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FlippinRad Sep 17, 2021 @ 8:19pm
Infused SLAB question!
So, I came to a level with two infused SLABS.
I was invaded by Juliana, I killed her and she dropped HAVOC and KARNESIS, I picked them, up.
If I leave this level and go back to the loadout menu and infuse these, will my old SLABS be available always? Or, if I prefer the two other SLABS over these new ones, should I just go back and reclaim the infused SLABS?
Please help!
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Showing 1-15 of 22 comments
Reaper Sep 17, 2021 @ 8:21pm 
when u drop something after infusing it, it is saved to your account. For example, say u have shift and havoc equipped, and u drop shift for karnesis. If you had shift infused, u lose it for that run, but come the next day it will be back in your inventory.
Last edited by Reaper; Sep 17, 2021 @ 8:24pm
FlippinRad Sep 17, 2021 @ 8:24pm 
Originally posted by Reaper:
when u drop something after infusing it, it is saved to your account. For example, say u have shift and havoc equipped, and u drop shift for karnesis. If you had shift infuses, u lose it for that run, but come the next day it will be back in your inventory.
Beautiful, thanks man! I though I'd lose my infused forever.
What SLABS you recommend the most?
Reaper Sep 17, 2021 @ 8:27pm 
As Colt, I played through the entire game with shift and Nexus. You can speed run basically every map with clever use of nexus + The Spiker(silenced pistol that shoots nails. Aim for the head after u nexus.). The only problem is this build puts u at a massive disadvantage against Julianna if u play with online invasions enabled. Julianna's usually roll with Havoc and Aether with the permanent Aether if they stand still. You lack the ability to fight back unless you are fighting a noob or less progressed Julianna.

My loadout was a Spiker with Echolocation for finding cloaked Julianna's, The auto shotgun with slowing shots, and the legendary sniper with bleeding damage.
Last edited by Reaper; Sep 17, 2021 @ 8:28pm
mitcHELLspawn Sep 17, 2021 @ 8:29pm 
So far I have the one that makes you invisible, the one that teleports you and the one that marks multiple enemies to let you do a multi-kill

I personally am realllly enjoying the multi-kill and the teleport skills because it makes for some really fun hijinks Haha.. I love marking multiple people together, then just coming over and kicking one of them off a cliff, and the rest plunge to their deaths with them hahah or other cool stuff like that.

This game really has some great sandbox creativity options for taking down enemies and getting through the levels.

The one thing that I reallllllly wish/hope they will re-think is the amount of equipped slabs at once. I really wish we could have at least 3 slabs equipped (aside from the one thats perma-equipped that gives u 3 deaths)

and to go even further, I wish the perma-equipped slab that gives you 3 deaths was optional. I get that its a mechanic so people don't get compeltely frustrated if they die and have to start all over, but for some of us I think the high stakes of a single death run would be very exciting, especially if we were able to replace that with another slab with another power
FlippinRad Sep 17, 2021 @ 8:31pm 
Originally posted by Reaper:
As Colt, I played through the entire game with shift and Nexus. You can speed run basically every map with clever use of nexus + The Spiker(silenced pistol that shoots nails. Aim for the head after u nexus.). The only problem is this build puts u at a massive disadvantage against Julianna if u play with online invasions enabled. Julianna's usually roll with Havoc and Aether with the permanent Aether if they stand still. You lack the ability to fight back unless you are fighting a noob or less progressed Julianna.

My loadout was a Spiker with Echolocation for finding cloaked Julianna's, The auto shotgun with slowing shots, and the legendary sniper with bleeding damage.
Nice, yeah, I was rocking Nexus and Shift, but then I killed her and picked up two new ones. Thanks for the tips.

So, you reccomend I beat the level with the two new ones, infuse these as well for future playthroughs, since I will always have my infused Nexus and Shift right?
Reaper Sep 17, 2021 @ 8:31pm 
Originally posted by mitcHELLspawn:
So far I have the one that makes you invisible, the one that teleports you and the one that marks multiple enemies to let you do a multi-kill

I personally am realllly enjoying the multi-kill and the teleport skills because it makes for some really fun hijinks Haha.. I love marking multiple people together, then just coming over and kicking one of them off a cliff, and the rest plunge to their deaths with them hahah or other cool stuff like that.

This game really has some great sandbox creativity options for taking down enemies and getting through the levels.

The one thing that I reallllllly wish/hope they will re-think is the amount of equipped slabs at once. I really wish we could have at least 3 slabs equipped (aside from the one thats perma-equipped that gives u 3 deaths)

and to go even further, I wish the perma-equipped slab that gives you 3 deaths was optional. I get that its a mechanic so people don't get compeltely frustrated if they die and have to start all over, but for some of us I think the high stakes of a single death run would be very exciting, especially if we were able to replace that with another slab with another power

There is an object in game which limits you to one life for the current loop you are in. It also has uses in other areas aside from the one you pick it up in.
mitcHELLspawn Sep 17, 2021 @ 8:32pm 
Nice! looking forward to finding it
FlippinRad Sep 17, 2021 @ 8:32pm 
Originally posted by Reaper:
Originally posted by mitcHELLspawn:
So far I have the one that makes you invisible, the one that teleports you and the one that marks multiple enemies to let you do a multi-kill

I personally am realllly enjoying the multi-kill and the teleport skills because it makes for some really fun hijinks Haha.. I love marking multiple people together, then just coming over and kicking one of them off a cliff, and the rest plunge to their deaths with them hahah or other cool stuff like that.

This game really has some great sandbox creativity options for taking down enemies and getting through the levels.

The one thing that I reallllllly wish/hope they will re-think is the amount of equipped slabs at once. I really wish we could have at least 3 slabs equipped (aside from the one thats perma-equipped that gives u 3 deaths)

and to go even further, I wish the perma-equipped slab that gives you 3 deaths was optional. I get that its a mechanic so people don't get compeltely frustrated if they die and have to start all over, but for some of us I think the high stakes of a single death run would be very exciting, especially if we were able to replace that with another slab with another power

There is an object in game which limits you to one life for the current loop you are in. It also has uses in other areas aside from the one you pick it up in.

I am confused, please explain this.
Reaper Sep 17, 2021 @ 8:32pm 
Originally posted by FlippinRad:
Originally posted by Reaper:
As Colt, I played through the entire game with shift and Nexus. You can speed run basically every map with clever use of nexus + The Spiker(silenced pistol that shoots nails. Aim for the head after u nexus.). The only problem is this build puts u at a massive disadvantage against Julianna if u play with online invasions enabled. Julianna's usually roll with Havoc and Aether with the permanent Aether if they stand still. You lack the ability to fight back unless you are fighting a noob or less progressed Julianna.

My loadout was a Spiker with Echolocation for finding cloaked Julianna's, The auto shotgun with slowing shots, and the legendary sniper with bleeding damage.
Nice, yeah, I was rocking Nexus and Shift, but then I killed her and picked up two new ones. Thanks for the tips.

So, you reccomend I beat the level with the two new ones, infuse these as well for future playthroughs, since I will always have my infused Nexus and Shift right?

Yes, once u beat the story and think u want to PvP, Aether will be a life saver for you. Especially if you get the modifier that it doesnt consume power when u stand still.
Reaper Sep 17, 2021 @ 8:33pm 
Originally posted by FlippinRad:
Originally posted by Reaper:

There is an object in game which limits you to one life for the current loop you are in. It also has uses in other areas aside from the one you pick it up in.

I am confused, please explain this.
That was more for Mitchell because he said he wanted the difficulty of a single life run. Eventually u will come across an object you can use that disables all of your slabs and makes it so if you die even once the loop ends.
FlippinRad Sep 17, 2021 @ 8:36pm 
Originally posted by Reaper:
Originally posted by FlippinRad:

I am confused, please explain this.
That was more for Mitchell because he said he wanted the difficulty of a single life run. Eventually u will come across an object you can use that disables all of your slabs and makes it so if you die even once the loop ends.

Cool. So just to clarify, INFUSED slabs will ALWAYS remain in my loadout, through all loops/days, even when I pick up new slabs.
Bastila Shan Sep 17, 2021 @ 8:39pm 
Originally posted by FlippinRad:
Originally posted by Reaper:
when u drop something after infusing it, it is saved to your account. For example, say u have shift and havoc equipped, and u drop shift for karnesis. If you had shift infuses, u lose it for that run, but come the next day it will be back in your inventory.
Beautiful, thanks man! I though I'd lose my infused forever.
What SLABS you recommend the most?
You definitely want shift and upgrade to the extended reach.
The only really useful slabs other than that is the linking enemies together one and the telekinesis one (if you want all out combat).

But i find it easier to sneak on roof tops, link any enemies together and headshot one.
Reaper Sep 17, 2021 @ 8:40pm 
Originally posted by FlippinRad:
Originally posted by Reaper:
That was more for Mitchell because he said he wanted the difficulty of a single life run. Eventually u will come across an object you can use that disables all of your slabs and makes it so if you die even once the loop ends.

Cool. So just to clarify, INFUSED slabs will ALWAYS remain in my loadout, through all loops/days, even when I pick up new slabs.
Correct, Infused slabs, weapons, mods(character and weapon) all stay no matter what. Say you have 3 weapons equipped that are all infused, and you kill someone that drops your dream gun, if you ditch one of your infused weapons and pick up your dream gun, you lose the infused weapon for that day, but once the day ends it will end up back in your inventory. Say you then infused your dream gun before that day ended, you would now have 4 weapons infused and your next day you would have access to all 4.
FlippinRad Sep 17, 2021 @ 8:41pm 
Originally posted by Hoboslayer:
Originally posted by FlippinRad:
Beautiful, thanks man! I though I'd lose my infused forever.
What SLABS you recommend the most?
You definitely want shift and upgrade to the extended reach.
The only really useful slabs other than that is the linking enemies together one and the telekinesis one (if you want all out combat).

But i find it easier to sneak on roof tops, link any enemies together and headshot one.

The guy lied man, I beat the level, went to my loadout and my infused SLABS are gone :(
Reaper Sep 17, 2021 @ 8:42pm 
Originally posted by FlippinRad:
Originally posted by Hoboslayer:
You definitely want shift and upgrade to the extended reach.
The only really useful slabs other than that is the linking enemies together one and the telekinesis one (if you want all out combat).

But i find it easier to sneak on roof tops, link any enemies together and headshot one.

The guy lied man, I beat the level, went to my loadout and my infused SLABS are gone :(
You didn't read what I said. You lose that slab FOR THE DAY, YOU MUST FINISH THE ENTIRE DAY, come your next loop it will be there.
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Date Posted: Sep 17, 2021 @ 8:19pm
Posts: 22