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The process of setting up a dedicated server is pretty straightforward. It's described in the respective TWI Wiki page[wiki.tripwireinteractive.com]. However, I'd like to note the following:
Secondly, yes, hitboxes in this game are counterintuitive at times. In order to see them and study their behaviour, download any Test Map which shows hitboxes:
Unfortunately, at this moment SteamyTestMapV3 and SteamyTestMapV3RodeoMod are not available in the Steam Workshop, and the original download links are broken. However, they can be downloaded from an alternative resource - http://killingfloor.ru/xforum/threads/raznye-game-type-i-karty-k-nim.4219. Search for "Testing Mode", and reveal the spoiler ("Спойлер"). "D/L" links are the ones I listed above.
Alternatively, you can look for servers running these maps, download them and extract all the required files from the Cache folder.
SteamyTestMapV3 and SteamyTestMapV3RodeoMod
ESC -> Commands -> Misc. options -> Check "Draw head hitboxes".
The color of the hitboxes can be cutomized in the "Display" tab ("Head Hitboxes").
TheTestMap-2
ESC -> Testmap -> Generic -> Check "Display headzones" (head hitboxes) and "Display Hitboxes" (other hitboxes).
DL the testmap, turn on 'show hitboxes' observe fleshpound and scrake 'hitboxes' from all angles and hurt yourself laughing at TWI's ineptitude. "Not Broken"? Riiiiiight then.
The fact that you need a testmap to find a hitbox on head which is not even on the head or anywhere near it, is... broken beyond belief.
Try to practice more and watch faked player challenge solo videos.
If you're concerned, set your sensitivity to be slower for precise aiming, disable mouse acceleration, set a bigger field of view value (110-120) and increase server tickrate to 60Hz.
Nah, the hitboxes are a joke, maybe twi could make them to actually be on the targets instead, instead of jumping around the place like a rabbit on fire and spinning around the outside of the animations like a dizzy whirlwind? Watch a video of some doughnut to find a hitbox that should be on a head to start with? Use a testmap and 'show hitboxes' to find out how badly they are made and aren't even on the head at all a lot of the time, all because they ARE in fact broken? No thanks.:)
If you have demos or even other perks shooting at your zeds, expect them to be broken as well quite often.
Once again, this game has static hitbox, just like in Quake 1. The Patriarch even has his head hitbox located at his hand (not even kidding).