SENTRY
Central Processing is absolutely ridiculous
This does not even deserve a SENTRY's log introduction, because this is dead serious!
The calculated risk I took in leaving just 2 front chambers of my ship unrepaired in sector 3 during a double patrol, every alien on my ship...

MY CAPTAIN MY CREW ARE ANGRY AT ME!
They're BLAMING it at me! IT'S my fault, I ADMIT IT! It's my fault!
I WANT everything about CENTRAL PROCESSING TO! BE! REMOVED!
I'll send in the 2 deployables I own that actually do damage, I'll send in my P9 and unupgraded Flame Shot! I'LL SEND IN EVERYTHING IN MY POWER!

Just get it REMOVED FROM THE GAME.
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Showing 1-4 of 4 comments
Gary  [developer] Jul 7, 2024 @ 2:11pm 
Central Processing is the first map we worked on, and it shows - it's in need of some attention, and will be getting it during Early Access :)
Landmineman4000 Jul 7, 2024 @ 3:30pm 
Originally posted by Gary:
Central Processing is the first map we worked on, and it shows - it's in need of some attention, and will be getting it during Early Access :)
Ah sweet man, I was just a bit ruffled cause I lost an hour long run because the map feels like it's impossible to defend with how many angles the enemies get on the core.
Also please give better indicators on enemies nearing any kind of objective. I can't believe the amount of times a leech or a flier just whizzed past me without me even noticing.

Other than that, absolutely love the game. You guys are bringing a concept to life I've been wanting to play for ages!

Curse the Collective, peace to the devs.
SGM Jul 8, 2024 @ 7:58am 
Removing goes too far but it does need a revisit, it's impossible to defend without core taking damage or almost taking damage if there is more than one breach (and look there is because you're probably in the late game when defending it), but it's also good it's little harder to defend than other maps so you have a reason to keep enemies from progressing deeper
Landmineman4000 Jul 8, 2024 @ 12:36pm 
Originally posted by SGM:
Removing goes too far but it does need a revisit, it's impossible to defend without core taking damage or almost taking damage if there is more than one breach (and look there is because you're probably in the late game when defending it), but it's also good it's little harder to defend than other maps so you have a reason to keep enemies from progressing deeper
Oh yeah absolutely, it was a very valuable lesson that I'm not soon to forget. But it definetely walks a hair-thin line of balance.
I think it should be avoided at all costs but shouldn't just about guarantee a loss in the lategame from full core health to 0.
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Showing 1-4 of 4 comments
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