Farming Simulator 22

Farming Simulator 22

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Jason Sharpe Dec 19, 2021 @ 12:22pm
What's with the "field needs rolling" after planting and crops are growning.
I keep getting this message now with the new update. I tried rolling over my crops with the roller. I have crop destruction off just in case. Well I play with it off anyways lol!. But is anyone else getting this? Is this a bug I can just ignore or is there a step I'm missing?
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Showing 1-15 of 29 comments
spyhunter Dec 19, 2021 @ 12:37pm 
seen this myself, quite sure its a bug or something.

our field prep goes as follows straight after harvest

mulcher, cultivator, roller, seed, fertilise, herbicide and a final fertiliser all in the same day. we noticed that the roller keeps coming up even though we have already rolled it
noel Dec 19, 2021 @ 3:28pm 
Originally posted by ~X~spyhunter:
seen this myself, quite sure its a bug or something.

our field prep goes as follows straight after harvest

mulcher, cultivator, roller, seed, fertilise, herbicide and a final fertiliser all in the same day. we noticed that the roller keeps coming up even though we have already rolled it

ive had that also as well as with lime and also when using the map it wont update to show where you have been
Sharp777 Dec 19, 2021 @ 3:32pm 
I had 3 grass fields pre patch. After patch they all show need rolling. I cut the grass, then used a grass roller right after cutting and they still show need rolling.
Last edited by Sharp777; Dec 19, 2021 @ 3:32pm
Silky Rough Dec 19, 2021 @ 3:49pm 
You must roll immediately after sowing and before 1st stage growth.
Silky Rough Dec 19, 2021 @ 3:51pm 
Originally posted by ~X~spyhunter:
mulcher, cultivator, seed, roller, fertilise, herbicide and a final fertiliser all in the same day.
Fixed the roller location :)

Also not sure how you fertilise twice in same day, I didn't think you could.
Joelle Dec 19, 2021 @ 3:56pm 
FYI, it isn't a bug, they added more information to show the various states that affect yield outcomes. There is a 2.5% yield bonus tied to soil rolling. You need to use the rollers after sowing to gain that bonus.

Go here to learn more on yield....
https://www.farming-simulator.com/newsArticle.php?&news_id=291

Go here for details on rollers...
https://www.farming-simulator.com/newsArticle.php?&news_id=295
Joelle Dec 19, 2021 @ 3:57pm 
Originally posted by Silky Rough:
Originally posted by ~X~spyhunter:
mulcher, cultivator, seed, roller, fertilise, herbicide and a final fertiliser all in the same day.
Fixed the roller location :)

Also not sure how you fertilise twice in same day, I didn't think you could.

Correct, you cannot 2x fertilizer in same day to the best of my knowledge. If you add fertilizer before sowing and then expect it to be added during the seeding process, it consumes the material, but doesn't change the soil state.
margalus Dec 19, 2021 @ 3:59pm 
Originally posted by Silky Rough:
Originally posted by ~X~spyhunter:
mulcher, cultivator, seed, roller, fertilise, herbicide and a final fertiliser all in the same day.
Fixed the roller location :)

Also not sure how you fertilise twice in same day, I didn't think you could.

All you need is a field state change. It's been that way forever in FS games. fertilize, then cultivate and fertilize again. Or cultivate, fert, seed and then fert. As long as there is a field state change you can do it.
ждун Dec 19, 2021 @ 4:00pm 
Originally posted by ~X~spyhunter:
our field prep goes as follows straight after harvest

mulcher, cultivator, roller, seed, fertilise, herbicide and a final fertiliser all in the same day.

I have figured out that you can use the mechanical weeders anytime, even before seeding and the weeds will not appear until harvest. So it works exactly like herbicides. However unlike mechanical weeding, herbicides cost you lots of money which can reduce your income from a field significantly, especially on hard difficulty. There are also rumors that herbicides reduce yield but i don't know for sure on this one.

Anyway, i suggest replacing herbicides in your sequence with mechanical weeding. It does exactly same thing just cost you much less. Also weeders are much cheaper then spraying equipment. You still can do everything in one day and then just forget the field until next harvest.

I usually do this sequence in one day:

shallow cultivation, fertilize (1), seeding, fertilize (2), mechanical weeding.

Shallow cultivation is good enough but the tools require less power and run much faster. I don't mulch anymore as i didn't see any positive effect in my tests with regular crops such as wheat, barley, oat etc.. Same with rolling. I guess this is only needed for certain fruits.
Last edited by ждун; Dec 19, 2021 @ 4:07pm
Joelle Dec 19, 2021 @ 4:07pm 
Originally posted by ждун:
Originally posted by ~X~spyhunter:
our field prep goes as follows straight after harvest

mulcher, cultivator, roller, seed, fertilise, herbicide and a final fertiliser all in the same day.

I have figured out that you can use the mechanical weeders anytime, even before seeding and the weeds will not appear until harvest. So it works exactly like herbicides. However unlike mechanical weeding, herbicides cost you lots of money which can reduce your income from a field significantly, especially on hard difficulty. There are also rumors that herbicides reduce yield but i don't know for sure on this one.

Anyways, i suggest replacing herbicides in your sequence with mechanical weeding. It does exactly same thing just cost you much less. Also weeders are much cheaper then spraying equipment. You still can do everything in one day and then just forget the field until next harvest.

I can confirm herbicides reduce yield. It is also highlighted on FS Academy post, but does not state the exact amount. At one point I may test to see the specific amount.
https://www.farming-simulator.com/newsArticle.php?&news_id=293
BlackAngel Dec 19, 2021 @ 4:07pm 
For crop fields, you need to roll BEFORE seeding and AFTER seeding. Before seeding creates the seed-bed - i'm unsure if the 5% bonus from this is working. After seeding removes the "need rolling" and improves yield by 5%.
Silky Rough Dec 19, 2021 @ 4:10pm 
Originally posted by margalus:
Originally posted by Silky Rough:
Fixed the roller location :)

Also not sure how you fertilise twice in same day, I didn't think you could.

All you need is a field state change. It's been that way forever in FS games. fertilize, then cultivate and fertilize again. Or cultivate, fert, seed and then fert. As long as there is a field state change you can do it.
I guess that explains things. I sow with ESPRO 6000 with fert' so there's no change after that unless I roll.

But @-X-spyhunter only had herbicide between ferts' so he'd be wasting fert.
Silky Rough Dec 19, 2021 @ 4:13pm 
Originally posted by BlackAngel:
For crop fields, you need to roll BEFORE seeding and AFTER seeding. Before seeding creates the seed-bed - i'm unsure if the 5% bonus from this is working. After seeding removes the "need rolling" and improves yield by 5%.
I just tried to put down a roller pre-seed and AI said no. I'm un-cultivated though because I use a drill.
Joelle Dec 19, 2021 @ 4:17pm 
Recipe for 100% yield

Mulch 2.5%
Plow (If Required) - 15%
Lime (If Required) -15%
Roller/Stonepicker - No yield benefit, just purely to get rid of rocks that are small/large
Sow + 1 Fertilizer Stage - 22.5%
Soil Rolling - 2.5%
Weeding - 20%
2nd Fertilizer Stage next day - 22.5%
---
*100% bonus yield

*If you didn't use a weeder or hoe and used herbicide there is a penalty to yield. It isn't stated how much of a penalty it is, nor have I tested to see what it is. Might do so at some point.
935turbo Dec 19, 2021 @ 5:45pm 
I have always fertilized twice in the same day as long as there is a state change of some kind on the field. I usually slurry after plowing or cultivating and immediately use a seeder that applies solid fertilizer. The seeds count as a state change and the solid fertilizer can be applied as the seeds are sown.
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Date Posted: Dec 19, 2021 @ 12:22pm
Posts: 29