Surviving the Abyss

Surviving the Abyss

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lnomsim Jan 17, 2023 @ 7:18pm
habitat replanissement rate?
How does it work, I built a trap, and I think the pop fell to 0, even though it's supposed to be abundant. So, is it dead? Should I build something else over it? (for food or energy) or will it have some new pop at some point?
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Showing 1-8 of 8 comments
Mjr.Death Jan 17, 2023 @ 7:43pm 
Food and energy don’t seem to actually drain the habitats and if a trap fully drains the habitat you can’t revive it with a… marine stabilizer I think it was called? or build a different type of structure there. have no idea what if any of that is working as intended.
Last edited by Mjr.Death; Jan 17, 2023 @ 7:48pm
Machismo01 Jan 17, 2023 @ 7:47pm 
I saw some research about replenishing a habitat. I haven't gotten to building it yet.
Sir Ulysses III Jan 17, 2023 @ 8:16pm 
Keep an eye on the habitats you build the traps on, don't let them reach 0.
Once you build the Marine Stabilizer (within radius) let it replenish for a bit.
After that, the Stabilizer should keep up with the trap since the trap takes 2:00min (i think)
and the stabilizer takes less time to replenish
Si Cwan Jan 18, 2023 @ 12:58am 
Also, if you decide to use it for food, it will not run out, HOWEVER, once you remove the food maker, it will be marked as depleted, even if you had a running stabilizer on it
Saerenne Jan 18, 2023 @ 3:06am 
The term 'abundant' refers to the rarity of the fish in question; the population of a given type of fish within a habitat can be seen in the inspection window for the fauna trap.

Fish that are caught via the traps are used as bait to catch fish of the next-higher rarity level. So you catch 'abundant' fish on their own, then use those to catch 'common', etc.
lnomsim Jan 18, 2023 @ 4:36am 
Thanks, everyone for the answers.
Then, how do I prevent the trap to drain it to 0?

Is there a way to diable it?
MickeyTJR Jan 18, 2023 @ 5:36am 
I have had traps drain to 0, the Marine Stabilizer worked just fine refilling it. The only way you can destroy a habitat is by putting the food building on it or the power plant.
Taking them to 0 doesn't kill the habitat.
Lucid Nonsense Jan 18, 2023 @ 5:46am 
I found that once the trap took it down to 0, the replenisher had to get it back up to 50% before new buildings could be constructed after I removed the trap
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Date Posted: Jan 17, 2023 @ 7:18pm
Posts: 8