still have to listen to the opening spiel. Work out an optimal route and with a little practice you'll have it in no time.

Cut corners and interact with things as soon as you are able to. Don't watch the levers; just listen to be sure you got them. (Disable other sounds if you like.) If you are deaf, this will take a little more practice and testing.

If it's true that time stops after you load into D'ni and if the time is still going while the game is loading (I haven't verified this), you should reduce texture loading and definitely play on an SSD.

This is my sequence:
Gear, Ship model (from behind as you pass), Set time on clock, Cabin, Clock tower, Tunnel entrance, Rocket (note that you can leave the pathway early), Observatory, Dock (Don't bother with the dock until the end since you have to come back to it, and you can reach it, including the page from the stairs). There are routes which include the respawn mechanic (warping you to the Myst Library), which will cut even more time if you need it, but it's too cheesy for me.
When you do the fireplace, try to move in a route that leaves your cursor close to the button when you are finished. I suggest a circular path that returns you to where you started. The most important thing here is to reduce the time between tile presses as much as possible, which is why you should have increased the interaction sensitivity.
Messaggio originale di cubicinfinity:
Don't bother with the dock until the end since you have to come back to it

This is debatable, since it takes time for the lever to move, but I like my method as it's less awkward, and being comfortable can improve the run.
Frustrating, to say the least, when the margin for error for each click is beyond tiny.
< >
Visualizzazione di 271-273 commenti su 273
Per pagina: 1530 50