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If it’s applied correctly you’ll see “HP Motion Controllers” above Edit this Binding. If not, click the Choose Another button to add the binding.
Works fine on original Odyssey as well, by following the instructions posted by FuzzyPuffin. There are custom WMR bindings uploaded by "unnamedau" which work pretty well. Thank you for uploading...whoever u are!
Stop ignoring WMR because ya too lazy to buy a G2 HP Reverb Headset! It's a good VR headset!
Got a copy of your control scheme? I'm also on the Odyssey (1st gen, same controllers). Used the community bindings and they're ok. But I wondered if there was anything better.
Also, how do you go about rebinding controls? I go to the rebinding menu, and can't figure out what I'm supposed to do to make it work for another control system.
My control scheme is called 'Shared Binding from Uberdose'.
To rebind, hover the pointer over the bind you want to edit. A pencil icon will appear in the lower left corner. Click it to edit. Click the checkmark when done. Each input can do more than one bind. Click the plus sign if you want to add a bind.
Here it is in some detail:
Triggers: Use as Trigger: Pull - L Pointing; R Pointing
Use as Button: Click - VRMenuSelect_Left; VRMenuSelect_Right
Trackpads: Use as Trackpad: Click - Camera; Run Toggle
Grips: Use as Button: Click - VR_Grab_Left; VR_Grab_Right
Use as Button: Click - VR_Grip_Left; VR_Grip_Right
Menu buttons: Use as Button: Click - Menu Toggle; ResetHMD
Joysticks: Use as Joystick: Position - MotionControllerThumbLeft; MotionControllerThumbRight
Hope this helps!
Except for the menu, I can't get any further.
Can't choose anything!
I mean, why can't you program something so simple for Windows Mix Reality?
This is part of the VR game that supports all headsets as possible.
Otherwise, what is the point of pissing off the community?
I sincerely hope that you will include this in the next patches!
Hope it all works out for you though.
Thanks for sharing your controls in the community. They're dope!
No plans to announce regarding adding WMR support, sorry.
For Firmament, the planned-to-be-supported platforms are Windows PC, Oculus Rift, Oculus Rift S, HTC Vive, Valve Index, MacOS, PS4, and PSVR. If things change on that front, Firmament's Kickstarter Updates will provide details as they happen.