Farming Simulator 22

Farming Simulator 22

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Marinzeck Mar 20, 2024 @ 11:19am
Can you give me a sequence for farming a field?
Lo! I know that you have to plow first (if needed), then cultivate, seed and harvest. But can you give me a sequence regarding all the other stuff in the game like liming, removing weed, removing rocks, fertilizing etc? I know things might not always be exactly the same but just some idea.......Tks guys!!!!
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Decker_MMIV Mar 20, 2024 @ 12:36pm 
I would say there are "three phases" for tending a field - though it also depends on the crop, but for most crops in FS22 (and not using the Precision Farming mod) it would be:
A) preparing
B) seeding & "yield optimizing"
C) harvesting & afterwards


In the "preparing phase", the field's "seedbed" is to be made ready, which involves:
- if field needs it and player wants the small yield bonus, then plow the field
- if player does not have a 'direct-drill seeder/planter', and the field is not already in a 'plowed / cultivated' state, then cultivate (or plow) the field
- if field needs it and player wants the yield bonus, then spread lime on the field (can be performed before plowing / cultivating)
- if field needs it and player wants the yield bonus, then fertilize the field (either both layers or only first layer. Can be performed before plowing / cultivating)
- if stones are in the field and player wants to avoid the very small damage that they do to the equipment (if that game-setting is enabled), then collect stones now (can be done after plowing and must be before seeding)

In the "seeding & yield optimizing phase", the sequence is a bit more strict:
- seed/plant the field (if using a 'direct-drill seeder/planter' then prior cultivation/plowing won't be needed)
- if player wants the very small yield bonus, then roll the field now
- if second layer of fertilizer is needed/wanted, it can be spread to the field now
- depending on player's "realistic playing style", then weeds can be handled even before it become visible
- otherwise let the crop grow once, and then handle any weeds that appears, using either a weeder, a hoe or by spraying herbicide

For the final "harvesting & afterwards phase":
- once the crop have grown to the stage of being ready to be harvest, then harvest it (preferably before the crop withers, if that game-setting is enabled)
- if the crop is grass, and it has been cut/moved, and player wants to collect hay, now is the time to use a tedder for drying the grass
- if the harvested crop have produced straw (or grass/hay), and player wants to collect/bale it, now is the time to do so
- lastly if player wants the very small yield bonus for next harvest, and current field's crop allows it, then mulch the field
Scarecrow Mar 20, 2024 @ 1:17pm 
The first thing I do is I scan the field with the scanner, or, if I have enough money, buy the scan from the map screen.

I mulch the field next. If there is a crop I don't want to harvest, or if there was a crop that has already been harvested, mulching helps with yield a bit. Obviously you can't mulch a field that hasn't had any growth.

I will then add lime to the field to raise the PH to help crops grow better.

If the field needs plowing, I then plow the field. This will tend to bring up stones to the surface. If the stones are medium or large I will use a stone picker to remove them. This reduces wear on equipment used in that field.

I will then seed the field with a seeder, or planter, that has direct drilling instead of cultivating than seeding. This adds points to the Precision Farming score.

I then roll the field. This pushes down small stones and adds to yield.

If your seeder/planter has built in fertilizing, you can skip fertilizing, but I tend to not use them. So I spray fertilizer separately.

I wait 24 in game hours then I use the see and spray to put herbicide on the weeds. You might not have weeds if you just plowed, but starting the sprayer on the field without weeds will still count towards you having sprayed the weeds in the PF score.

I will then harvest the field when it is ready.

Then I repeat the above steps as necessary.

Grass fields, grapes, and olives follow a different set of tasks.
Riddick_DK Mar 21, 2024 @ 3:48pm 
(My method of field preperation using precision farming mod enabled)

1: Mulching
2: Lime
3: Direct Seed (No need to plow or cultivate first)
4: Spot Spray (Herbilizer)
5: Spray Herb (Either cow form of cows produce will do)
6: Roll
7: Fertilazer (I use Solid fertilizer)
Scarecrow Mar 22, 2024 @ 8:45am 
Originally posted by sendjes:
https://www.farming-simulator.com/newsArticle.php?lang=en&country=dk&news_id=280

That link brings us to an FS22 web pages that says "Article not found!"
Randy Mar 22, 2024 @ 9:05am 
Originally posted by Scarecrow:
That link brings us to an FS22 web pages that says "Article not found!"
Yup, because Steam and Giants for some reason cant do links all of a sudden.
Never been like this before, started 6 months or so ago and its only doing it with Giants websites. Well, i cant say ONLY Giants sites, but ive never seen these redirecting issues before.
ErnurWolf Mar 22, 2024 @ 10:07pm 
Lime does not raise the pH level , lime returns the field back to neutral pH the acid from fertilizers raises it .
Scarecrow Mar 24, 2024 @ 7:43am 
Originally posted by ErnurWolf:
Lime does not raise the pH level , lime returns the field back to neutral pH the acid from fertilizers raises it .

A field that has had crops on it, but hasn't been fertilized still has to be limed to raise the PH from acid to neutral, though.

And it always goes from a low pH number, to a higher pH number, so "raising" is the right word to use. 7.0 is the pH of water, anything lower is acid, any thing higher is basic.
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Date Posted: Mar 20, 2024 @ 11:19am
Posts: 9