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1) fertilize, lime, plowing, mulching, etc, etc do not change by difficulty level (or at least not base game 1.2.0.0) The rate you are paid changes based on base price of the product (which does change based on difficulty.)
2) Fertilizer is I think 24% per spreading (so 48% total). To get to 98% most likely you have (or have the options turned off and get it automatically) plow (15% I think), Lime (15%), weed (20%) and 2X lime (48%). Don't hold me to the exact percentages there but I do know that it is 98% if and only if all are done. Mulching another 2.5% and rolling after seeding 2.5% will get it to 102%. Rolling rocks before planting(gets rid of small stone and supposed to give a bonus although I do not think it works). Rocking picking gives no bonus but prevents wear to equipment.
3) The second fert state does not require a growth state at least currently only a change of any state (growth, soil state, etc.) Currently when a crop is ready (at least for grain that is) I harvest, much, lime if needed, plow with a sub soiler (leaves as a cultivated state so have the one implement instead of both a plow and cultivator), fertilize, seed, roll, fertilize (seeding/rolling changed soil state), weed (yes weeds do not have to have appeared just look at the field info screen after seeding, also this makes sure you can use a weeder as weeds tend at times to jump past the first growth state). So the result is I just got 102% all in the same day with back to back operations and do not have to touch it till it is ready to harvest again. 102% is the best I have figured out how to get so if you find something better let me know