Farming Simulator 22

Farming Simulator 22

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Baa_Bass Apr 23, 2024 @ 9:47pm
FS 25
I just want to see what are your guess on the release of the next farm sim if there is one. Considering this new DLC, do you guys think it can influance the release date or not.
i would like to know what is the new feature or new thing you would like to see in this new farm sim, for me it would be dynamic ground.
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Showing 1-14 of 14 comments
Thunderhoof Apr 24, 2024 @ 5:57am 
need to fix this one first
Nef Apr 24, 2024 @ 10:49am 
IIRC the previous announcements have all been like February?

Guessing they'll squeak another year out of this one, especially as it got a Year 2 pass
dogwalker1 Apr 24, 2024 @ 11:01am 
Originally posted by Baa_Bass:
i would like to know what is the new feature or new thing you would like to see in this new farm sim, for me it would be dynamic ground.
I would like to see them properly implement Seasons and weather effects - and by 'effects' I do not mean just visual effects. The weather is such a hugely important factor in farming after all... The FS19 Seasons mod contributed so much to gameplay and workload management compared to the quasi-cosmetic thing called 'Seasons' in the FS22 base game.

They should also either fix stones or get them out of the game. And hopefully they'll refrain from adding further such good ideas unless they implement them properly.

Every new release seems to be several steps forward but a step or two backwards, annoyingly. It's a great game overall, with each new release though it always feels like they could have hit it out of the park, but decided "nope, we hit doubles around here".
Last edited by dogwalker1; Apr 24, 2024 @ 11:08am
illgib Apr 24, 2024 @ 11:18am 
Originally posted by dogwalker1:
Originally posted by Baa_Bass:
i would like to know what is the new feature or new thing you would like to see in this new farm sim, for me it would be dynamic ground.
I would like to see them properly implement Seasons and weather effects - and by 'effects' I do not mean just visual effects. The weather is such a hugely important factor in farming after all... The FS19 Seasons mod contributed so much to gameplay and workload management compared to the quasi-cosmetic thing called 'Seasons' in the FS22 base game.

They should also either fix stones or get them out of the game. And hopefully they'll refrain from adding further such good ideas unless they implement them properly.

Every new release seems to be several steps forward but a step or two backwards, annoyingly. It's a great game overall, with each new release though it always feels like they could have hit it out of the park, but decided "nope, we hit doubles around here".
As long they'll keep it modular options wise, i don't wanna be forced to play hardcore season or none, i hated the original mod and i'm gladly playing the 22 version, even though i would like some more seasonal effects.
Even simple snow tracks.
illgib Apr 24, 2024 @ 11:20am 
And i think time are mature enough for actual npc around the maps, other farmers working on their fields instead of sudden texture changes, actual npc to talk to to get contracts added to the usual menu page, it will make feel the worl much more alive, actually it's a cardboard deadland diorama.
How come so many fields and your's the only one farm around?
Scarecrow Apr 25, 2024 @ 4:34am 
Originally posted by Thunderhoof:
need to fix this one first

As someone who played FS 15, 19, and now 22, I can assure you, they don't fix the old ones before releasing a new one.
dazzaplin Apr 25, 2024 @ 11:09am 
Originally posted by illgib:
And i think time are mature enough for actual npc around the maps, other farmers working on their fields instead of sudden texture changes, actual npc to talk to to get contracts added to the usual menu page, it will make feel the worl much more alive, actually it's a cardboard deadland diorama.
How come so many fields and your's the only one farm around?

I completely agree, but look how bad the cars are, they get into traffic jams all the time and while I chuckle sometimes at the realism of that, it's annoying having to turn the traffic off and on again to reset it. The cars knock over road signs all the time as well.

So I'm not that confident Giant's could handle having npc farmers even driving around let alone working their fields.

I've still got deer running up barn walls and the occasional crow landing vertically on a wall face. At the very least Giant's should contract another developer to handle what they clearly have troubles with.
illgib Apr 25, 2024 @ 1:05pm 
Originally posted by dazzaplin:
Originally posted by illgib:
And i think time are mature enough for actual npc around the maps, other farmers working on their fields instead of sudden texture changes, actual npc to talk to to get contracts added to the usual menu page, it will make feel the worl much more alive, actually it's a cardboard deadland diorama.
How come so many fields and your's the only one farm around?

I completely agree, but look how bad the cars are, they get into traffic jams all the time and while I chuckle sometimes at the realism of that, it's annoying having to turn the traffic off and on again to reset it. The cars knock over road signs all the time as well.

So I'm not that confident Giant's could handle having npc farmers even driving around let alone working their fields.

I've still got deer running up barn walls and the occasional crow landing vertically on a wall face. At the very least Giant's should contract another developer to handle what they clearly have troubles with.
Traffics are simple shapes along a spline, probably with some kind of trigger ahead to "cast" a when overlap with something. That's why an old R5 can back flip a 500hp harvester like it's made of tinfoil.

They could use the hired workers system, it's already in place and it could finally be the occasion to fix it.
Wizard Apr 25, 2024 @ 3:48pm 
As long as the game is being dumbed down for console players, I seriously doubt we'll be able to have nice things like adaptive traffic and neighboring farms with AI workers.
Eightball Apr 25, 2024 @ 6:24pm 
We have already passed the 'ever 2 years a new game' time frame we saw with 17, 19 and 22. In fact, as you know, we are pushing 3 years.

I agree with those that say we will get at least another year out of 22, but perhaps they will announce something when we actually hit 3 years this November.

I have often wondered if new game releases are tied to licensing rights (and their contractual time periods) from the major brands represented in game and if so maybe these periods have been lengthened with 22.

It could also be the case Giants is trying to develop something more revolutionary for the next game as opposed to the usual evolution of the game and until they get there they can keep adding to 22 via DLC.
Wizard Apr 25, 2024 @ 6:47pm 
It's also quite possible that the every two year release cycle was something their previous publisher insisted on. Now that they're self published, those requirements don't apply. I wouldn't be surprised if the next game is just called "Farming Simulator" and doesn't have a numbered date attached to it.
Last edited by Wizard; Apr 25, 2024 @ 6:59pm
Baa_Bass Apr 25, 2024 @ 10:30pm 
One of the problem i think is that they have no competitors. They don't have the pressure to do something better that another studio.

Honestly, farm sim 17 19 and 22 are very look a like just with added feature and some shinny reworked texture. I would love so much to be able to put duals on tractors for other reason than the look of it..

I might be all wrong on that, this is only my thought. I really hope that the next farm sim is going to be a big thing.
illgib Apr 26, 2024 @ 11:56am 
The prblem it's the same for the various Ea sports titles, every one or two years a couple of features and a full price.
Instead ATS and ETS have already many years and they simply keep adding and updating the base, Giants should do the same with the next title, a new base game open to "infinite" emprovements.
Makes no sense a new game every 3/4 years for 40€ with some addings.

It would be even more profitable dlcs wise then sell a new game everytime, i would be well more prone to spend in those if i don't have to wait for a Premium edition that can't be bought 2 years after.
7Games a Day Apr 26, 2024 @ 1:05pm 
Originally posted by Baa_Bass:
I just want to see what are your guess on the release of the next farm sim if there is one. Considering this new DLC, do you guys think it can influance the release date or not.
i would like to know what is the new feature or new thing you would like to see in this new farm sim, for me it would be dynamic ground.
In my mind this is here for at least 4 years so it would be named farming simulator 26 and released late 2025
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Date Posted: Apr 23, 2024 @ 9:47pm
Posts: 14