Surviving the Abyss

Surviving the Abyss

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MickeyTJR Jan 18, 2023 @ 12:02pm
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[TIPS] A tip for those who don't know
Putting all Tips in this thread into the main post. If something is wrong let me know.

You can place a resource beacon in the dark as long as it has a link back to power/light. It's like placing another light, and yes the mining subs will go there.

Placing cargo containers where you're mining resources with subs makes it so they do not have to run far.

You can shutdown lights that are not needed to conserve power and reach out a bit farther.

Take it slow, to me the game isn't meant to be sped through.
Slowly build up try to get cloning up ASAP, and Research. Then slowly expand.
Some buildings can fit together with out tunnels to compact space.
Try to get buildings in groups, because at some point they will want recreation, which has to be built by the work places.
If you're going to spend 1 steel on a power line spend 1 steel even if it goes over, never know you might be able to fit another building there or extend the line. Spending 1 steel on a half line just to find out you have to make it a bit longer blows.

More to come, I know these are common sense but you never know someone might be helped. Feel free to add to this list and I might condense it into the top post.

Watch your power grids.
If something isn't powering up and it is connected to power, check the power grid.
Click on the power display in upper right screen and it will show you the different power grids.
Check the grid the building that isn't powering up on to make sure there is enough power.

Oxygen has grids too.
Use the overlay to check your grids to make sure they're supplying enough oxygen.

Management is key.
Don't need all the power move some people.
Don't need a light turn it off so you can move people.
Have a ton of fish stocked, turn off any Marine Stabilizers you don't need. Even if population hits 0 you can turn it back on and it will restock.

Habitats
If you remove a cage from a habitat that has 0 fish it will be depleted. Make sure you restock a habitat if you're going to change it out.
If you place a generator or food building on a habitat, no matter what when you remove it it will be depleted. Make sure you want to use that habitat for those items, like an extra habitat that is the same and you do not need it.

Have a section running that is not connected and needs one Oxygen or so, build a Garden Dome or two, they do not take people and give oxygen/clean air.

Thanks ForgeTec:
You can scout habitats and other objects with the exploration sub and use the flares light to place mining sub beacons; allowing you to expand even further outside the lights reach.

Originally posted by rgz04_archer:
So, just a few tips that have helped me get where I am currently.

The game says you need Docks for Outposts. This isn't true, you can build them and connect them with tunnels. They are a *GREAT* tool for helping out with expansion as they supply 4 air and 4 power each. That doesn't seem like much, but this is power generated without costing you coal, and oxygen provided without requiring an Oxygen Generator. Expensive as they are, when you are able to place them do it.

Also, make sure you have two Research labs before hitting day 14. You *will* be glad you have the research piling in as you go, especially if you can put the Additive Attachment on both before day 20.


Originally posted by NzFox:
the hub building is insanely useful, send an exploration team out to a mine and use the flare they drop to build a hub, it can support that mine without needing to build anything else (other than a doc)
Last edited by MickeyTJR; Jan 20, 2023 @ 8:02am
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Showing 1-15 of 58 comments
Hartte Jan 18, 2023 @ 12:21pm 
Thank you!, any tips are greatly appreciated!
MickeyTJR Jan 18, 2023 @ 12:43pm 
Placing cargo containers where you're mining resources with subs makes it so they do not have to run far.

You can shutdown lights that are not needed to conserve power and reach out a bit farther.
Last edited by MickeyTJR; Jan 18, 2023 @ 12:48pm
theseeman Jan 18, 2023 @ 1:18pm 
thank you
MickeyTJR Jan 18, 2023 @ 2:40pm 
I tend to take it slow, so that is another tip. Take it slow, to me the game isn't meant to be sped through.
Slowly build up try to get cloning up ASAP, and Research. Then slowly expand.
Some building can fit together with out tunnels to compact space.
Try to get buildings in groups, because at some point they will want recreation, which has to be built by the work places.
If you're going to spend 1 steel on a power line spend 1 steel even if it goes over, never know you might be able to fit another building there or extend the line. Spending 1 steel on a half line just to find out you have to make it a bit longer blows.

More to come, I know these are common sense but you never know someone might be helped. Feel free to add to this list and I might condense it into the top post.
MickeyTJR Jan 19, 2023 @ 9:17am 
Remember there are power grids.
If something isn't powering up and it is connected to power, check the power grid.
Click on the power display in upper right screen and it will show you the different power grids.
Check the grid the building that isn't powering up on to make sure there is enough power.
Asuzu Jan 19, 2023 @ 10:50am 
Any way to destroy cargo containers?
The one right next to the base is very annoying and ruining my build layout...
MickeyTJR Jan 19, 2023 @ 11:05am 
They will be adding that in a future patch a Dev said.
MickeyTJR Jan 19, 2023 @ 11:22am 
Oxygen has grids too.
Use the overlay to check your grids to make sure they're supplying enough oxygen.
ForgeTec Jan 19, 2023 @ 1:44pm 
you can scout habitats and other objects with the exploration sub and use the flares light to also place mining sub beacons allowing you to expand even further outside the lights reach
MickeyTJR Jan 19, 2023 @ 2:31pm 
Habitats
If you remove a cage from a habitat that has 0 fish it will be depleted. Make sure you restock a habitat if you're going to change it out.
If you place a generator or food building on a habitat, no matter what when you remove it it will be depleted. Make sure you want to use that habitat for those items, like an extra habitat that is the same and you do not need it.
MickeyTJR Jan 19, 2023 @ 3:45pm 
I'll consider it, I am going to start streaming this on Youtube and a couple other place. I do not do a lot of streaming, but I think this is worth it.
NzFox Jan 19, 2023 @ 4:12pm 
the hub building is insanely useful, send an exploration team out to a mine and use the flare they drop to build a hub, it can support that mine without needing to build anything else (other than a doc)
rgz04_archer Jan 19, 2023 @ 7:43pm 
So, just a few tips that have helped me get where I am currently.

The game says you need Docks for Outposts. This isn't true, you can build them and connect them with tunnels. They are a *GREAT* tool for helping out with expansion as they supply 4 air and 4 power each. That doesn't seem like much, but this is power generated without costing you coal, and oxygen provided without requiring an Oxygen Generator. Expensive as they are, when you are able to place them do it.

Also, make sure you have two Research labs before hitting day 14. You *will* be glad you have the research piling in as you go, especially if you can put the Additive Attachment on both before day 20.
Asuzu Jan 20, 2023 @ 12:30am 
Originally posted by MickeyTJR:
They will be adding that in a future patch a Dev said.

Awesome great news, ty
Asuzu Jan 20, 2023 @ 12:33am 
Originally posted by rgz04_archer:
So, just a few tips that have helped me get where I am currently.

The game says you need Docks for Outposts. This isn't true, you can build them and connect them with tunnels. They are a *GREAT* tool for helping out with expansion as they supply 4 air and 4 power each. That doesn't seem like much, but this is power generated without costing you coal, and oxygen provided without requiring an Oxygen Generator. Expensive as they are, when you are able to place them do it.

Also, make sure you have two Research labs before hitting day 14. You *will* be glad you have the research piling in as you go, especially if you can put the Additive Attachment on both before day 20.

So which research attachment is better? +8 flat or 1.2 multiplier?
I'm guessing flat, but maybe I'm wrong?

@devs And what is the point of having 2 attachments, when you can use only one? seems excessive and just confusing the players.
Last edited by Asuzu; Jan 20, 2023 @ 12:34am
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Date Posted: Jan 18, 2023 @ 12:02pm
Posts: 58