Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
combine harvester: John Deere CP690 (original)
And 2. I bought another field when testing the above went and got another harvester that had approximately 2100 cotton when done and I could not unload that one either. GIANT needs to fix this.
And I recommend the mod "Extended Input HUD" for learning / remembering the keys / buttons.
EDIT: I suggest that mod, as it allows to expand the F1 help to silly levels. Try it :)
What I have found is that if a bale counter mod is used; the Case cotton harvester loses the ability to unload a partial bale. I cut the Vermeer DLC off due to it having the bale counter in it and I could then unload a partial bale again with the Case harvester.