Ex-Zodiac

Ex-Zodiac

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ThreeSon Oct 7, 2021 @ 10:27am
Runs pretty fast
I guess I might just be too used to playing Star Fox on SNES, and I appreciate this being playable at 60 FPS, but I think that increased game speed comes at the cost of everything moving a little too fast.

I actually manually switched down to 30 FPS in the menu and that did help some, although I would still hope you could maybe slow it down a little bit more, if that is plausible.

Mostly I just don't want the game to be over too quickly, but also with the current speed it's hard to read messages from teammates and track enemies at the same time.
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Showing 1-15 of 24 comments
Umbaupause Oct 7, 2021 @ 3:54pm 
Yeah, honestly this would be nice in 60fps, and without everything giving you what feels like 5 frames from the shots going off to being hit. I'm playing with a keyboard so it could just be me fiddling (this game probably needs shoulder buttons and an analog stick to play best I guess?), but it also felt like I was playing a version that was somehow running too fast, like old DOS games on unlimited speed.
Ben  [developer] Oct 15, 2021 @ 4:14am 
To be honest, I've wrestled with the idea of the game being a bit too fast from the start. It's a tricky one as I do want a relatively fast-paced game, but I completely understand what you're describing. I'm just worried if I slow down the game a bit, other people will be annoyed instead. It's a tricky one to fix, but it's definitely something I'm still trying to figure out.
ThreeSon Oct 15, 2021 @ 4:31am 
Thanks for replying. Also I will add that I'm not asking to make the game easier, even though a slower game would necessarily be an easier game if nothing else was changed except the speed. I like difficult games and this one feels like a good challenge so far.

So basically, I understand if you're not able to make any significant adjustments.
Chambs Oct 16, 2021 @ 4:39pm 
I honestly enjoyed the speed of the game. It feels more challenging than the original starfox and starfox 64, which is fitting considering this game is presumably addressed at people who played the classics and are adults now. That said, I agree that it's hard to read the messages during the game, and after playing for a while it gave me a bit of motion sickness.
Wooph Oct 16, 2021 @ 9:37pm 
I'm really happy with the pacing of the game right now, so I don't think it should be slowed down at all.
Ben  [developer] Oct 24, 2021 @ 6:37am 
Originally posted by Chambs:
I honestly enjoyed the speed of the game. It feels more challenging than the original starfox and starfox 64, which is fitting considering this game is presumably addressed at people who played the classics and are adults now. That said, I agree that it's hard to read the messages during the game, and after playing for a while it gave me a bit of motion sickness.

If I can get voice acting for the game, then that should help hopefully :)
Inkajoo Nov 23, 2021 @ 11:34am 
I found it just a bit too fast. Wanting a game to be fast-paced is one thing but it doesn't have to be constantly fast or SO fast. This is like insane bonus-stage fast as it is. Give the player room to breath between challenges ... and dial back the general speed by 10-20% to start?
Last edited by Inkajoo; Nov 23, 2021 @ 11:35am
Ikagura Dec 5, 2021 @ 4:07pm 
Originally posted by Chambs:
I honestly enjoyed the speed of the game. It feels more challenging than the original starfox and starfox 64, which is fitting considering this game is presumably addressed at people who played the classics and are adults now. That said, I agree that it's hard to read the messages during the game, and after playing for a while it gave me a bit of motion sickness.
Starfox 64 was already easier than the original as well.
I also prefer the game as it is right now, and wouldn't enjoy having it slowed down.

In Alien Soldier for the Genesis/Mega Drive, the easy mode allowed you to change the game's speed at any time in increments of 25% simply by pausing and pressing a button. It was meant to be a training tool, and you still had to play the game at full speed on hard.

Though I've never really used it, I think it was a great, non-intrusive way to adjust the game speed and prepare the player for the higher difficulty level (a.k.a. the way the game was meant to be played). Perhaps something like that could be useful here as well?
Ikagura Dec 11, 2021 @ 12:24pm 
Originally posted by Commander Fabricio:
I also prefer the game as it is right now, and wouldn't enjoy having it slowed down.

In Alien Soldier for the Genesis/Mega Drive, the easy mode allowed you to change the game's speed at any time in increments of 25% simply by pausing and pressing a button. It was meant to be a training tool, and you still had to play the game at full speed on hard.

Though I've never really used it, I think it was a great, non-intrusive way to adjust the game speed and prepare the player for the higher difficulty level (a.k.a. the way the game was meant to be played). Perhaps something like that could be useful here as well?
I loved that feature (because of the bombastic action the game had).

Alien Soldiers had a lot of bosses and I loved that.

It was also funny how there were only two difficulties: Supereasy and Superhard.
Ben  [developer] Dec 15, 2021 @ 2:33pm 
Originally posted by Commander Fabricio:
I also prefer the game as it is right now, and wouldn't enjoy having it slowed down.

In Alien Soldier for the Genesis/Mega Drive, the easy mode allowed you to change the game's speed at any time in increments of 25% simply by pausing and pressing a button. It was meant to be a training tool, and you still had to play the game at full speed on hard.

Though I've never really used it, I think it was a great, non-intrusive way to adjust the game speed and prepare the player for the higher difficulty level (a.k.a. the way the game was meant to be played). Perhaps something like that could be useful here as well?

I did wonder if a setting like that could work, but I haven't tested it out yet. Good idea though, Alien Soldier is a great game and one of my favourites. I'd love to do a tribute to it one day, but that'll have to wait for now ;)
ThreeSon Dec 15, 2021 @ 2:59pm 
Originally posted by Ben:
Originally posted by Commander Fabricio:
I also prefer the game as it is right now, and wouldn't enjoy having it slowed down.

In Alien Soldier for the Genesis/Mega Drive, the easy mode allowed you to change the game's speed at any time in increments of 25% simply by pausing and pressing a button. It was meant to be a training tool, and you still had to play the game at full speed on hard.

Though I've never really used it, I think it was a great, non-intrusive way to adjust the game speed and prepare the player for the higher difficulty level (a.k.a. the way the game was meant to be played). Perhaps something like that could be useful here as well?

I did wonder if a setting like that could work, but I haven't tested it out yet. Good idea though, Alien Soldier is a great game and one of my favourites. I'd love to do a tribute to it one day, but that'll have to wait for now ;)

I just want to re-emphasize that my desire for the game to move slower doesn't have anything to do with difficulty. I will always be the first to complain that modern games are way too easy. All I want is to have more time to enjoy the game.
oohhboy Jul 24, 2022 @ 1:21am 
A bit of a necro but better than a new thread.

Have you considered a "SNES" mode? Part of why SNES games were easier/readable than modern takes of the same is the janky, sluggish, low graphics/logic frame rate. 30FPS would be considered wildly optimistic. It was an unintentional "Bullet time". How you would emulate that is more complex than some curve as each effect had very different impacts.

Either way, looking forward to your progress!
Originally posted by oohhboy:
A bit of a necro but better than a new thread.

Have you considered a "SNES" mode? Part of why SNES games were easier/readable than modern takes of the same is the janky, sluggish, low graphics/logic frame rate. 30FPS would be considered wildly optimistic. It was an unintentional "Bullet time". How you would emulate that is more complex than some curve as each effect had very different impacts.

Either way, looking forward to your progress!

That'd be pretty cool/funny, lower framerate smoothly (from say, 30 to 20fps, and game speed down by a bit less) depending on the number of enemies on screen plus effects / or bombs thrown off.

From the demo I played a few months ago, I do feel that the game runs a bit fast regardless of FPS and allowing say 10% increment slowdown slider (Up to 70% of current speed, say 30 -> 27 -> 24 (cinematic meme!) -> '21FPS SNES style') for the ship movement speed and enemy AI would keep everyone happy if it's not a huge rework of the engine
oohhboy Jul 24, 2022 @ 11:07pm 
21fps is impossible, the frame buffer maxes out at 20fps XP. SF goes well into the single digits. You can't get away with such low frame rates today as the logic (mostly) still runs at full speed no matter how many frames you lose. Zodiac would have to cap the frames, couple the logic to the frames and a clock rate to restrict the logic speed then give weight to each effect/polygon/entity to emulate the effect of multiple bottle necks. I have yet to see it done intentionally. It would be crazy cool to see.
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