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However, be wary of using mods, where the keys are hardcoded within the scripts themselves. - I personally avoid using such mods, as it shows the modder/scripter hasn't put enough effort into their mod, making its actions customizable/re-bindable by the player.
The thing that Llandri suggest, should also be avoided, as when you modify anything within a mod's ZIP-file, it will not be possible to use that again for multiplayer - unless you distribute your personal edit of it to the other participants ... and this always leads to confusion among players, as then they cannot use "the same mod" (which is not exactly the same, as it has a different hash-value) in other multiplayer sessions.