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Even if not: 2 hits are enough to kill someone with it.
until colt gets a gas weapon making it mandatory to run a gas perk on juli or you just die no matter what lol
Oh word, I didnt know gas was good. I have a slug gun with gas on Juli. Might mess around with it !
without the perk getting hit just meant dying for me because running away I'd still die to the poison ticks, now I use it and it heals me lol
Jesus, well honestly im glad that there is A TON of variation here in the loot. !
edit: and in the 6th invasion i instagibbed colt twice with a gas slug weapon and an explosive rifle without even aiming for the head... this ♥♥♥♥ is so unbalanced lmao
Yeah PVP is very one sided it feels like, I feel bad after invading someone ngl, how does a new player counter a Juli in Aether firing slug round gas grenades and detonating it with buckshot on a lever action shotgun lol
idky it quoted twice, mobile is wonky and ive had a long day so im not gonna fix it lol
But pvp in general has huge potential. It is a map wide fight in many circumstances depending on the players. Ofc other than certain op combination of stuff, lag and some weapon/ability balance, the fundemental balance of the game is pretty good.
Partially, but even with a longer prompt it's OP if you can do it even if the opponent is moving and/or shooting at you. I think it would be more balanced if lag didn't kill everything, but when Colt has 3 lives to just ran at you with a machete and only needs to succeed once, it's kinda OP.
Aand back to offline-mode I go