Farming Simulator 22

Farming Simulator 22

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Nerdfection Dec 21, 2021 @ 12:23pm
Custom Button Mapping for Mods?
Hello! I was wondering if anyone knows how to set a custom button for a mod? For example I got the GPS mod and it says the controls are CTRL+S and ALT+C, however I have a side panel I'd like to set these functions to. I don't see any control options for mods in the settings.

Thank you!
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Llandari Dec 22, 2021 @ 12:29am 
The key bindings are in the mod xml-file. You can change them there.
Decker_MMIV Dec 22, 2021 @ 2:01am 
In case the mod is correctly made by the modder/scripter, then it would be possible to change and assign keys/buttons to the actions, from within FS22 game's own "Controls" page - which is in the ESC menu and second-last page. Then scroll down the long list of actions, and try to see if the mod has its own section of actions and key/button-bindings.

However, be wary of using mods, where the keys are hardcoded within the scripts themselves. - I personally avoid using such mods, as it shows the modder/scripter hasn't put enough effort into their mod, making its actions customizable/re-bindable by the player.

The thing that Llandri suggest, should also be avoided, as when you modify anything within a mod's ZIP-file, it will not be possible to use that again for multiplayer - unless you distribute your personal edit of it to the other participants ... and this always leads to confusion among players, as then they cannot use "the same mod" (which is not exactly the same, as it has a different hash-value) in other multiplayer sessions.
Nerdfection Dec 22, 2021 @ 8:12am 
Originally posted by Decker_MMIV:
In case the mod is correctly made by the modder/scripter, then it would be possible to change and assign keys/buttons to the actions, from within FS22 game's own "Controls" page - which is in the ESC menu and second-last page. Then scroll down the long list of actions, and try to see if the mod has its own section of actions and key/button-bindings.

However, be wary of using mods, where the keys are hardcoded within the scripts themselves. - I personally avoid using such mods, as it shows the modder/scripter hasn't put enough effort into their mod, making its actions customizable/re-bindable by the player.

The thing that Llandri suggest, should also be avoided, as when you modify anything within a mod's ZIP-file, it will not be possible to use that again for multiplayer - unless you distribute your personal edit of it to the other participants ... and this always leads to confusion among players, as then they cannot use "the same mod" (which is not exactly the same, as it has a different hash-value) in other multiplayer sessions.
Thanks for the response! Yeah I'm not sure why I couldn't find it initially, it's way at the bottom of the controls menu.
OIFsurvivor Jul 19, 2023 @ 5:20pm 
Originally posted by Llandari:
The key bindings are in the mod xml-file. You can change them there.
Know any howto to make custom key bindings?
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Date Posted: Dec 21, 2021 @ 12:23pm
Posts: 4