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Whilst for better headsets it has always been advised and best to remove SHARPENING due to the unneeded detail on higher Res which again do not need sharpened.
I am using valve index, and no i don't assume that everyone using index.
I never heard such advises, but there are plenty of complains on the forums about how "washed out" and unsharp MSFS looks in VR. Ive seen people with all kinds of headsets complaining about it. Im not forcing you to try that, if you have no issues with unsharpness just ignore my post.
Different sharpness filters also result in different quality. In example i would not suggest using NIS or PSR filter from OpenXR toolkit. Especially NIS filter is aggressively making everything grainy without realy sharpening anything and going over 30% makes everything look realy awful. The CAS filter that comes with SU10 in combination with DLSS is by far better then any of those and doesn't make everything worse, only better even beyond the default max settings. But again, you don't have to do that if you are happy without.
Rayzen 7 3700X, RTX 3070, 32GB DDR4 @3200, Valve Index.
Im running SU10 beta comfortable (35-50fps no motion smoothing) with render scale 200% (steamVR), DLSS enabled (quality), CAS sharpening 350%, LOD 200%, settings HIGH/ULTRA.
Seeing that you even have Scale at 200% is more to not convince me as why would that even need Sharpening at that level lol? Are you even sure you have not Disabled it in NVIDIA because the load on all of that plus 350% Sharpening is utterly outrageous along with all other way OTT settings used. Most of us still even using a 3080 still need Medium Buildings, Terrain, Grass.
I will not ignore your post as I do not see that is all sense at those massive levels. Sorry mate. Somethings needed mentioned you missed.
BTW you did assume that info relates to us all. It does not as we will find out on Release.
Advised by who?
1. in usercfg.opt there is a separate section for VR. Sharpening and FilmGrain as well as volumetric lighting, lensflares and other effects are already disabled by default for VR. Its only activated for monitors by default.
2. Im not refering to prior SU10 sharpening parameter which is boolean. This is still disabled as it has always been. Im refering to VRSharpeningAmount parameter, which is float and was newly introduced in SU10. It is controlling not the normal sharpening, but the CAS filter which is only available with DLSS. Its a completely different story and has nothing to do with the sharpening parameter.
3. The reason why it was always unsharp and washed out for VR (compared to monitor) was not the film grain and boolean sharpening parameter as it was never enabled for VR. It was just TAA that was making it so unsharp in VR and which is now replaced with DLSS and thats the reason why it is now also sharp in VR. CAS filter just improves that further.
That was maybe the fix for monitors, but it doesn't do anything for VR as there it was never enabled by default. In VR it is still washed out and unsharp prior to SU10 with TAA as anti aliasing method, no matter if you disable or enable the sharpening parameter. VR is rendered differently.
Im getting more then double fps in VR in SU10 beta with DLSS enabled and with CAS compared to SU9 with TAA and also much better image quality. For VR SU10 is a game changer with DLSS + CAS. This does not necessarily apply to monitors though. And no CAS filter costs almost nothing on performance but with DLSS enabled it looks like if you have twice the resolution that youre actually running.
DLSS replaces TAA so you cannot increase render scaling in game as you can with TAA. SteamVR scaling is just hardware native option to counter this. This is only for VR and does not effect rendering on monitor. Basically it allows you to scale up when using VR headset, because you can't do it in game anymore if you use DLSS. The difference between 100% scale and 200% scale on my cheap GPU is minimal in terms of performance, but huge in terms of quality. Its a difference like between 1080 and 4k but costs only about 10% on fps.
Again, CAS filter is not the regular sharpening. It costs almost no performance. If i set it to 0% i get no any peformance boost, it just looks unsharp and washed out but same fps.
Im only owning 3070 but my settings are almost all ULTRA/High. HIGH for gras and buildings. ULTRA for trees and clouds. LOD 200%. And im running comfortable with my settings even in VR where everything is being rendered twice, so please don't teach me how to tweak properly.
But i must admit before SU10 it was a sad story for me too and i was also running with much lower settings and getting much worse performance too. SU10 with DLSS is a game changer, especially for VR, so you can't compare these.
Your findings relate to DLSS but that has 3 Settings for either Performance; Quality or Balanced and many found that Balanced was best.
Sadly you are using SteamVR and so this has no relevance really to the G2 which was optimised for WMR since launch. I would hope to see drastic changes for the G2 but in fairness, it's already not bad at all and reviews of using it with SU10 just state it can get up to 10fps more but feel better too if on Balanced.
Proff is in the pudding for all but by the sounds of it your INDEX was not good already where as for me I am happy to begin with as I already get a very good result even running FSRealistic as many now do which takes some fps up.
I hope more posters state their system because not all use the same VR and between WMR & SteamVR has very different settings also. Enjoy VR buddy o7
well i played with balanced vs quality. On ballanced im getting 3 fps more if at all, its not realy noticable but with quality settings its better quality in distance so i decided to stay with quality setting.
Maybe. G2 has a bit better native resolution. I was really unhappy with TAA on index. That was making everything blurry. DLSS completely eliminates that for me. Even if i tune down CAS sharpening to minimum its still a bit blurry but not as much as with TAA. Setting CAS to 200% makes it much much better. No more blurryness. So i decided to try setting it even higher in config file and it worked. It made it even sharper for no any performance cost. Now i can clearly see finest details from FL300 and above even in the distance. And it didn't create weird graininess and outlines like the NIS filter does if you push it too far.
Indeed now i finaly do, thank you, you too.
It can found in the SU10 Beta in the anti-aliasing.
It's funny you think TAA is blurry and DLSS isn't when it looks the exact opposite to me but I don't tweak as many settings as you do, I keep everything mostly default