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KF2, on the other hand, has a way better first impression. You start with a perked weapon from level 0, have sprinting and bashing mechanics to get you out of the situations where you shouldn't be in the first place, etc.
KF1 starts to shine on Suicidal/HoE at perk level 6. KF2, on the other hand, has nothing to offer for skilled players seeking challenges, except arbitrary difficulty increase, such as unfair zeds spawns (e.g., 2FP+6QP on wave 2), teleporting zeds, nonsense damage resistances, etc. Imagine yourself as a racing driver. Growing driving skills allows you to take on higher challenges, such as handling faster cars at tougher corners. However, what KF2 does, is mess up with brakes and spill oil on the track, calling it "harder".
Unfortunately, nowadays, all new KF1 players are KF2 veterans tired of Tripwire's bull crap and seeking a better Killing Floor experience. KF1 has no chance to attract new players on its own. Recently there is a new tendency: Back 4 Blood players, excited about zombie shooting and frustrated by that overpriced but mediocre shooter, looking for alternatives, and find KF2. I bet soon some of them will switch to KF1 ;)
Regarding "dead game", KF1 has solid 300-500 concurrent players for the last 3+ years. KF1 is the best coop zombie shooter in the genre. Once you fall in love with it, there is no way back. You may get tired and stop playing it for a while, but you will always be getting back to it.
I have no idea what you mean by "toxic community". Did you play L4D? Or Quake? That's where the community is toxic A.F. KF1 community is very friendly to newcomers if the latter can communicate and wish to learn the game. "Idiot-Intolerant" <> "Toxic"
I definitely do not mean the entire community is toxic, in every game, there’ll always be some part of it that is made up of toxicity and it’s unfortunate for some that have to encounter that portion of the game.
Eventually someone made an auto-run mod, allow you to walk at running's speed. Then there's a mod that disable the reloading. Problem solved.
That's why I always using Killing Floor mod in L4D2! But also I need to admit that zed spawning is really unfriendly to newcomers. I start with Hell on Earth, and spend two years until I kill kevin with my alien rifle or whatever---never lower the difficulty.
kf1 seems difficult at first but once you learn to do a few things it becomes manageable. playing with a team is only difficult depending on the experience of the team and how well they're willing to work with eachother other wise if you have enough experience, you can technically survive on your own even if you're playing in a server with people.
You've seen Lewis BRRRT through entire AK ammo supply and charge with a knife? I mean, in other games it might work, melee in L4D is solid. Not in kf.
Spamming nades at big things in kf2 works, here it, uh, kinda rages that thicc boi and you get killed.
But what I would call the newbie killer is how unintuitive KF1 is.
First wave, you have NO idea how much of a difference scoring headshots makes to your ammo supply. Why can't you move all of a sudden? What's that thicc boi doing? OMG HE HAS NO HEAD!
But its okay, its wave 1.
Now the true brain cracker is at bay. The trader menu. I will be honest, as much as I hate kf2's trader, its a tad better than kf1's. The hell is DOSH? Why can't I buy more gun? Which of the sides is shop and which is inventory? How do I sell a bad gun? How do I see more different guns to choose from? Where is- Oh, the time is out... Ah, welp.
Then again, what you expect from "zombies"? They are either slow and boring or fast AF. KF1 is none of that. On wave 2 you see a siren and first thing you think is "AHHH MY EARS". Then crawlers and stalkers, husk is a major " OMG THEY GOT GUNS" moment, only guy here that kind of makes sense what he's up to is berserk(-er) - big guy, big blade, runs like a hungry hobo, got it.
Now add being so new that you can't buy a better gun because you bought second 9mm pistol and can't sell it cause its difficult. You're toast.
Running with a knife is faster. This is okay-ish thing you might expect from a game, esp if you've been playing alot of source games, aka CS:S and alike. But what you don't expect is that moving is overall a whole tad slower than in other games and you ALSO get slowed by the weight of your guns. This game relies not on quick draw and inhuman reactions, but on thinking your way out of a trouble and developing game sense. You quite literally can't kite forever like in CoD zombies.
I brought a total of 4 friends to this game. All of them I gifted that stuff. One barely plays but he fell in love with game's atmosphere and "DOSH, WANKERS, SMEGHEAD, YOU PRAT, BURN RUBBER YOU PILLOCKS".
Another started off without me, told me the game is dumb, I slap, show him some tricks, explain what he was doing wrong, he tried again and now he is already lvl4-5 on almost all perks and keeps calling me to play.
Third friend came here from, brr, CoD:Z. And immediately fell in love with how this game is slow, smart and you kill, Kill, KILL zeds all over the UK, cooperate, pick targets, how there are special COMBOS to kill large zeds, all the stuff about simultaneous explosions, how you have to do your perk's job to succeed and, once again, work together and cover your buddies to come out on top. There is nothing in this game that feels better than getting absolutely cooked and yet all your team comes to help and you survive. Other games just aren't designed around making sure your pals survive and don't let you quickly patch them up and put back to the frontline.
And last friend is ALL about playing with us and doing the mid-game memes and chitchat KF1 allows. He's just there, having fun. KF1 let's you have a different kind of fun, compared to other games, you just don't have same time to step back, write something in chat and insult zeds in other shooters.
And they ALL struggled at start with same things. How to shop. Run or stand ground. Where to go and where to hold. Shoot or not shoot big guy. This game is about BRAIN, not speed.
Even the newest player can feel important in kf1. And they most likely will be. Just having them on the secondary zed line, cleaning up the trash and screaming for help when things go south is a GRAND help to everyone. This is how one of my friends was fighting, and he figured it out by himself, when we were playing on normal/hard servers with other dudes. Putting all his life to letting others do their job at peace. Always remember to say thanks to a newbie who helps with a bit of zeds here and there, covering your backs, and tell them they are doing grand work. (Heck, this is how I was playing most of my early games - commando on a secondary line with lesser stream of zeds, so people don't have to spend a class not very suited for this job on it. And yet somehow I end up with most kills anyway, eh. More like trash line, not secondary line.)
I 100% agree with everything that you wrote. New players need to be babysat for at least a few dozen hours - and only then a true enjoyment comes in. I started playing KF1 from the 3rd attempt; rage-quit on the first two tries. But it was back in 2009-2010 when there were only two zombie decent shooters: L4D and KF. Sooner or later you got bored with L4D and looked for alternatives, and KF1 was the only valid option. Nowadays, there are many zombie shooters. New players will not waste dozens of hours to get past all the alienating nonsense that KF1 throws at you at the beginning.
I made KF1 more-or-less newbie-friendly in ScrN Balance mod: players cannot be grabbed by Clots on normal, spawn with a perked weapon at lv0, passive perk bonuses, fixed hitboxes, blocked zed spawns in the room you've just been, etc. However, the chance that a player will start playing the modded game from the very beginning is tiny, unless invited/introduced by a friend.
The absence of sprinting is a design choice. There is even an in-game hint for it: if you want to go faster, equip the knife. It's a trade of combat capacity for speed.
The rest I pretty much agree with.