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Ultrawide Support (21:9, 32:9, etc.)
Good Evening All,

This is an open letter to the developers themselves :)

How Ultrawide Support is PROPERLY Implemented.
SOURCE: https://www.pcgamingwiki.com/wiki/Glossary:Scaling

PROPER implementation of this support stretches the viewable area as large as possible while maintaining aspect ratio, then increases the field of view to fit the screen resolution, allowing more of the game world to be visible. Some games may only increase the field of view horizontally (Hor+) or vertically (Vert+). The most optimal, and preferred, scaling behaviors are Expand Aspect Ratio (Hor+/Vert+) for modern high definition games, and Pixel-perfect for games that focus on lower resolutions or retro-based art styles.

With proper implementation, a game designed for 16:9 will show more of the game world when played on a 21:9 (Hor+) monitor without losing any of the “reference” field of view it would have on a 16:9 monitor.

Roughly 3.81% of All Steam users are on an Ultrawide screen resolution.
SOURCE: https://store.steampowered.com/hwsurvey

I myself own a 3440x1440 monitor and unfortunately many developers have flat-out not supported these ratios (21:9, 32:9) either at all or as a badly implemented after-thought. My question - Could the Dev team PLEASE, PLEASE, PLEASE implement full *NATIVE* Ultrawide Monitor support and everything that entails (User Interface, etc.)?

So many Ultrawide users in the community feel like they are either an afterthought or not considered part of the target audience.

With so many games being developed to the typical 1920x1080 / 16:9 and all others depending on a code-savvy member of the community to "FIX" this oversight for the rest of the community, it is very frustrating to see the same old problem surfacing in NEW games.

Ultrawide monitor ratios have been supported for over 17 years already.

It's time to get serious about this. Half-Life 2 (2004) had full native support for all monitor ratios and ultrawide screen resolutions. This has been supported for at least over 17 years already from both big-budget studios and even tiny, 3-person development teams over the last 2 decades. It was supported natively, even back in an era when 1080p wasn't the common resolution for the masses.

Myself and MANY other people would be grateful to you all if you provided full NATIVE support for other monitor ratios besides the common 16:9 ratio. Your games would LITERALLY reach a wider audience. There is truly no reason Ultrawide screen support should ever be unaccounted-for in a game's development cycle, especially when it directly results in a loss of profit by excluding a VIABLE audience willing to pay for your product. Thank you so much for your time :smile:

Very Respectfully,
~ S I L E N C E R
Last edited by S I L E N C E R; Oct 30, 2021 @ 10:48am
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Showing 1-11 of 11 comments
Nightmarian Sep 10, 2021 @ 12:24am 
What's worse is that most game engines support it natively now, like Unreal, so devs really are just lazy when they don't include it. A small percentage are on high refresh monitors or 4k, yet that's supported, so why not ultrawide, which is still 1440p or 1080p?

Like yeesh, when 5-man indie teams can release some retro style game WITH ULTRAWIDE, you just look incompetent.
shivars Sep 10, 2021 @ 12:54am 
given Dishonored 2 was fine in UW back in 2017 I think chances are good that Deathloop will be fine as well :)
Laicus Sep 10, 2021 @ 1:04am 
I'm playing Dishonored 2 on a 21: 9 screen, everything is great, it's unlikely that Deathloop will not have support for ultra-wide screens. Or is this a problem on consoles?
Nightmarian Sep 10, 2021 @ 1:28am 
Originally posted by Sergius Hilarious:
I'm playing Dishonored 2 on a 21: 9 screen, everything is great, it's unlikely that Deathloop will not have support for ultra-wide screens. Or is this a problem on consoles?

Why would we be talking about it on the Steam forums if it was a problem on consoles...? Ultrawide is also pretty much nonexistent on consoles.
SnowBlack&D7BBC Sep 10, 2021 @ 7:05am 
UW users are covered
S I L E N C E R Sep 10, 2021 @ 7:37am 
Originally posted by Nightmarian:
What's worse is that most game engines support it natively now, like Unreal, so devs really are just lazy when they don't include it. A small percentage are on high refresh monitors or 4k, yet that's supported, so why not ultrawide, which is still 1440p or 1080p?

Like yeesh, when 5-man indie teams can release some retro style game WITH ULTRAWIDE, you just look incompetent.

THIS. Everything, This. :Toxic_Geralt:
LegitShadows Sep 10, 2021 @ 10:14am 
+1
MattoMattick Sep 10, 2021 @ 11:10am 
If you go to the tech specs page on their website it includes ultrawide support.
MattoMattick Sep 10, 2021 @ 11:11am 
Laicus Sep 10, 2021 @ 12:41pm 
Originally posted by Nightmarian:
Why would we be talking about it on the Steam forums if it was a problem on consoles...? Ultrawide is also pretty much nonexistent on consoles.
But Dishonored 2 does not have such a problem, and Deathloop has the same engine, so it will support UW.
S I L E N C E R Oct 30, 2021 @ 10:47am 
I have updated the original post to include more helpful information as well as the source for this information.
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Date Posted: Sep 9, 2021 @ 10:10pm
Posts: 11