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weed as soon as you see them
with that order im around 97-98% bonus of the 100 you can get
In short:
If field needs PLOWING:
-> Mulch stubble (2.5% bonus)
-> Plow (15%)
-> Seed + Fertilizer (22.5%)
-> Roll field before seeds germinate (2.5%)
-> Fertilizer after one growth stage (22.5%)
If field DOESN'T need plowing:
-> Direct seeder + Fertilizer (25%) -- according to experimentation from Farmer Cop, you gain the Mulching benefit when using a direct seeder on top of stubble
-> Roll field before seeds germinate (2.5%)
-> Weeder/Hoe (20%) -- don't let weeds get to the last stage, herbicide reduces yield
-> Fertilizer after one growth stage (22.5%)
If field needs LIME (15%):
-> Apply lime before you start any other steps. The order for lime doesn't actually matter much, but it's more realistic to apply lime before you work the soil, so that when you do lime gets incorporated into it.
You should be getting 100% bonus yield on fields that don't need plowing, liming, weeding, and have been mulched, rolled, and fertilized twice. Mulching and rolling have too small an impact to be worth the capital cost and the work hours if you're just starting and have few fields to work (5% bonus yield over a small harvest likely won't pay the cost of leasing/buying the equipment).
50 extra crops on 1000 liter, for 2 extra steps, no thanks.
At best i see a "roleplay" value in it, you do it cause it would be realistic maybe, but other than that... nope.
Also herbicide works before any weeds show up. If weeds show up at any point it reduces yield even if sprayed after