Farming Simulator 22

Farming Simulator 22

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Pops_Rogers Apr 16, 2022 @ 3:28pm
Modding question
Is "updateMass="false"" not a thing anymore?
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FWSWBN Apr 16, 2022 @ 4:37pm 
i use it many times and it works...

must look liket this.... (example)

capacity="250000" updateMass="false" >

and it works fine
Pops_Rogers Apr 16, 2022 @ 11:09pm 
Originally posted by FWSWBN:
i use it many times and it works...

must look liket this.... (example)

capacity="250000" updateMass="false" >

and it works fine

Here's a cut and paste from the xml......
<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="150000" updateMass="false" >
Used it in 19 a million times. I just started playing 22 last night and grabbed my Man Kipper and tried it and it broke it, took it off and it worked fine, tried again and it broke again. Hmmmmm ok then back to the drawing-board.
FWSWBN Apr 17, 2022 @ 2:09am 
There is no mistake, i cant see any.
Maybe look that there are more capacity textfragments.

try this
<fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="bulk" capacity="150000" updateMass="false" >


wich kipper you mean from MAN?
it is a mod or from basegame?
maybe you have a information for me

under settings you have an option something like "fill limit or weight" this option must be OFF not ON.

i changed arround 100 trailers and also buildings (buildings dont need updatemass false) and it works fine. i also changed trailer from basegame not only mods.
Last edited by FWSWBN; Apr 17, 2022 @ 3:04am
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Date Posted: Apr 16, 2022 @ 3:28pm
Posts: 3