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I forgot about this settting. BUT. In every game i've played turning on G-Sync + V-Sync in control panel was capping my fps at the refresh rate. Just now i've checked in Prey, Paladins, Mirror's Edge Catalyst, AC Valhalla. In every of those games G-Sync was capping at 144. V-Sync was off in-game and on in control panel but still in Deathloop it does not cap at all.
Open NVIDIA control panel and set your refresh rate of the display to 60hz. Then open NVIDIA profile inspector and disable GSync as VRR is unsupported in this game for now. Then go ingame and enable the ingame vsync and it should lock to 60.
Personally, the PC port is in a shambolic state and the beta patch they released is a necessity to play it without mouse skipping. Also, a few hours in when you start a new loop the game randomly stutters below 60 fps even on a 3080 Ti and you need to restart the game to fix it.
I would wait 1-2 months for a couple of patches as the game is essentially in beta phase at the moment.
Im just asking about those because i was worried i fcked up something. Didn't knew that game doesn't support VRR. I have already finished the game and im now trying to max out the achievements but even some of them seems to not work properly.
Anyways thanks for the reply, have a good day :D
PS. On RTX 3090 it's not so perfect as some of you guys might think. 1080p full Ultra + RT
around 100fps with dips even to 60 :D
The only instance in which you want to enable Vsync on top of G or Free sync is if your hardware can't hit or constantly slips below your g or free sync rated minimum refresh range (check your monitor specifications for that).
in short: Don't use them both at the same time, always use gsync instead of v-sync since its far superior at what both are supposed to be doing, it's adjusting your screens refresh rate on the fly while vsync caps your frame rate at the refresh rate of the monitor potentially causing immense input lag depending on the situation.
And if you do happen to run into screen tearing with g-sync enabled, just make sure you lock that specifics game maximum framerate at your monitors maximum refresh rate since g-sync will only operate within a certain range for example 48hz-144hz etc etc, again check your monitor specs for that.
3090 here at 4k with everything maxed ultra has dips into the 50's and even high 40's, its very badly optimised.
Cant imagine running a 3090 for 1080p though :/ 24gb vram for 1080p is comical!
It's not unnecessary, Nvidia recommends it. Vsync only kicks in when you are out of the gsync or vrr range. That way it covers you in terms of screen tear no matter what. So technically vsync is disabled unless you leave the bounds of gsync/vrr and then it is enabled until you are back in bounds
You mean very high across all the settings? Will give it a try yeah.
Technically correct, however as i stated above, your example is just one of those cases that will inevitably introduce a ton of input lag especially if the frame rate is dipping really hard. Granted the last time i actually didn't use freesync instead (running amd on my end, so real world applications might differ here) of gsync was when i was testing with a 2080Ti ~2 years ago shortly after its release, nvidia in general seemed, according to my own experience to struggle a lot more with fluctuations then amd at the time, at least during that period.
Then again, if something like that occurs and the frame rate really dips below the range, it's just something i'd personally place into into the "unplayable" category especially for an fps. Having a stable framerate at a somewhat lower graphical fidelity is simply going to end up being the better experience. At the very least, it's going to cause less issues rather then trying to slap more band-aids on the problem.
So yes, technically both methods work but i simply do not get why anyone should have to deal with v-sync (which has always been more of a band-aid/necessary evil whenever needed) if gsync or freesync is available, in which case, simply locking the game's max fps and making sure not to drop below the sync range makes sure the end user doesn't have to deal with any of those downsides.
This has been working for years now ever since that technology became available. But then again, this might just be a thing for amd gpu's and the whole nvidia/gsync story might just play out differently these days.
Usually I play on 1440p or higher but here i was just trying it on 1080p. I've bought 3090 because at that moment 3080 and 3090 were almost the same price and there were no 3080 available and I bought it. Im aware of that i probably won't use all of the vram in any case :D
Locked for what? At 60 fps this game look ♥♥♥♥ as it was 30 fps.. i don't think that's the problem.
GLOBALLY FOR ALL GAMES
G-Sync -Enabled Fullscreen
V-Sync - Enabled in NVCP - - OFF in game
Triple Buffering - OFF
Frame Limit - SET IN NVCP = 3FPS below actual refresh
if there is a frame limiter in game, always choose OFF or a value that is higher than the NVCP limit.
https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/
do it!