Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Forging items is indeed often an enormous luck-based pain in the ass, but your reward is (at least potentially) the ability to completely break the game, when combined with abusable skills/mounts. High risk, high reward...
And it's nice to at least see solidarity - now I know I'm not the only one haha
Well, if you're using the RotPL mod, while this isn't crafted, there's definitely full Runic set as an Air Bard (or replace Runic Sword (+1 per 8 B mana/+1 per 8 G mana) with Holy Lance (+1 per 7 Y mana) if you don't want to wait for max B/G mana to reach abusable levels). With Inspire + the right spells and 16+ in all mana reserves (since Runic Helm/Cloak/Banner give +2 Life/Mana when Y mana + R/G/B mana respectively are 16+), you're unlikely to ever die unless the enemy gets an early advantage, or has a high enough air resistance to mess up your combos. Though on any class really, even just a Runic Cloak is enough to work with if you can't find anything else for the armor slot at the time.
As for crafted items, Rune of Jewels + Rune of Gods/Dragon (+ Rune of Poison/Plague) for +5/6 damage for every full mana reserve (and a 40% chance at poison/disease if using Gods), and Rune of Music + Rune of Dragons (power rune isn't as relevant here) for +5 to all mana reserves whenever you match 4/5 gems, is one of the most OP combinations that will lead to high skull damage (especially if you're a Hand of Power + Fireball-spamming Mage). Though Rune of Shields + Rune of Gods/Dragons on a Knight specializing in Morale can be pretty annoying and scary to fight against if you don't have high/regenerating life and/or high damage.