Killing Floor

Killing Floor

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Why do people hate kf1
Why do people hate KF1?
Now I am not saying the following will apply to everybody that has something against KF1 but from what I've gathered from many people's game reviews,
reddit/forum/social media discussions etc. These are the most common things people say when it comes to disliking KF1.
- bad graphics
- janky hitboxes
- no shift to run (run too slow)
- too grindy
- repetitive
- not enough guns/weapons/perks
- ♥♥♥♥♥♥♥♥♥ zed spawns(usually random spawns that catch you off guard)
- too easy(get a certain meta loadout and guarantee win)
- toxic community
- no players

Why do I believe people hate KF1?
KF1 is a 10+ year old game so compared to today's standards, it'll falls behind, it was a game made for a different time so for some newcomers whos played
nothing but the newer generation games or perhaps coming from Killing floor 2 come to expect the same standards will give most of them a very bad
impression without even thoroughly playing. (2004-2009 graphics/mechanics vs 2021 graphics/mechanics) Not a fair fight in my opinion if this is something
you look for in a game so I wouldn't recommend this game at all if older graphics/mechanics bother you.

There's many mechanics that are included standardly into today's games such as `shift to run`, many new generation players almost explicityly expect
this in every game or something similar. KF1 does not have a shift to run mechanic but it utilizes things such as faster movement while using or having
certain weapons which is just melee/berserker weapons in the case of KF1. This method of faster movement may seem like it doesnt give you enough speed especially
if you are not playing perks like field medic/berserker that has a speed boost. In order to effectively use this mechanic on KF1, you would have to really
utilize it every chance you get in order to keep as much distance as you can from zeds, some zeds cant be outrunned which will require you to
clear them but this imo is part of the fun/challenge. I feel some people cant wrap theirselves around this mechanic and use it effectively which most will do
starting out and leave a bad remark due to frustration. Some players couldve been one of the best players on KF2 and jumping on KF1 thinking
they might expect the same results may sometimes find disappointment and frustration so alot tend to give up and return to where they're comfortable, this
applies to KF1 players wholl also struggle to make the leap from Normal/Hard to Suicidal/Hell on Earth on KF1.

I believe some or you could say most individuals hate change or just learning in general so being a game that probably already doesnt meet their standards
would make them less open minded into putting the time to learn. People would generally put the time into learning when it comes to a game that meets or
goes beyond their standards and I believe KF1 being that older game will fall behind most people's standards in 2021 whichll make it less likely for a
newcomer to want to put in the effort and again, leave a bad remark just because of this which i dont believe to be a valid reason to do so.

Too easy? Its true that playing a certain way can be easier than some other ways but in order to really enjoy the game, itd be better to beat it in
every way possible whether challenging/impossible or not. I can agree that it is dull and boring to beat the game over and over doing the same things so
wouldnt it be logical to change things up? Some players play the game solely for achievements and Im almost certain most will probably take the easiest
strategy to obtain those achievements which gives some people the train of thought that there is only a certain way to beat the game and they tend to
stick to that strategy exclusively uncomfortable with trying anything else, afraid to take up another challenge, so theyd rather tell theirselves that
theyve BEATEN the game when theyve probably done the bare minimum. I believe that the only reason why KF1 has lasted this long is due to its challenging
gameplay, people tend to come back to challenge theirselves as theres many new ways to challenge yourself and theres many ways to learn and yet to discover
on how to beat those challenges. Many people who cant overcome the challenges tend to leave a bad remark on the game. Again, is the game TOO easy? Sure, but
whats the point of playing a game like KF if you want to only play it a certain way when theres so many ways to challenge yourself, if youre a person who
doesnt like challenging yourself or trying out other ways to play a game then a game like KF might always be TOO easy for you.

Some of the most common "strategies" people tend to get stuck doing that adds on to repetitivity is playing SOLO exclusively, while solo has its own
challenges, its difficulty doesnt compare to multiplayer, playing berserker exclusively, berserker is one of the most OP classes in the game which pretty
much guarantees a win if played carefully and correctly, finding the easiest spot on the map to camp, usually a 1 way direction hold for the team to spam
in 1 direction and using the same weapon loadouts over and over, while some weapon loadouts can be considered better than others, some loadouts still
may do somethings better than the other which can maybe offer you a little difference in gameplay which some may find more entertaining that simply sticking
to the same thing over and over.

Toxic community? I wont argue about this too much as it is true to an extent just like any gaming community. The real questions are `why is it toxic`
and `how is it toxic`? Games like Killing Floor tend to breed some players that like to "prove their worth", they simply want to be the "best" and if
they cant be for that moment, they will usually lash/put blame at things/people or possibly destroy that entire session for everybody else, some
are too over confident and comfortable with their ways that they may refuse to listen to valuable insights from team members. Some players
like to play exclusively with friends or solo so theyll instant kick just about anybody or probably bash on other players for their own incompetence of being
able to play with a slight change in difficulty. Achievement hunters who want nothing to do with the game besides the achievements, everytime they
fail or every slight chance of making them fail will usually end in a toxic mess, if youre an achievement hunter who doesnt thorougly enjoy a game, please
dont play it, you're just out to let yourself down and its not fair to drag everyone else with you.

No players? While this is true to an extent in 2021, it is not impossible to find a server with player. At times of the day, you may have to open
yourself into playing higher pinged servers and Making aquaintences every chance you get is the best way to possibly find a group of players that can help you
thoroughly enjoy the game or perhaps start a game on an empty server in hopes of getting people to join so the game is definitely not "dead".
Whats the use of complaining that the game is dead though, I personally believe if everyone who actually cares about the longevity of a game, they should
at least try to contribute into it than simply saying the game is "dead". KF1 has lost the support of TWI and no longer gets regular marketing so I believe
if the entire player base continues to contribute into a way of marketing, the game will still continue to thrive, it may be harder with the vass
variety of available games nowadays but it doesnt hurt to try instead of just saying the game is "dead".

Hitboxes? Definitely a problem most people will have and complain about when playing KF1. If you're reading this and dont know what people refer to,
head hitboxes on KF1 have the tendency to move in places that do not match the actual animation shown on client/game when certain things occur
which throws people off when making shots. Unfortunately the game is no longer supported by TWI so we may never get the proper fix for this thatll
keep servers/games whitelisted. This is just one of the things you could really consider a bit buggy/janky, but it does not make the game entirely
unplayable and learning to work with the hitboxes isnt impossible and once youve learned to work with it, the game does become alot more enjoyable.

Now I’m not here to bash on KF2 or KF1 or say one is better than the other, put it simply, if you like KF2, great, if you hate KF2, great, if you hate KF1, great, if you like KF1, great, both games are different games that offer very different game plays etc, one game might be more enjoyable in certain aspects and the other in other aspects so it doesn’t hurt to open yourself into really trying both games.
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Showing 1-15 of 22 comments
[ScrN]PooSH Dec 8, 2021 @ 2:21am 
KF1 is very newcomer-unfriendly. While you haven't learned the basics, Normal difficulty seems impossible, even for FPS veterans. You got grabbed by Clots, puked by a Bloat, game over - a typical first game of a new KF1 player. It took me three attempts to start enjoying the game: I bought KF1 during Level-Up Update in 2009 but started playing it in late 2010. I rage-quite on the first two attempts, even wrote a negative review saying that the game sucks. Tripwire lured me back into the game with content updates. Nowadays, there are no updates for KF1 (except mods), hence nothing to draw players back.

KF2, on the other hand, has a way better first impression. You start with a perked weapon from level 0, have sprinting and bashing mechanics to get you out of the situations where you shouldn't be in the first place, etc.

KF1 starts to shine on Suicidal/HoE at perk level 6. KF2, on the other hand, has nothing to offer for skilled players seeking challenges, except arbitrary difficulty increase, such as unfair zeds spawns (e.g., 2FP+6QP on wave 2), teleporting zeds, nonsense damage resistances, etc. Imagine yourself as a racing driver. Growing driving skills allows you to take on higher challenges, such as handling faster cars at tougher corners. However, what KF2 does, is mess up with brakes and spill oil on the track, calling it "harder".

Unfortunately, nowadays, all new KF1 players are KF2 veterans tired of Tripwire's bull crap and seeking a better Killing Floor experience. KF1 has no chance to attract new players on its own. Recently there is a new tendency: Back 4 Blood players, excited about zombie shooting and frustrated by that overpriced but mediocre shooter, looking for alternatives, and find KF2. I bet soon some of them will switch to KF1 ;)

Regarding "dead game", KF1 has solid 300-500 concurrent players for the last 3+ years. KF1 is the best coop zombie shooter in the genre. Once you fall in love with it, there is no way back. You may get tired and stop playing it for a while, but you will always be getting back to it.

I have no idea what you mean by "toxic community". Did you play L4D? Or Quake? That's where the community is toxic A.F. KF1 community is very friendly to newcomers if the latter can communicate and wish to learn the game. "Idiot-Intolerant" <> "Toxic"
Originally posted by ScrNPooSH:
KF1 is very newcomer-unfriendly. While you haven't learned the basics, Normal difficulty seems impossible, even for FPS veterans. You got grabbed by Clots, puked by a Bloat, game over - a typical first game of a new KF1 player. It took me three attempts to start enjoying the game: I bought KF1 during Level-Up Update in 2009 but started playing it in late 2010. I rage-quite on the first two attempts, even wrote a negative review saying that the game sucks. Tripwire lured me back into the game with content updates. Nowadays, there are no updates for KF1 (except mods), hence nothing to draw players back.

KF2, on the other hand, has a way better first impression. You start with a perked weapon from level 0, have sprinting and bashing mechanics to get you out of the situations where you shouldn't be in the first place, etc.

KF1 starts to shine on Suicidal/HoE at perk level 6. KF2, on the other hand, has nothing to offer for skilled players seeking challenges, except arbitrary difficulty increase, such as unfair zeds spawns (e.g., 2FP+6QP on wave 2), teleporting zeds, nonsense damage resistances, etc. Imagine yourself as a racing driver. Growing driving skills allows you to take on higher challenges, such as handling faster cars at tougher corners. However, what KF2 does, is mess up with brakes and spill oil on the track, calling it "harder".

Unfortunately, nowadays, all new KF1 players are KF2 veterans tired of Tripwire's bull crap and seeking a better Killing Floor experience. KF1 has no chance to attract new players on its own. Recently there is a new tendency: Back 4 Blood players, excited about zombie shooting and frustrated by that overpriced but mediocre shooter, looking for alternatives, and find KF2. I bet soon some of them will switch to KF1 ;)

Regarding "dead game", KF1 has solid 300-500 concurrent players for the last 3+ years. KF1 is the best coop zombie shooter in the genre. Once you fall in love with it, there is no way back. You may get tired and stop playing it for a while, but you will always be getting back to it.

I have no idea what you mean by "toxic community". Did you play L4D? Or Quake? That's where the community is toxic A.F. KF1 community is very friendly to newcomers if the latter can communicate and wish to learn the game. "Idiot-Intolerant" <> "Toxic"

I definitely do not mean the entire community is toxic, in every game, there’ll always be some part of it that is made up of toxicity and it’s unfortunate for some that have to encounter that portion of the game.
Duke Nukem Dec 8, 2021 @ 3:19pm 
As a serious am series player, the mechainic problem used to cause large disagreement. New Serious Sam series have reload and sprint, while classic series don't have.

Eventually someone made an auto-run mod, allow you to walk at running's speed. Then there's a mod that disable the reloading. Problem solved.
Duke Nukem Dec 8, 2021 @ 3:24pm 
The Killing Floor 1 have some of most amazing weapon animations. The reloading animation are stiff, yet with strength. The sound, no matter the reloading sound or firing sound, are low pitch roaring, giving you a sense of safety.

That's why I always using Killing Floor mod in L4D2! But also I need to admit that zed spawning is really unfriendly to newcomers. I start with Hell on Earth, and spend two years until I kill kevin with my alien rifle or whatever---never lower the difficulty.
The0neThy0nly Dec 8, 2021 @ 8:58pm 
limp weapon reloading animation.
coash14 Dec 9, 2021 @ 7:53pm 
This game is, and will always a true classic.
Ender Zayne Dec 11, 2021 @ 9:38pm 
Men of culture don't hate it. It's superior to the second.
I actually played Killing Floor 2 before I played 1. I was very interested in trying out 1 and to be honest, I absolutely adore both games. I can definitely agree that KF1 can be extremely difficult, even more than KF2 in my opinion. The only problem I have with 1 is its extreme difficulty spikes. It feels like Normal is almost like Hell On Earth when there are max number of players in a server, making it almost impossible to survive especially if you're the last one standing. You lose health mega quickly even with armor. Beginner on the other hand is ultra easy even when you play with a perk that's not leveled up that much yet. The issue is the extreme difficulty difference between Beginner and Normal and it just makes it super unfair, in my opinion. The huge difficulty spikes is what kinda ruins the experience for basically everyone, in my opinion. Remember, all this is my opinion. That said, I still love KF1 regardless of my huge difficulty complaint. It's a super fun game and the custom maps are beyond cool. Love seeing the community's creativity.
Originally posted by AoiRyugokuTSFG1:
I actually played Killing Floor 2 before I played 1. I was very interested in trying out 1 and to be honest, I absolutely adore both games. I can definitely agree that KF1 can be extremely difficult, even more than KF2 in my opinion. The only problem I have with 1 is its extreme difficulty spikes. It feels like Normal is almost like Hell On Earth when there are max number of players in a server, making it almost impossible to survive especially if you're the last one standing. You lose health mega quickly even with armor. Beginner on the other hand is ultra easy even when you play with a perk that's not leveled up that much yet. The issue is the extreme difficulty difference between Beginner and Normal and it just makes it super unfair, in my opinion. The huge difficulty spikes is what kinda ruins the experience for basically everyone, in my opinion. Remember, all this is my opinion. That said, I still love KF1 regardless of my huge difficulty complaint. It's a super fun game and the custom maps are beyond cool. Love seeing the community's creativity.

kf1 seems difficult at first but once you learn to do a few things it becomes manageable. playing with a team is only difficult depending on the experience of the team and how well they're willing to work with eachother other wise if you have enough experience, you can technically survive on your own even if you're playing in a server with people.
Night_Sniper Dec 15, 2021 @ 1:54am 
As others mentioned, KF1 isn't very newbie-friendly.
You've seen Lewis BRRRT through entire AK ammo supply and charge with a knife? I mean, in other games it might work, melee in L4D is solid. Not in kf.
Spamming nades at big things in kf2 works, here it, uh, kinda rages that thicc boi and you get killed.

But what I would call the newbie killer is how unintuitive KF1 is.
First wave, you have NO idea how much of a difference scoring headshots makes to your ammo supply. Why can't you move all of a sudden? What's that thicc boi doing? OMG HE HAS NO HEAD!

But its okay, its wave 1.
Now the true brain cracker is at bay. The trader menu. I will be honest, as much as I hate kf2's trader, its a tad better than kf1's. The hell is DOSH? Why can't I buy more gun? Which of the sides is shop and which is inventory? How do I sell a bad gun? How do I see more different guns to choose from? Where is- Oh, the time is out... Ah, welp.

Then again, what you expect from "zombies"? They are either slow and boring or fast AF. KF1 is none of that. On wave 2 you see a siren and first thing you think is "AHHH MY EARS". Then crawlers and stalkers, husk is a major " OMG THEY GOT GUNS" moment, only guy here that kind of makes sense what he's up to is berserk(-er) - big guy, big blade, runs like a hungry hobo, got it.

Now add being so new that you can't buy a better gun because you bought second 9mm pistol and can't sell it cause its difficult. You're toast.

Running with a knife is faster. This is okay-ish thing you might expect from a game, esp if you've been playing alot of source games, aka CS:S and alike. But what you don't expect is that moving is overall a whole tad slower than in other games and you ALSO get slowed by the weight of your guns. This game relies not on quick draw and inhuman reactions, but on thinking your way out of a trouble and developing game sense. You quite literally can't kite forever like in CoD zombies.

I brought a total of 4 friends to this game. All of them I gifted that stuff. One barely plays but he fell in love with game's atmosphere and "DOSH, WANKERS, SMEGHEAD, YOU PRAT, BURN RUBBER YOU PILLOCKS".
Another started off without me, told me the game is dumb, I slap, show him some tricks, explain what he was doing wrong, he tried again and now he is already lvl4-5 on almost all perks and keeps calling me to play.
Third friend came here from, brr, CoD:Z. And immediately fell in love with how this game is slow, smart and you kill, Kill, KILL zeds all over the UK, cooperate, pick targets, how there are special COMBOS to kill large zeds, all the stuff about simultaneous explosions, how you have to do your perk's job to succeed and, once again, work together and cover your buddies to come out on top. There is nothing in this game that feels better than getting absolutely cooked and yet all your team comes to help and you survive. Other games just aren't designed around making sure your pals survive and don't let you quickly patch them up and put back to the frontline.
And last friend is ALL about playing with us and doing the mid-game memes and chitchat KF1 allows. He's just there, having fun. KF1 let's you have a different kind of fun, compared to other games, you just don't have same time to step back, write something in chat and insult zeds in other shooters.

And they ALL struggled at start with same things. How to shop. Run or stand ground. Where to go and where to hold. Shoot or not shoot big guy. This game is about BRAIN, not speed.

Even the newest player can feel important in kf1. And they most likely will be. Just having them on the secondary zed line, cleaning up the trash and screaming for help when things go south is a GRAND help to everyone. This is how one of my friends was fighting, and he figured it out by himself, when we were playing on normal/hard servers with other dudes. Putting all his life to letting others do their job at peace. Always remember to say thanks to a newbie who helps with a bit of zeds here and there, covering your backs, and tell them they are doing grand work. (Heck, this is how I was playing most of my early games - commando on a secondary line with lesser stream of zeds, so people don't have to spend a class not very suited for this job on it. And yet somehow I end up with most kills anyway, eh. More like trash line, not secondary line.)
Duke Nukem Dec 15, 2021 @ 2:27am 
Killing Floor 1 is klassic, no matter what. The modern FPS still can learn tons from it.
[ScrN]PooSH Dec 15, 2021 @ 3:35am 
Originally posted by Night_Sniper:
As others mentioned, KF1 isn't very newbie-friendly.
...

I 100% agree with everything that you wrote. New players need to be babysat for at least a few dozen hours - and only then a true enjoyment comes in. I started playing KF1 from the 3rd attempt; rage-quit on the first two tries. But it was back in 2009-2010 when there were only two zombie decent shooters: L4D and KF. Sooner or later you got bored with L4D and looked for alternatives, and KF1 was the only valid option. Nowadays, there are many zombie shooters. New players will not waste dozens of hours to get past all the alienating nonsense that KF1 throws at you at the beginning.

I made KF1 more-or-less newbie-friendly in ScrN Balance mod: players cannot be grabbed by Clots on normal, spawn with a perked weapon at lv0, passive perk bonuses, fixed hitboxes, blocked zed spawns in the room you've just been, etc. However, the chance that a player will start playing the modded game from the very beginning is tiny, unless invited/introduced by a friend.
Last edited by [ScrN]PooSH; Dec 15, 2021 @ 3:43am
Falesz Dec 17, 2021 @ 5:58am 
KF1 graphics are absolutely fine. Arguably a lot better than KF2 graphics. This game is a lot grittier, dirtier, colder, more unfriendly in visuals than KF2. The only thing I never liked is how bad the flashlight is.

The absence of sprinting is a design choice. There is even an in-game hint for it: if you want to go faster, equip the knife. It's a trade of combat capacity for speed.

The rest I pretty much agree with.
Natasha Dec 18, 2021 @ 9:44am 
KF1 is a vastly superior game to KF2.
ORBITPATROL Dec 22, 2021 @ 11:43am 
Everyone? It has 96% positive reviews in total. Skip telling your fake news and move on.
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Date Posted: Dec 7, 2021 @ 4:54pm
Posts: 22