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Rapporter et problem med oversettelse
I like the random demand at sell points idea, but it is implemented poorly IMO. If there is a demand for 1350l of flour, and I bring 2 pallets of flour to the sell point, I then have to take a 650l partial pallet and go sell it somewhere else, or have it clog up my warehouse till they decided to buy flour again.
Oma Tana's mod (that had to get it's name changed for this one) takes everything and sells them off slowly, and the profits kind of trickle in over time. I think this is a much better way to achieve this.
Watching DJ and Klutch's video on it also shows in the current state, selling products this way is INCREDIBLY op. There was milk selling for over $50k/1000l. It's honestly not that hard to make money in this game. We don't need another cheat mod. Even console players have government subsidy mod. I am hoping that will get fixed in an update, cause it just looks wrong on the prices screen.
The liquid fertilizer production actually works, is cool, and is based on real life tech.......So there's that.
The numbers does not matter. What matters is what you can get for that same amount, where you live.
That's really not how value/money work.
Get ready for new bugs and crashes... lol.
I agree and at the same time I don't agree.
A free mod from modhub or other site offer nothing more than as-is state. It might already be broken with the recent update or might break the next update and the one who did the mod have no reason to fix it besides them wanting to. Depending on the mod that might break your 500h save game beyond repair.
While paid content comes with support that will keep the product working with future updates. While this will never delete all bugs (that's close to impossible) it will limit the gambreaking ones.
As for crashes, I probably haven't had a crash in FS22 that wasn't bound to a mod since the less than stellar release of the game.
So if I could get that for free, there's no reason to pay for the content. But since I can't get that for free, I don't mind paying a value I consider fair in exchange for a product.
How long did it take Giants to fix the FS22 bugs that were caused by the complete lack of testing before the game's release?
What about DLC bugs?
And the straw add-on joke?
Sugar cane in the android version...
Need more examples of the Giants' complete lack of quality and testing? The list is long.
Paying for something without quality because you believe there have technical "support"...
The Giants lost respect for their players a long time ago.
Anyway...
I'm not going to argue about quality with people who are deceived by greedy and incompetent developers.
I'm still waiting for the Giants promise made in the fs22 launch announcement.
The FS22 would have "artificial" life in the fields and cities.
Where is it?
And to make matters worse... are there people hoping for a new game in 2025? 2026? or 2030.
The deluded...
It is a fact!
https://youtu.be/_jd-1UYBi_g?si=hIlShj3DSadiEJx-
Still a great deal?
If you have enough tin foil you should start making hats because it seems like a few folks in here think an $8 DLC is some kind of conspiracy.
It's easier to spend other people's money.
But anyway...
Everything indicates that the scam was ready until someone decided to test it.
And they discovered that the new DLC doesn't even work.
Well... quality...
What defines you is not who you are or what you do... what defines you is how you do it.
8 bucks isn't much. illgib, please hand this guy a hat.